local b = require "map_gen.shared.builders" local table = require 'utils.table' local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local degrees = require "utils.math".degrees local seed1 = 666 local seed2 = 999 RS.set_map_gen_settings( { MGSP.ore_oil_none, MGSP.cliff_none } ) local function value() return 1000000 end local Random = require "map_gen.shared.random" local random = Random.new(seed1, seed2) local pic = require "map_gen.data.presets.cookie" pic = b.decompress(pic) local cookie1 = b.picture(pic) local cookie = b.scale(cookie1, 0.1, 0.1) local ore_shape = b.circle(1.5) local ores = { {b.resource(ore_shape, "iron-ore", value), 24}, {b.resource(ore_shape, "copper-ore", value), 12}, {b.resource(ore_shape, "stone", value), 4}, {b.resource(ore_shape, "coal", value), 8}, {b.resource(ore_shape, "uranium-ore", value), 1}, {b.resource(b.circle(1), "crude-oil", b.manhattan_value(250000, 250)), 3}, --{b.empty_shape, 10} } local total_weights = {} local t = 0 for _, v in pairs(ores) do t = t + v[2] table.insert(total_weights, t) end local function makeChips() local n = random:next_int(1, t) local index = table.binary_search(total_weights, n) if (index < 0) then index = bit32.bnot(index) end local shape = ores[index][1] if shape == b.empty_shape then return nil end local chips = {} for i = 1, 6 do local x_offset = random:next_int(-20, 20) local y_offset = random:next_int(-20, 20) local shape2 = b.translate(shape, x_offset, y_offset) table.insert(chips, shape2) end return chips end local p_cols = 50 local p_rows = 50 local pattern = {} for _ = 1, p_cols do local row = {} table.insert(pattern, row) for _ = 1, p_rows do local chips = makeChips() local shape if chips then shape = b.apply_entity(cookie, b.any(chips)) else shape = cookie end local angle = random:next_int(-30, 30) local s = random:next() * .25 + 1 local x_offset = random:next_int(-8, 8) local y_offset = random:next_int(-8, 8) shape = b.rotate(shape, degrees(angle)) shape = b.scale(shape, s, s * 0.75) shape = b.translate(shape, x_offset, y_offset) table.insert(row, shape) end end local cookies = b.grid_pattern_full_overlap(pattern, p_cols, p_rows, 64 * 1.25, 41 * 1.25 * 0.5) cookies = b.flip_y(cookies) local tablecloth = { height = 2, width = 2, data = { {"concrete", "water"}, {"water", "deepwater", } } } tablecloth = b.picture(tablecloth) tablecloth = b.single_pattern(tablecloth, 2, 2) tablecloth = b.scale(tablecloth, 42, 42) tablecloth = b.fish(tablecloth, 0.005) local map = b.if_else(cookies, tablecloth) return map