require "util" require "locale/utils/event" require "config" require "locale/utils/utils" require "base_data" require "chatlog" require "info" require "player_list" require "poll" require "band" require "fish_market" require "train_station_names" require "score" require "map_layout" require "custom_commands" require "nuke_control" function player_joined(event) local player = game.players[event.player_index] player.insert { name = "raw-fish", count = 4 } player.insert { name = "iron-gear-wheel", count = 8 } player.insert { name = "iron-plate", count = 16 } --player.insert { name = "pistol", count = 1 } --player.insert { name = "firearm-magazine", count = 8 } --player.insert { name = "train-stop", count = 16 } --player.insert { name = "roboport", count = 16 } --player.insert { name = "construction-robot", count = 16 } --player.insert { name = "solar-panel", count = 16 } --player.insert { name = "substation", count = 16 } --player.insert { name = "logistic-chest-passive-provider", count = 16 } --player.insert { name = "power-armor", count = 1 } player.print("Welcome to our Server. You can join our Discord at: discord.me/redmew") player.print("And remember.. Keep Calm And Spaghetti!") end function walkabout(player_name, distance) if distance == nil then --game.print("Specify rough distance for the walkabout.") distance = math.random(5000, 10000) return end if distance == "close" then distance = math.random(3000, 7000) else if distance == "far" then distance = math.random(7000, 11000) else if distance == "very far" then distance = math.random(11000, 15000) else game.print("Walkabout failed.") return end end end local x = 1 while game.players[x] ~= nil do local player = game.players[x] if player_name == player.name then local repeat_attempts = 5 local r = 1 local surface = game.surfaces[1] local distance_max = distance * 1.05 local distance_min = distance * 0.95 distance_max = round(distance_max, 0) distance_min = round(distance_min, 0) --while r <= repeat_attempts do x = math.random(distance_min, distance_max) if 1 == math.random(1, 2) then x = x * -1 end y = math.random(distance_min, distance_max) if 1 == math.random(1, 2) then y = y * -1 end if 1 == math.random(1, 2) then z = distance_max * -1 x = math.random(z, distance_max) else z = distance_max * -1 y = math.random(z, distance_max) end --r = r + 1 --local tile = surface.get_tile(x,y) --game.print(tile.name) --if tile.name == "deep-water" or tile.name == "water" then --if r >= repeat_attempts then --game.print(player_name .. " tried to go on a walkabout, but could only find water.") --return --end --else local pos = {x, y} player.teleport(pos) game.print(player_name .. " went on a walkabout, to find himself.") return --end --end end x = x + 1 end game.print(player_name .. " could not go on a walkabout.") end --function player_respawned(event) --local player = game.players[event.player_index] --player.insert { name = "pistol", count = 1 } --player.insert { name = "firearm-magazine", count = 10 } --end Event.register(defines.events.on_research_finished, function (event) local research = event.research if global.scenario.config.logistic_research_enabled then research.force.technologies["logistic-system"].enabled=true else research.force.technologies["logistic-system"].enabled=false end end) Event.register(defines.events.on_player_created, player_joined) Event.register(defines.events.on_player_respawned, player_respawned)