# This file holds all the locale strings for command help and descriptions # Ideally, string keys match command names (with - turned to _) [command_description] reward=Gives a reward to a target player (removes if quantity is negative) diggy_clear_void=Clears the void in a given area but still triggers all events Diggy would when clearing void. crash_site_restart=Restarts the crashsite scenario. crash_site_restart_abort=Aborts the restart of the crashsite scenario. crash_site_spy=Spend coins to send a fish to spy on the enemy for a short time. crash_site_spy_invalid=You need to add a valid location to send a spy fish. e.g /spy [gps=-110,-17,redmew] crash_site_spy_funds=Training these spy fish ain't cheap! You need more coins! crash_site_airstrike_invalid=Invalid co-ordinates. crash_site_spy_success=__1__ used the /spy command and spent 1000 coins to train a fish to spy on the enemy [gps=__2__,__3__,redmew] crash_site_airstrike_count=Upgrade the airstrike damage to to level __1__\n\nTo use airstrike place poison capsules in the spawn chest then type /strike with a gps position\n\nDamage upgrades increase the number of poison capsules launched by airstrike.\n\nCurrent level: __2__\nCurrent shell count: __3__\nCurrent cost: __4__ crash_site_airstrike_radius=Upgrade the airstrike radius to level __1__\n\nTo use airstrike place poison capsules in the spawn chest then type /strike with a gps position\n\nCurrent level: __2__\nCurrent radius: __3__ crash_site_airstrike_radius_name_label=Airstrike Radius __1__ crash_site_airstrike_count_name_label=Airstrike Damage __1__ crash_site_airstrike_not_researched=You have not researched airstrike yet. Visit the market at the spawn [gps=-3,-3,redmew] crash_site_airstrike_insufficient_currency_error=To send an air strike, load __1__ more poison capsules into the payment chest [gps=-0.5,-3.5,redmew] crash_site_airstrike_friendly_fire_error=You don't want to do that, no enemies found in the target area. crash_site_airstrike_damage_upgrade_success=Airstrike damage has been upgraded to level __1__ crash_site_airstrike_radius_upgrade_success=Airstrike radius has been upgraded to level __1__ crash_site_airstrike_success=__1__ called an air strike [gps=__2__,__3__,redmew] dataset_copy=Copies a dataset dataset_move=Moves a dataset dataset_delete=Deletes a dataset dataset_transform=Transforms a dataset and writes it to the target dataset. Calls global.transform_function and sends the table of entries while expecting a table to return. dataset_transform_test=Shows the resulting data set from a transform operation. See /help dataset-transform for more information. report=Reports a user to admins kill=Will kill you. afk=Shows how long players have been afk. zoom=Sets your zoom. find=Shows an alert on the map where the player is located show_rail_block=Toggles rail block visualisation. server_time=Prints the server's time. seeds=List the seeds of all surfaces redmew_version=Prints the version of the Redmew scenario whois=Provides information about a given player, admins can see the inventory of a player by adding "yes" as a second argument meltdown_get=Gets the status of meltdown. meltdown_set=Sets the status of meltdown. redmew_color=Set will save your current color for future maps. Reset will erase your saved color. Random will give you a random color. performance_scale_set=Sets the performance scale between 0.05 and 1. Will alter the game speed, manual mining speed, manual crafting speed and character running speed per force. performance_scale_get=Shows the current performance scale. market=Places a market near you. Use /market removeall to remove all markets on a map lazy_bastard_bootstrap=Puts down the minimum requirements to get started toast=Sends a toast to all players toast_player=Sends a toast to a specific player sent_all_toast=__1__ sent a toast to all players sent_player_toast=__1__ sent a toast to __2__ task=Creates a new task. tag=Sets a player's tag popup=Shows a popup to all connected players popup_update=Shows an update popup to all connected players popup_player=Shows a popup to the player. poll=Creates a new poll poll_result=Prints the result for the given poll number. debug=Opens the debugger watch=Allows you to watch other players. donator_welcome_message=Adds, deletes, or lists donator welcome messages. donator_death_message=Adds, deletes, or lists donator death messages. reveal=Reveals radius around user particle_scale=Provide a fraction between 0 and 1 to lower or increase the amount of (max) particles. Leave empty to view the current values. apocalypse=This really ends the map. When you first run it, the game will save. When run a second time, the apocalypse will begin. a=Admin chat. Messages all other admins. dc=silent-command hax=Toggles your hax (makes recipes cost nothing) regular=Gives a player the regular rank. regular_remove=Demotes a player from regular to the next lowest rank probation=Put player on probation. (They will be unable to use redmew commands and will never gain auto-trusted rank.) probation_remove=Remove player from probation. showreports=Shows user reports jail=Puts a player in jail unjail=Removes a player from jail pool=Spawns a pool of water invoke=Teleports the player to you. tp=If blank, teleport to selected entity. mode = toggle tp mode where you can teleport to a placed ghost. player = teleport to player. revive_ghosts=Revives the ghosts within the provided radius around you destroy=Destroys the entity under your cursor when you run this command quick_bar_save=Saves your quick bars server-side for future maps quick_bar_load=Loads your quick bars from the server (overwriting existing bars) quick_bar_delete=Erases your saved quick bars from the server [command_custom_help] tp= 3 different uses: "/tp" to tp to selected entity. "/tp mode" to toggle tp mode. "/tp Newcott" to tp to Newcott. poll=<{question = "question", answers = {"answer 1", "answer 2"}, duration = 300}>