local Event = require "utils.event" local Utils = require "utils.utils" Event.on_init(function() global.ag_surface=game.create_surface("antigrief",{autoplace_controls={coal={frequency="normal",richness="normal",size="none"},["copper-ore"]={frequency="normal",richness="normal",size="none"},["crude-oil"]={frequency="normal",richness="normal",size="none"},desert={frequency="normal",richness="normal",size="none"},dirt={frequency="normal",richness="normal",size="none"},["enemy-base"]={frequency="normal",richness="normal",size="none"},grass={frequency="normal",richness="normal",size="very-high"},["iron-ore"]={frequency="normal",richness="normal",size="none"},sand={frequency="normal",richness="normal",size="none"},stone={frequency="normal",richness="normal",size="none"},trees={frequency="normal",richness="normal",size="none"},["uranium-ore"]={frequency="normal",richness="normal",size="none"}},cliff_settings={cliff_elevation_0=1024,cliff_elevation_interval=10,name="cliff"},height=2000000,peaceful_mode=false,seed=3461559752,starting_area="very-low",starting_points={{x=0,y=0}},terrain_segmentation="normal",water="none",width=2000000}) global.ag_surface.always_day = true end) local function place_entity_on_surface(entity, surface, replace, player) local new_entity = nil for _,e in pairs(surface.find_entities_filtered{position = entity.position}) do if replace or e.type == "entity-ghost" then e.destroy() end end if (replace or surface.count_entities_filtered{position = entity.position} == 0) then new_entity = surface.create_entity{name = entity.name, position = entity.position, force = entity.force, direction = entity.direction} if player and new_entity then new_entity.last_user = player end end return new_entity end Event.add(defines.events.on_chunk_generated, function(event) if event.surface.name == "antigrief" then for _,e in pairs(event.surface.find_entities_filtered{area = event.area, force = "neutral"}) do if e.type ~= "player" then e.destroy() end end local tiles = {} for x = event.area.left_top.x, event.area.right_bottom.x do for y = event.area.left_top.y, event.area.right_bottom.y do table.insert(tiles,{name="lab-dark-2", position = {x,y}}) end end event.surface.set_tiles(tiles) end end) Event.add(defines.events.on_robot_pre_mined, function(event) if event.entity.force.name == "player" and event.entity.last_user then place_entity_on_surface(event.entity, global.ag_surface, true, event.entity.last_user) end end) Event.add(defines.events.on_entity_died, function(event) --is a player on the same force as the destroyed object if event.entity and event.entity.force.name == "player" and event.cause and event.cause.force == event.entity.force and event.cause.type == "player" then local new_entity = place_entity_on_surface(event.entity, global.ag_surface, true, event.cause.player) if new_entity and event.entity.type == "container" then local items = event.entity.get_inventory(defines.inventory.chest).get_contents() if items then for item, n in pairs(items) do new_entity.insert{name = item, count = n} end end end end end) Event.add(defines.events.on_player_mined_entity, function(event) place_entity_on_surface(event.entity, global.ag_surface, true, event.player_index) end) local Module = {} Module.undo = function(player) local player = player if type(player) == "nil" or type(player) == "string" then return --No support for strings! elseif type(player) == "number" then player = game.players[player] end --Remove all items from all surfaces that player placed an entity for _,surface in pairs(game.surfaces) do if surface ~= global.ag_surface then for _,e in pairs(surface.find_entities_filtered{force = player.force.name}) do if e.last_user == player then e.destroy() end end end end for _,e in pairs(global.ag_surface.find_entities_filtered{}) do if e.last_user == player then --Place removed entity IF no collision is detected local new_entity = place_entity_on_surface(e, game.surfaces.nauvis, false) --Transfere items if new_entity and e.type == "container" then local items = e.get_inventory(defines.inventory.chest).get_contents() if items then for item, n in pairs(items) do new_entity.insert{name = item, count = n} end end end end end end Module.antigrief_surface_tp = function() if game.player then if game.player.surface == global.ag_surface then game.player.teleport(game.player.position, game.surfaces.nauvis) else game.player.teleport(game.player.position, global.ag_surface) end end end Module.count_removed_entities = function(player) return #Utils.find_entities_by_last_user(player, global.ag_surface) end return Module