function update_group(position) local file = position .. ".lua" game.write_file(file, "return\n{\n", false) local group = global.scenario.variables[position] local line = "" for player_name,_ in pairs(group) do line = string.format('["%s"] = "",\n', player_name) game.write_file(file, line, true) end game.write_file(file, "}", true) end function get_actor() if game.player then return game.player.name end return "" end function is_mod(player_name) return global.scenario.variables.mods[player_name:lower()] end function is_regular(player_name) return global.scenario.variables.regulars[player_name:lower()] end function add_regular(player_name) local actor = get_actor() if is_regular(player_name) then player_print(player_name .. " is already a regular.") else if game.players[player_name] then game.print(actor .. " promoted " .. player_name .. " to regular.") global.scenario.variables.regulars[player_name:lower()] = "" update_group("regulars") else player_print(player_name .. " does not exist.") end end end function add_mod(player_name) local actor = get_actor() if is_mod(player_name) then player_print(player_name .. " is already a moderator.") else if game.players[player_name] then game.print(actor .. " promoted " .. player_name .. " to moderator.") global.scenario.variables.mods[player_name:lower()] = "" update_group("mods") else player_print(player_name .. " does not exist.") end end end function remove_regular(player_name) local actor = get_actor() if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end global.scenario.variables.regulars[player_name] = nil update_group("regulars") end function remove_mod(player_name) local actor = get_actor() if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end global.scenario.variables.mods[player_name] = nil update_group("mods") end function print_regulars() for k,_ in pairs(global.scenario.variables.regulars) do player_print(k) end end function print_mods() for k,_ in pairs(global.scenario.variables.mods) do player_print(k) end end