-- dependencies -- this local Config = { -- enable debug mode, shows extra messages debug = true, -- allow cheats. Example: by default the player will have X mining speed cheats = true, -- a list of features to register and enable -- to disable a feature, change the flag features = { StartingZone = { enabled = true, register = require 'map_gen.Diggy.Feature.StartingZone'.register, initialize = require 'map_gen.Diggy.Feature.StartingZone'.initialize, -- initial starting position size, values higher than 30 might break starting_size = 8, -- the daytime value used for cave lighting daytime = 0.5, }, SetupPlayer = { enabled = true, register = require 'map_gen.Diggy.Feature.SetupPlayer'.register, initialize = require 'map_gen.Diggy.Feature.SetupPlayer'.initialize, starting_items = { {name = 'steel-axe', count = 2}, {name = 'submachine-gun', count = 1}, {name = 'light-armor', count = 1}, {name = 'firearm-magazine', count = 25}, {name = 'stone-wall', count = 10}, }, cheats = { manual_mining_speed_modifier = 1000, }, }, DiggyHole = { enabled = true, register = require 'map_gen.Diggy.Feature.DiggyHole'.register, initialize = require 'map_gen.Diggy.Feature.DiggyHole'.initialize, -- percentage * mining productivity level gets added to mining speed mining_speed_productivity_multiplier = 15, }, DiggyCaveCollapse = { enabled = true, register = require 'map_gen.Diggy.Feature.DiggyCaveCollapse'.register, initialize = require 'map_gen.Diggy.Feature.DiggyCaveCollapse'.initialize, -- adds per tile what the current stress is enable_stress_grid = false, -- shows the mask on spawn enable_mask_debug = false, -- delay in seconds before the cave collapses collapse_delay_min = 1.5, collapse_delay_max = 3, -- the threshold that will be applied to all neighbors on a collapse via a mask collapse_threshold_total_strength = 15, support_beam_entities = { ['stone-wall'] = 1, ['sand-rock-big'] = 1, ['out-of-map'] = 1, ['stone-brick'] = 0.05, ['stone-path'] = 0.05, ['concrete'] = 0.1, ['hazard-concrete-left'] = 0.1, ['hazard-concrete-right'] = 0.1, ['refined-concrete'] = 0.1, ['refined-hazard-concrete-left'] = 0.15, ['refined-hazard-concrete-right'] = 0.15, }, cracking_sounds = { 'CRACK', } }, RefreshMap = { enabled = true, register = require 'map_gen.Diggy.Feature.RefreshMap'.register, initialize = require 'map_gen.Diggy.Feature.RefreshMap'.initialize, }, SimpleRoomGenerator = { enabled = true, register = require 'map_gen.Diggy.Feature.SimpleRoomGenerator'.register, initialize = require 'map_gen.Diggy.Feature.SimpleRoomGenerator'.initialize, -- value between 0 and 1, higher value means stronger variance between coordinates noise_variance = 0.09, -- adds per tile what the current noise is enable_noise_grid = false, -- minimum distance and noise range required for water to spawn room_noise_minimum_distance = 9, room_noise_ranges = { {name = 'water', min = -1, max = -0.52}, {name = 'dirt', min = -0.51, max = -0.35}, }, }, ScatteredResources = { enabled = true, register = require 'map_gen.Diggy.Feature.ScatteredResources'.register, initialize = require 'map_gen.Diggy.Feature.ScatteredResources'.initialize, -- percentage of resource added to the sum. 100 tiles means -- 10% more resources with a distance_richness_modifier of 10 -- 20% more resources with a distance_richness_modifier of 5 distance_richness_modifier = 5, -- defines the increased chance of spawning resources -- calculated_probability = resource_probability + ((distance / distance_probability_modifier) / 100) distance_probability_modifier = 2, -- increases the amount of oil * oil_value_modifier oil_value_modifier = 700, -- percentage of chance that resources will spawn after mining resource_probability = 0.2, -- max chance of spawning resources based on resource_probability + calculated distance_probability_modifier max_resource_probability = 0.7, -- chances per resource of spawning, sum must be 1.00 resource_chances = { ['coal'] = 0.20, ['copper-ore'] = 0.29, ['iron-ore'] = 0.26, ['stone'] = 0.15, ['uranium-ore'] = 0.02, ['crude-oil'] = 0.01, ['tree'] = 0.07, }, -- minimum distance from the spawn point required before it spawns minimum_resource_distance = { ['coal'] = 10, ['copper-ore'] = 12, ['iron-ore'] = 12, ['stone'] = 8, ['uranium-ore'] = 60, ['crude-oil'] = 35, ['tree'] = 0, }, -- defines the chance of which resource_richness_value to spawn, sum must be 1.00 resource_richness_probability = { ['scarce'] = 0.33, ['low'] = 0.25, ['sufficient'] = 0.19, ['good'] = 0.14, ['plenty'] = 0.07, ['jackpot'] = 0.02, }, -- defines the min and max range of ores to spawn resource_richness_values = { ['scarce'] = {1, 200}, ['low'] = {201, 400}, ['sufficient'] = {401, 750}, ['good'] = {751, 1200}, ['plenty'] = {1201, 2000}, ['jackpot'] = {2001, 5000}, }, }, AlienSpawner = { enabled = true, register = require 'map_gen.Diggy.Feature.AlienSpawner'.register, initialize = require 'map_gen.Diggy.Feature.AlienSpawner'.initialize, -- minimum distance from spawn before aliens can spawn alien_minimum_distance = 20, -- chance of spawning aliens when mining alien_probability = 0.07, } }, } return Config