--[[ Liberally rewritten from: Camera, used under MIT license. Copyright 2018 angelickite Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Event = require 'utils.event' local mod_gui = require 'mod-gui' local Command = require 'utils.command' local Game = require 'utils.game' local Gui = require 'utils.gui' local Global = require 'utils.global' local main_button_name = Gui.uid_name() local camera_users = {} Global.register( { camera_users = camera_users }, function(tbl) camera_users = tbl.camera_users end ) local zoomlevels = {1.00, 0.75, 0.50, 0.40, 0.30, 0.25, 0.20, 0.15, 0.10, 0.05} local zoomlevellabels = {'100%', '75%', '50%', '40%', '30%', '25%', '20%', '15%', '10%', '5%'} local sizelevels = {0, 100, 200, 250, 300, 350, 400, 450, 500} local sizelevellabels = {'hide', '100x100', '200x200', '250x250', '300x300', '350x350', '400x400', '450x450', '500x500'} local function apply_button_style(button) local button_style = button.style button_style.font = 'default-bold' button_style.height = 26 button_style.top_padding = 0 button_style.bottom_padding = 0 button_style.left_padding = 2 button_style.right_padding = 2 end --- Takes args and a LuaPlayer and creates a camera GUI element local function create_camera(args, player) local player_index = player.index local mainframeflow = mod_gui.get_frame_flow(player) local mainframeid = 'mainframe_' .. player_index local mainframe = mainframeflow[mainframeid] local target = game.players[args.target] if not target then player.print('Not a valid target') return end if not mainframe then mainframe = mainframeflow.add {type = 'frame', name = mainframeid, direction = 'vertical', style = 'captionless_frame'} mainframe.style.visible = true end local headerframe = mainframe.headerframe if not headerframe then mainframe.add {type = 'frame', name = 'headerframe', direction = 'horizontal', style = 'captionless_frame'} end local cameraframe = mainframe.cameraframe if not cameraframe then mainframe.add {type = 'frame', name = 'cameraframe', style = 'captionless_frame'} end mainframe.add {type = 'label', caption = 'Following: ' .. args.target} local close_button = mainframe.add {type = 'button', name = main_button_name, caption = 'Close'} apply_button_style(close_button) local target_index = target.index camera_users[player_index] = target_index end --- Takes table with a LuaPlayer under key player and destroys the camera of the associated player local function destroy_camera(data) local player = data.player if not player then return end local player_index = player.index local mainframeflow = mod_gui.get_frame_flow(player) local mainframeid = 'mainframe_' .. player_index local mainframe = mainframeflow[mainframeid] if mainframe then mainframe.destroy() return true end end --- Destroys existing camera and, if applicable, creates a new one for the new target. local function camera_command(args, player) destroy_camera({player = player}) -- Once the old camera is destroyed, check to see if we need to make a new one if global.config.camera_disabled then player.print('The watch/camera function has been disabled for performance reasons.') return end if args and args.target and player then create_camera(args, player) end end local function update_camera_render(target, targetframe, zoom, size, visible) local position = {x = target.position.x, y = target.position.y - 0.5} local surface_index = target.surface.index local preview_size = size local camera = targetframe.camera if not camera then camera = targetframe.add {type = 'camera', name = 'camera', position = position, surface_index = surface_index, zoom = zoom} end camera.position = position camera.surface_index = surface_index camera.zoom = zoom camera.style.visible = visible camera.style.minimal_width = preview_size camera.style.minimal_height = preview_size camera.style.maximal_width = preview_size camera.style.maximal_height = preview_size end local function update_camera_zoom(targetframe) local zoomselection = targetframe.zoomselection local zoomlabels = {} for i = 1, #zoomlevellabels do zoomlabels[i] = {'', '' .. zoomlevellabels[i]} end if zoomselection then zoomselection.items = zoomlabels else zoomselection = targetframe.add {type = 'drop-down', name = 'zoomselection', items = zoomlabels, selected_index = 3} end local zoom = zoomlevels[zoomselection.selected_index] return zoom end local function update_camera_size(targetframe) local sizeselection = targetframe.sizeselection local sizelabels = {} for i = 1, #sizelevellabels do sizelabels[i] = {'', '' .. sizelevellabels[i]} end if sizeselection then sizeselection.items = sizelabels else sizeselection = targetframe.add {type = 'drop-down', name = 'sizeselection', items = sizelabels, selected_index = 4} end local size = sizelevels[sizeselection.selected_index] local visible = (size ~= 0) return size, visible end local function on_tick() if global.config.camera_disabled then return end for table_key, camera_table in pairs(camera_users) do local player = Game.get_player_by_index(table_key) local target = Game.get_player_by_index(camera_table) if not target.connected then destroy_camera({player = player}) player.print('Target is offline, camera closed') camera_users[player.index] = nil return end local mainframeflow = mod_gui.get_frame_flow(player) local mainframeid = 'mainframe_' .. table_key local mainframe = mainframeflow[mainframeid] if mainframe then local headerframe = mainframe.headerframe local cameraframe = mainframe.cameraframe local zoom = update_camera_zoom(headerframe) local size, visible = update_camera_size(headerframe) update_camera_render(target, cameraframe, zoom, size, visible) end end end Command.add( 'watch', { description = 'Allows you to watch other players.', arguments = {'target'}, default_values = {target = false} }, camera_command ) Event.on_nth_tick(120, on_tick) Gui.on_click(main_button_name, destroy_camera)