local b = require 'map_gen.shared.builders' local Event = require 'utils.event' local Radnom = require 'map_gen.shared.random' local seed = 1000 Event.on_init( function() local rs = game.forces.player.recipes rs['electric-mining-drill'].enabled = false rs['inserter'].enabled = false end ) Event.add( defines.events.on_research_finished, function(event) local effects = event.research.effects local f = game.forces.player local rs = f.recipes for _, e in ipairs(effects) do local t = e.type if t == 'unlock-recipe' then local rn = e.recipe if rn:find('inserter') then rs[rn].enabled = false end elseif t == 'stack-inserter-capacity-bonus' then f.inserter_stack_size_bonus = f.inserter_stack_size_bonus + e.modifier end end end ) local dino1 = b.picture(require 'map_gen.data.presets.dino1') local dino2 = b.picture(require 'map_gen.data.presets.dino2') local dino4 = b.picture(require 'map_gen.data.presets.dino4') local dino7 = b.picture(require 'map_gen.data.presets.dino7') local dino9 = b.picture(require 'map_gen.data.presets.dino9') local dino13 = b.picture(require 'map_gen.data.presets.dino13') local dino14 = b.picture(require 'map_gen.data.presets.dino14') local dino16 = b.picture(require 'map_gen.data.presets.dino16') local dino17 = b.picture(require 'map_gen.data.presets.dino17') local dino18 = b.picture(require 'map_gen.data.presets.dino18') local dino19 = b.picture(require 'map_gen.data.presets.dino19') local dino20 = b.picture(require 'map_gen.data.presets.dino20') local dino21 = b.picture(require 'map_gen.data.presets.dino21') local dino22 = b.picture(require 'map_gen.data.presets.dino22') local dinos = { dino1, dino2, dino4, dino7, dino9, dino13, dino14, dino16, dino17, dino18, dino19, dino20, dino21, dino22 } local land_dino_count = 8 local ore_dino_start = 9 local ore_dino_end = #dinos local random = Radnom.new(seed, seed * 2) local land_pattern = {} for r = 1, 50 do local row = {} land_pattern[r] = row for c = 1, 50 do local x = random:next_int(-256, 256) local y = random:next_int(-256, 256) local d = random:next_int(0, 360) local i = random:next_int(1, land_dino_count) local shape = dinos[i] shape = b.rotate(shape, degrees(d)) shape = b.translate(shape, x, y) row[c] = shape end end local function value(base, mult, pow) return function(x, y) local d = math.sqrt(x * x + y * y) return base + mult * d ^ pow end end local function non_transform(shape) return b.scale(shape, 0.5) end local function uranium_transform(shape) return b.scale(shape, 0.25) end local function oil_transform(shape) shape = b.scale(shape, 0.25) return b.throttle_world_xy(shape, 1, 4, 1, 4) end local function empty_transform() return b.empty_shape end local ores = { {transform = non_transform, resource = 'iron-ore', value = value(500, 0.75, 1.1), weight = 16}, {transform = non_transform, resource = 'copper-ore', value = value(400, 0.75, 1.1), weight = 10}, {transform = non_transform, resource = 'stone', value = value(250, 0.3, 1.05), weight = 6}, {transform = non_transform, resource = 'coal', value = value(400, 0.8, 1.075), weight = 16}, {transform = uranium_transform, resource = 'uranium-ore', value = value(200, 0.3, 1.025), weight = 3}, {transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.025), weight = 10}, {transform = empty_transform, weight = 10} } local total_ore_weights = {} local ore_t = 0 for _, v in ipairs(ores) do ore_t = ore_t + v.weight table.insert(total_ore_weights, ore_t) end local ore_pattern = {} for r = 1, 50 do local row = {} ore_pattern[r] = row for c = 1, 50 do local x = random:next_int(-32, 32) local y = random:next_int(-32, 32) local d = random:next_int(0, 360) local i = random:next_int(ore_dino_start, ore_dino_end) local shape = dinos[i] local ore_data i = random:next_int(1, ore_t) index = table.binary_search(total_ore_weights, i) if (index < 0) then index = bit32.bnot(index) end ore_data = ores[index] shape = ore_data.transform(shape) shape = b.rotate(shape, degrees(d)) shape = b.translate(shape, x, y) local ore = b.resource(shape, ore_data.resource, ore_data.value) row[c] = ore end end local map = b.grid_pattern_full_overlap(land_pattern, 50, 50, 640, 640) map = b.change_tile(map, false, 'deepwater') map = b.fish(map, 0.0025) local ores = b.grid_pattern_full_overlap(ore_pattern, 50, 50, 128, 128) map = b.apply_entity(map, ores) map = b.translate(map, -50, -160) return map