mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
439 lines
18 KiB
Lua
439 lines
18 KiB
Lua
_DEBUG = false
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_CHEATS = false
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_DUMP_ENV = false
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local currency = 'coin'
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global.config = {
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-- adds a GUI listing the scenario features, the rules, and the details of the current map
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map_info = {
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enabled = true,
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-- The title of the map
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map_name_key = 'This Map has no name',
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-- The long description of the map, typically 1 paragraph
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map_description_key = "This section is supposed to be filled out on a per map basis.\nIf you're seeing this message, ping the admin team to get\na description added for this map (20 coin reward).",
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-- The feature list of the map
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map_extra_info_key = 'This map has no extra information',
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-- New Scenario Features, appears in the "What's new" tab
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new_info_key = 'Nothing is new. The world is at peace',
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-- Creator of the map
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map_primary_creator_key = 'The Refactorio Team',
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-- Secondary creator of the map
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map_secondary_creator_key = nil
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},
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-- map generation settings for redmew's maps (only applies to maps that use 'shapes')
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map_generation = {
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-- whether to regen decoratives
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['regen_decoratives'] = false,
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-- the number of 'tiles' that are calculated per tick
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['tiles_per_tick'] = 32,
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-- the entity modules to load (takes a list of requires), example included
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['entity_modules'] = {},
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-- the terrain modules to load (takes a list of requires), example included
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['terrain_modules'] = {}
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},
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-- redmew_surface allows a map preset to control world generation as well as map and difficulty settings
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-- the entire module can be toggled or just individual parts
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redmew_surface = {
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enabled = true,
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map_gen_settings = true,
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map_settings = true,
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difficulty = true
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},
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-- time before a player gets the auto-trusted rank, allowing them access to the deconstructions planner, nukes, etc.
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rank_system = {
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time_for_trust = 3 * 60 * 60 * 60, -- 3 hours
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everyone_is_regular = false
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},
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-- allows syncing player colors from and to the server. Disable this if you want to enforce custom colors
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-- when enabled, /color will also be synced to the player settings
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player_colors = {
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enabled = true
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},
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-- saves players' lives if they have a player-port in their inventory, also adds the player-port to the market and must therefor be loaded first
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train_saviour = {
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enabled = true
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},
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-- Adds the infinite storage chest to the market and adds a custom GUI to it. Also has to be loaded first due to adding a market item
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infinite_storage_chest = {
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enabled = false,
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cost = 100
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},
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-- Allows removing landfill using the deconstruction planner.
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landfill_remover = {
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enabled = true,
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-- The tile that is used to replace landfill when it is removed.
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revert_tile = 'water-mud'
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},
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-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
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performance = {
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enabled = true
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},
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-- adds a player list icon and keeps track of data.
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player_list = {
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enabled = true,
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show_coin_column = true
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},
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-- enables the poll system
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poll = {
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enabled = true
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},
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-- enables players to create and join tags
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tag_group = {
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enabled = true
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},
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-- enables dumping of inventories of offline players to a corpse near spawn
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-- This feature is dependant upon corpse_util and will enable it
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dump_offline_inventories = {
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enabled = false,
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offline_timout_mins = 15, -- time after which a player logs off that their inventory is provided to the team
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},
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-- enables players to create and prioritize tasks
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tasklist = {
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enabled = true
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},
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-- enables score and tracking thereof
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score = {
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enabled = true,
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-- the global score trackers to show
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global_to_show = {
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'satellites-launched',
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'aliens-killed',
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'built-by-players',
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'built-by-robots',
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'trees-cut',
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'rocks-smashed',
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'kills-by-trains',
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'coins-spent'
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}
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},
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-- adds a paint brush
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paint = {
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enabled = true,
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-- Sometimes the hidden tile information is lost, the fallback tile will be used when removing those tiles.
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fallback_hidden_tile = 'dirt-6',
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prevent_on_landfill = true
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},
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-- autofill turrets with ammo
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autofill = {
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enabled = true
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},
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-- adds a market
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market = {
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enabled = true,
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-- will create a standard market on game startup
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create_standard_market = true,
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-- the coordinates at which the standard market will be created
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standard_market_location = {x = 0, y = -5},
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currency = currency,
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-- defines the chance that killing an entity will drop coins and the min and max it can drop upon death
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entity_drop_amount = {
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['biter-spawner'] = {low = 5, high = 15, chance = 1},
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['spitter-spawner'] = {low = 5, high = 15, chance = 1},
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['small-worm-turret'] = {low = 2, high = 8, chance = 1},
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['medium-worm-turret'] = {low = 5, high = 15, chance = 1},
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['big-worm-turret'] = {low = 10, high = 20, chance = 1},
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-- default is 0, no chance of coins dropping from biters/spitters
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['small-biter'] = {low = 1, high = 5, chance = 0},
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['small-spitter'] = {low = 1, high = 2, chance = 0},
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['medium-spitter'] = {low = 1, high = 3, chance = 0},
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['big-spitter'] = {low = 1, high = 3, chance = 0},
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['behemoth-spitter'] = {low = 1, high = 10, chance = 0},
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['medium-biter'] = {low = 1, high = 3, chance = 0},
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['big-biter'] = {low = 1, high = 5, chance = 0},
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['behemoth-biter'] = {low = 1, high = 10, chance = 0}
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},
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-- will delay the creating of the market in ticks
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delay = nil
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},
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-- adds anti-nuke griefing
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nuke_control = {
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enabled = true,
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enable_autokick = true,
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enable_autoban = true,
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-- how long a player must be on the server to be allowed to use the nuke
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nuke_min_time_hours = 3
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},
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-- adds a meltdown feature, requiring precise management
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reactor_meltdown = {
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enabled = true,
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-- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command.
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on_by_default = false
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},
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-- adds hodor responses to messages
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hodor = {
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enabled = true
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},
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-- enable RedMew auto respond messages
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auto_respond = {
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enabled = true
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},
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-- enable the mentioning system, which notifies a player when their name is mentioned
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mentions = {
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enabled = true
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},
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-- settings for when a player joins the server for the first time
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player_create = {
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enabled = true,
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-- items automatically inserted into the player inventory
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starting_items = {
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{name = 'iron-gear-wheel', count = 8},
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{name = 'iron-plate', count = 16}
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},
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-- opens the scenario popup when the player joins
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show_info_at_start = true,
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-- prints messages when the player joins
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join_messages = {
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'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord',
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'Click the infomation icon in the top left corner for server information and map details.'
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},
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cutscene = false,
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-- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown
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random_join_message_set = require 'resources.join_messages',
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-- applied when cheat_mode is set to true
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cheats = {
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-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
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-- to 0.5 would make it 50% faster than the base speed.
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manual_mining_speed_modifier = 1000,
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-- increase the amount of inventory slots for the player force
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character_inventory_slots_bonus = 0,
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-- increases the run speed of all characters for the player force
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character_running_speed_modifier = 5,
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-- a flat health bonus to the player force
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character_health_bonus = 1000000,
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-- starts with a fully slotted power armor mk2
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start_with_power_armor = true,
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-- adds additional items to the player when _CHEATS is true
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starting_items = {
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{name = 'submachine-gun', count = 1},
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{name = 'uranium-rounds-magazine', count = 200},
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{name = 'construction-robot', count = 250},
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{name = 'electric-energy-interface', count = 50},
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{name = 'substation', count = 50},
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{name = 'roboport', count = 10},
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{name = 'infinity-chest', count = 10},
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{name = 'player-port', count = 2},
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{name = 'coin', count = 20000},
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{name = 'infinity-pipe', count = 10},
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{name = 'heat-interface', count = 10},
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{name = 'selection-tool', count = 1}
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}
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}
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},
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-- spawns more units when one dies
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hail_hydra = {
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enabled = false,
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-- enables difficulty scaling with number of online players
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-- if enabled you can disable it for individual spawns by setting {locked = true}
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online_player_scale_enabled = true,
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-- the number of players required for regular values.
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-- less online players than this number decreases the spawn chances
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-- more online players than this number increases the spawn chances
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-- the spawn chance is increased or decreased with 0.01 * (#connected_players - online_player_scale)
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online_player_scale = 20,
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-- any non-rounded number will turn into a chance to spawn an additional alien
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-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
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-- min defines the lowest chance, max defines the max chance at evolution 1.
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-- trigger defines when the chance is active
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-- setting max to less than min or nil will ignore set the max = min
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-- Hail Hydra scales between min and max with a custom formula.
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-- Key values shown in evolution = (percentage of max):
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-- | 0.25 evolution = 10% | 0.50 evolution = 29% | 0.60 evolution = 45% | 0.75 evolution = 58% |
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-- | 0.80 evolution = 65% | 0.90 evolution = 81% | 1.00 evolution = 100% |
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-- eg. {min = 0.2, max = 2, trigger = 0.3} means that after evolution 0.3 this hydra spawns with a chance of at least 0.2
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-- and at evolution = 1.00 it spawns with a chance of 2.
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-- At evolution 0.60 it would spawn with a chance of min + max * (percentage of max) = 1.1
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-- Example of all available options (only min is required):
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-- ['behemoth-biter'] = {min = 0.1, max = 0.5, trigger = 0.90, locked = true}}
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hydras = {
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-- spitters
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['small-spitter'] = {['small-worm-turret'] = {min = 0.2, max = 1}},
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['medium-spitter'] = {['medium-worm-turret'] = {min = 0.2, max = 1}},
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['big-spitter'] = {['big-worm-turret'] = {min = 0.2, max = 1}},
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['behemoth-spitter'] = {['behemoth-worm-turret'] = {min = 0.2, max = 1}},
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-- biters
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['medium-biter'] = {['small-biter'] = {min = 1, max = 2}},
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['big-biter'] = {['medium-biter'] = {min = 1, max = 2}},
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['behemoth-biter'] = {['big-biter'] = {min = 1, max = 2}},
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-- worms
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['small-worm-turret'] = {['small-biter'] = {min = 1.5, max = 2.5}},
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['medium-worm-turret'] = {['small-biter'] = {min = 2.5, max = 3.5}, ['medium-biter'] = {min = 1.0, max = 2}},
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['big-worm-turret'] = {
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['small-biter'] = {min = 2.5, max = 4},
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['medium-biter'] = {min = 1.5, max = 2.2},
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['big-biter'] = {min = 0.7, max = 1.5}
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},
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['behemoth-worm-turret'] = {
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['small-biter'] = {min = 4, max = 5.2},
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['medium-biter'] = {min = 2.5, max = 3.8},
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['big-biter'] = {min = 1.2, max = 2.4},
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['behemoth-biter'] = {min = 0.8, max = -1}
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}
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}
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},
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-- grants reward coins for certain actions
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player_rewards = {
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enabled = true,
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-- the token to use for rewards
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token = currency,
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-- rewards players for looking through the info tabs
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info_player_reward = true
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},
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-- makes manual stuff cumbersome
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lazy_bastard = {
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enabled = false
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},
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-- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners)
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autodeconstruct = {
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enabled = true
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},
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-- when a player dies, leaves a map marker until the corpse expires or is looted
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corpse_util = {
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enabled = true
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},
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-- adds many commands for users and admins alike
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redmew_commands = {
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enabled = true,
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whois = {
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player_data_to_show = {
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'player-distance-walked',
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'coins-earned',
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'coins-spent',
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'player-deaths',
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'player-items-crafted',
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'player-console-chats'
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}
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}
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},
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-- adds many commands for admins
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admin_commands = {
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enabled = true
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},
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-- adds commands for donators
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donator_commands = {
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enabled = true
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},
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-- adds a command to generate a popup dialog box for players to see, useful for important announcements
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popup = {
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enabled = true
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},
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-- adds a command to open a gui that creates rich text
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rich_text_gui = {
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enabled = true
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},
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-- adds a command to open a gui that can play sounds from a list
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radio = {
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enabled = false
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},
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-- adds a camera to watch another player
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camera = {
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enabled = true
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},
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-- adds small quality of life tweaks for multiplayer play
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redmew_qol = {
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enabled = true,
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-- restricts placed chests to 1 square of inventory
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restrict_chest = false,
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-- gives entities with backer names a chance to be named after a player or redmew regular
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backer_name = true,
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-- gives locos placed a random color
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random_train_color = true,
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-- gives players entity ghosts (from destruction like biter attacks) before the required research is complete
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ghosts_before_research = true,
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-- adds craftable loaders.
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loaders = true,
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-- turns on entity info aka alt-mode on first joining
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set_alt_on_create = true,
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-- prevents personal construction robots from being mined by other players
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save_bots = true,
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-- enable research_queue
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research_queue = true
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},
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-- adds a useless button with the biter percentage
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evolution_progress = {
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enabled = true
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},
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-- sets the day/night cycle or a fixed light level. use_day_night_cycle and use_fixed_brightness are mutually exclusive
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day_night = {
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-- enables/disables the module
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enabled = false,
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-- for info on day/night cycles see https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle
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use_day_night_cycle = false,
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day_night_cycle = {
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ticks_per_day = 25000,
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dusk = 0.25,
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evening = 0.45,
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morning = 0.55,
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dawn = 0.75
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},
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-- brightness is a number between 0.15 and 1
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use_fixed_brightness = false,
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fixed_brightness = 0.5
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},
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-- enables a command which allows for an end-game event
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apocalypse = {
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enabled = true,
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-- chance behemoth biters and spitters will double on death.
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duplicate_chance = 0.05
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},
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-- gradually informs players of features such as chat, toasts, etc.
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player_onboarding = {
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enabled = true
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},
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-- allows for large-scale biter attacks
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biter_attacks = {
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enabled = false,
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-- whether or not to send attacks on timed intervals (against a random player)
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timed_attacks = {
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enabled = true,
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-- frequency of automatic attacks (in seconds)
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attack_frequency = 40 * 60, -- 40 minutes
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-- difficulty of automatic attacks (1-easy, 3-normal, 10-hard, 40-brutal)
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attack_difficulty = 3
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},
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-- whether or not to send attacks on rocket launches
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launch_attacks = {
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enabled = true,
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-- whether to only attack on the first launch
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first_launch_only = true
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}
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},
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-- allows the saving and automatic loading of quickbars between maps
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player_quick_bars = {
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enabled = true
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},
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-- enables the redmew settings GUI
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redmew_settings = {
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enabled = true
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},
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-- when biter corpses in an area are above a threshold, remove the desired amount
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biter_corpse_remover = {
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enabled = true,
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max_queue_size = 200 -- The number of corpses to keep in the queue before removing the oldest.
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},
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turret_active_delay = {
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enabled = true,
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-- delay for turret type in ticks
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turret_types = {
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['ammo-turret'] = 60 * 30,
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['electric-turret'] = 60 * 15,
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['fluid-turret'] = 60 * 20,
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['artillery-turret'] = 60 * 10
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},
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-- reduce delay for each level of the tech
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techs = {
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['weapon-shooting-speed'] = {{turret_type = 'ammo-turret', amount = 60 * 26 / 6}},
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['laser-shooting-speed'] = {{turret_type = 'electric-turret', amount = 60 * 12 / 7}},
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['refined-flammables'] = {{turret_type = 'fluid-turret', amount = 60 * 17 / 7}},
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['artillery-shell-speed'] = {{turret_type = 'artillery-turret', amount = 60 * 2}}
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}
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},
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research_printer = {
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enabled = true,
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print_to_force = true, -- print a message to force chat when that force finishes a new research.
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print_to_discord = true, -- print a message to the discord channel when the player force finishes a new research.
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ignore_script = false -- ignore researches unlocked by commands or by code.
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}
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}
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return global.config
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