function refill_well() for _,well in pairs(global.wells) do well.chest.insert({name = well.item, count = well.items_per_second * 15}) end end local function on_tick() walk_on_tick() if game.tick % 60 == 0 then poll_on_second() walk_distance_on_second() if game.tick % 1200 == 0 then player_list_on_12_seconds() end if game.tick % 180 == 0 then fish_market_on_180_ticks() if game.tick % 900 == 0 then refill_well() end end end end Event.register(defines.events.on_tick, on_tick)