local Game = require 'utils.game' local Timestamp = require 'utils.timestamp' local Command = require 'utils.command' local Utils = require 'utils.core' local Server = require 'features.server' local Rank = require 'features.rank_system' local Donator = require 'features.donator' local Color = require 'resources.color_presets' local ScoreTracker = require 'utils.score_tracker' local format_number = require 'util'.format_number local player_data_to_show = global.config.redmew_commands.whois.player_data_to_show local print_to_player = Game.player_print local concat = table.concat local tostring = tostring local tonumber = tonumber local pairs = pairs local floor = math.floor --- Informs the actor that there is no target. Acts as a central place where this message can be changed. local function print_no_target(target_name) print_to_player({'common.fail_no_target', target_name}, Color.fail) end --- Kill a player with fish as the cause of death. local function do_fish_kill(player, suicide) local c = player.character if not c then return false end local e = player.surface.create_entity {name = 'fish', position = player.position} c.die(player.force, e) -- Don't want people killing themselves for free fish. if suicide then e.destroy() end return true end --- Kill a player: admins and the server can kill others, non-admins can only kill themselves local function kill(args, player) local target_ident = args.player local target, target_name = Utils.validate_player(target_ident) if target_ident and not target then if not target then print_no_target(target_ident) return end end if player then if not target or target == player then -- player suicide if not do_fish_kill(player, true) then print_to_player({'redmew_commands.kill_fail_suicide_no_character'}) end elseif target and player.admin then -- admin killing target if not do_fish_kill(target) then print_to_player({'redmew_commands.kill_fail_target_no_character'}, target_name) end else -- player failing to kill target print_to_player({'redmew_commands.kill_fail_no_perm'}) end elseif target then -- server killing target if not do_fish_kill(target) then print_to_player({'redmew_commands.kill_fail_target_no_character'}, target_name) end end end --- Check players' afk times local function afk() local count = 0 for _, v in pairs(game.players) do local afk_time = v.afk_time if afk_time > 300 then count = count + 1 local time = ' ' if afk_time > 21600 then time = time .. floor(afk_time / 216000) .. ' hours ' end if afk_time > 3600 then time = time .. floor(afk_time / 3600) % 60 .. ' minutes and ' end time = time .. floor(v.afk_time / 60) % 60 .. ' seconds.' print_to_player(v.name .. ' has been afk for' .. time) end end if count == 0 then print_to_player({'redmew_commands.afk_no_afk'}) end end --- Lets a player set their zoom level local function zoom(args, player) local zoom_val = tonumber(args.zoom) if zoom_val then player.zoom = zoom_val else print_to_player({'redmew_commands.zoom_fail'}) end end --- Creates an alert for the player at the location of their target local function find_player(args, player) local target_ident = args.player local target, target_name = Utils.validate_player(target_ident) if not target then print_no_target(target_ident) return end target = target.character if not target or not target.valid then print_to_player({'redmew_commands.find_player_fail_no_character', target_name}) return end player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, target_name, true) end --- Turns on rail block visualization for player local function show_rail_block(_, player) local vs = player.game_view_settings local show = not vs.show_rail_block_visualisation vs.show_rail_block_visualisation = show print_to_player({'redmew_commands.show_rail_block_success', tostring(show)}) end --- Provides the time on the server local function server_time(_, player) local p if not player then p = print elseif player.valid then p = player.print else return end local secs = Server.get_current_time() if secs == nil then p({'redmew_commands.server_time_fail'}) else p(Timestamp.to_string(secs)) end end local function list_seeds() local seeds = {} local count_of_seeds = 0 for _, surface in pairs(game.surfaces) do seeds[count_of_seeds + 1] = surface.name seeds[count_of_seeds + 2] = ': ' seeds[count_of_seeds + 3] = tostring(surface.map_gen_settings.seed) count_of_seeds = count_of_seeds + 4 seeds[count_of_seeds] = ', ' end seeds[#seeds] = nil seeds = concat(seeds) print_to_player(seeds) end local function print_version() local version_str if global.redmew_version then version_str = global.redmew_version else version_str = {'redmew_commands.print_version_from_source'} end print_to_player(version_str) end --- Prints information about the target player local function print_player_info(args, player) local target_ident = args.player local target, target_name, player_index = Utils.validate_player(target_ident) if not target then print_no_target(target_ident) return end local sep = ': ' print_to_player({'', {'common.player_name'}, sep, target_name}) print_to_player({'', {'common.connection_status'}, sep, {target.connected and 'common.online' or 'common.offline'}}) print_to_player({'', {'common.player_index'}, sep, target.index}) print_to_player({'', {'common.player_rank'}, sep, Rank.get_player_rank_name(target_name)}) print_to_player({'', {'ranks.donator'}, sep, {Donator.is_donator(target.name) and 'common.yes' or 'common.no'}}) print_to_player({'', {'common.time_played'}, sep, Utils.format_time(target.online_time)}) print_to_player({'', {'common.afk_time'}, sep, Utils.format_time(target.afk_time or 0)}) print_to_player({'', {'common.current_force'}, sep, target.force.name}) print_to_player({'', {'common.current_surface'}, sep, target.surface.name}) print_to_player({'', {'common.player_tag'}, sep, target.tag}) local scores = ScoreTracker.get_player_scores_with_metadata(player_index, player_data_to_show) for i = 1, #scores do local score_data = scores[i] print_to_player({'', score_data.locale_string, sep, format_number(score_data.value, true)}) end if (not player or player.admin) and args.inventory then local m_inventory = target.get_inventory(defines.inventory.character_main) m_inventory = m_inventory.get_contents() print_to_player('Main and hotbar inventories: ') print_to_player(serpent.line(m_inventory)) end end -- Command registrations Command.add( 'kill', { description = {'command_description.kill'}, arguments = {'player'}, default_values = {player = false}, allowed_by_server = true }, kill ) Command.add( 'afk', { description = {'command_description.afk'}, allowed_by_server = true }, afk ) Command.add( 'zoom', { description = {'command_description.zoom'}, arguments = {'zoom'} }, zoom ) Command.add( 'find', { description = {'command_description.find'}, arguments = {'player'} }, find_player ) Command.add( 'show-rail-block', { description = {'command_description.show_rail_block'} }, show_rail_block ) Command.add( 'server-time', { description = {'command_description.server_time'}, allowed_by_server = true }, server_time ) Command.add( 'seeds', { description = {'command_description.seeds'}, allowed_by_server = true }, list_seeds ) Command.add( 'redmew-version', { description = {'command_description.redmew_version'}, allowed_by_server = true }, print_version ) Command.add( 'whois', { description = {'command_description.whois'}, arguments = {'player', 'inventory'}, default_values = {inventory = false}, allowed_by_server = true }, print_player_info )