require "map_gencombined.grilledham_map_gen.map_gen" map_gen_decoratives = true local pic = require "map_gendata.north_america" local pic = decompress(pic) local map = picture_builder(pic) -- this changes the size of the map map = scale(map, 2, 2) -- this moves the map, effectively changing the spawn point. map = translate(map, 0, -200) -- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void. map = change_tile(map, false, "deepwater") return map