local b = require 'map_gen.shared.builders' local tile_map = { [1] = false, [2] = true, [3] = 'concrete', [4] = 'deepwater-green', [5] = 'deepwater', [6] = 'dirt-1', [7] = 'dirt-2', [8] = 'dirt-3', [9] = 'dirt-4', [10] = 'dirt-5', [11] = 'dirt-6', [12] = 'dirt-7', [13] = 'dry-dirt', [14] = 'grass-1', [15] = 'grass-2', [16] = 'grass-3', [17] = 'grass-4', [18] = 'hazard-concrete-left', [19] = 'hazard-concrete-right', [20] = 'lab-dark-1', [21] = 'lab-dark-2', [22] = 'lab-white', [23] = 'out-of-map', [24] = 'red-desert-0', [25] = 'red-desert-1', [26] = 'red-desert-2', [27] = 'red-desert-3', [28] = 'sand-1', [29] = 'sand-2', [30] = 'sand-3', [31] = 'stone-path', [32] = 'water-green', [33] = 'water' } local data = {} for count = 1, 33 do local r = count % 10 local row if r == 1 then row = {} table.insert(data, row) else row = data[#data] end row[#row + 1] = tile_map[count] end local tiles = {} tiles.width = 10 tiles.height = 4 tiles.data = data local pic = b.picture(tiles) return b.scale(pic, 4)