-- Omitting the math library is a very bad idea require 'utils.math' -- Map layout and config dictate the map you play and the settings in it local config = require 'config' require 'map_layout' -- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers require 'features.server' require 'features.server_commands' -- Library modules which, if missing, will cause other feature modules to fail require 'features.base_data' require 'features.player_create' require 'features.user_groups' -- Feature modules, each can be disabled safely if config.auto_deconstruct.enabled then require 'features.autodeconstruct' end if config.hodor.enabled or config.auto_respond.enabled or config.mentions.enabled then require 'features.chat_triggers' end require 'features.corpse_util' require 'features.custom_commands' require 'features.donator_messages' require 'features.train_saviour' if config.fish_market.enabled then require 'features.fish_market' end require 'features.free_item_logging' if config.nuke_control.enabled then require 'features.nuke_control' end require 'features.player_colors' if config.reactor_meltdown.enabled then require 'features.reactor_meltdown' end require 'features.train_station_names' require 'features.walkabout' if global.config.performance.enabled then require 'features.performance' end -- GUIs the order determines the order they appear from left to right. -- These can be safely disabled if you want less GUI items. -- Some map presets will add GUI modules themselves. require 'features.gui.info' if config.player_list.enabled then require 'features.gui.player_list' end if config.poll.enabled then require 'features.gui.poll' end if config.tag_group.enabled then require 'features.gui.tag_group' end if config.tasklist.enabled then require 'features.gui.tasklist' end if config.blueprint_helper.enabled then require 'features.gui.blueprint_helper' end if config.paint.enabled then require 'features.gui.paint' end if config.score.enabled then require 'features.gui.score' end require 'features.gui.popup'