--X shape map script --by Neko_Baron --edit this local tiles_wide = 128 local tiles_intersect = 384 ---dont edit these local tiles_half = tiles_wide * 0.5 return function(x, y) local offset_1 = x + y + tiles_half local offset_2 = x - y + tiles_half if offset_1 % tiles_intersect > tiles_wide then return offset_2 % tiles_intersect <= tiles_wide end return true end