--TODO: --Make sure all resources are found in the starting area, regardless of coverup due to void. --Small parts of the map are unreachable due to void and the pattern - unsure to fix or leave. -- -Orange 27 May 2019 local b = require "map_gen.shared.builders" local ScenarioInfo = require 'features.gui.info' --Special thanks to the following beta testers for their help with the map and map info: T-A-R ScenarioInfo.set_map_name('X-Cross') ScenarioInfo.set_map_description('Starting on the crossroads, you must choose wise to find a to escape.\nDo not get lost in this infinite maze of crosses.\nAnd careful not to hurt your neck, since this time, the maze is slightly on an angle.') ScenarioInfo.add_map_extra_info('Confined, but predicatable space provides a moderate challenge.') local scale_factor = 64 local pic = require "map_gen.data.presets.crosses3" local degrees = require "utils.math".degrees pic = b.decompress(pic) local shape = b.picture(pic) shape = b.scale(shape, scale_factor, scale_factor) local map = b.single_pattern(shape, (pic.width - 24.5 ) * scale_factor + 6, (pic.height - 21.5) * scale_factor - 6) map = b.rotate(map, degrees(45)) map = b.translate(map, 48, -176) return map