--[[-- info Provides the ability to create a pre-configured starting zone. ]] -- dependencies local Event = require 'utils.event' local Token = require 'utils.global_token' local Mask = require 'map_gen.Diggy.Mask' local StressMap = require 'map_gen.Diggy.StressMap' local Template = require 'map_gen.Diggy.Template' local Debug = require 'map_gen.Diggy.Debug' -- this local StartingZone = {} --[[-- Registers all event handlers. ]] function StartingZone.register(config) local callback_token local starting_zone_size = config.features.StartingZone.starting_size local function on_chunk_generated(event) local start_point_area = {{-1, -1}, {0, 0}} -- hack to figure out whether the important chunks are generated via Diggy.Feature.RefreshMap. if (4 ~= event.surface.count_tiles_filtered({start_point_area, name='lab-dark-1'})) then return end -- ensure a clean starting point for _, entity in pairs(event.surface.find_entities_filtered({area = start_point_area, type = 'resource'})) do entity.destroy() end local tiles = {} local rocks = {} Mask.circle(0, 0, starting_zone_size, function(x, y, tile_distance_to_center) if (tile_distance_to_center > math.floor(starting_zone_size / 2)) then table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x = x, y = y}}) else table.insert(tiles, {name = 'stone-path', position = {x = x, y = y}}) end if (tile_distance_to_center > starting_zone_size - 2) then table.insert(rocks, {name = 'sand-rock-big', position = {x = x, y = y}}) end if (tile_distance_to_center > math.floor(starting_zone_size / 10)) then Mask.blur(x, y, -0.3, function (x, y, fraction) StressMap.add(event.surface, {x = x, y = y}, fraction) end) end end) Template.insert(event.surface, tiles, rocks) Event.remove_removable(defines.events.on_chunk_generated, callback_token) end callback_token = Token.register(on_chunk_generated) Event.add_removable(defines.events.on_chunk_generated, callback_token) end --[[-- Initializes the Feature. @param config Table {@see Diggy.Config}. ]] function StartingZone.initialize(config) local surface = game.surfaces.nauvis surface.daytime = config.features.StartingZone.daytime surface.freeze_daytime = 1 end return StartingZone