local b = require "map_gen.shared.builders" local ball = b.circle(16) local arm = b.rectangle(2, 13) local arm1 = b.translate(arm, 0, -19.5) local arm2 = b.translate(arm, 0, 22) local arm3 = b.rectangle(2, 19) arm3 = b.rotate(arm3, degrees(-30)) arm3 = b.translate(arm3, -12, 22) ball = b.any{ball, arm1, arm2, arm3} ball = b.translate(ball, 0, -28) local balls = b.any{ball, b.rotate(ball, degrees(120)), b.rotate(ball, degrees(240))} local small_circle = b.circle(48) local big_circle = b.circle(54) local ring = b.all{big_circle, b.invert(small_circle)} local big_ball = b.any{balls, ring} local big_arm1 = b.rectangle(6.75, 42.5) big_arm1 = b.translate(big_arm1, 0, -74.25) --local big_arm2 = b.rectangle(24, 242) --big_arm2 = b.translate(big_arm2, 0, 174) big_ball = b.any{big_ball, big_arm1, big_arm2} big_ball = b.rotate(big_ball, degrees(-90)) big_ball = b.rotate(big_ball, math.atan2(54,210)) big_ball = b.translate(big_ball, 210, -54) local big_balls = {} local count = 12 local angle = 360 / count local offset = (180 / count) + 90 for i = 0, count - 1 do local s =b.rotate(big_ball, degrees(i * angle )) table.insert(big_balls, s) end local big_balls = b.segment_pattern(big_balls) local small_circle = b.circle(304.5) local big_circle = b.circle(316.5) --342.5625 local ring = b.all{big_circle, b.invert(small_circle)} local map = b.any{big_balls, ring} local leg = b.rectangle(32,480) local head = b.translate (b.oval(32, 64), 0, -64) local body = b.translate (b.circle(64), 0, 64) local count = 10 local angle = 360 / count local list = { head, body } for i = 1, (count / 2) - 1 do local shape = b.rotate(leg, degrees(i * angle)) table.insert( list, shape ) end local spider = b.any(list) spider = b.scale(spider,.75,.75) --map = b.any{map, spider} map = b.translate(map, -30, 201) map = b.scale(map, 12, 12) return map