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RedMew/features/autodeconstruct.lua

147 lines
3.7 KiB
Lua

--Author: Valansch
local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local Global = require 'utils.global'
local drill_radius_map = {}
local max_radius = 0
local require_fluid_ores = {}
local pumpjack_resources_map = {}
local drill_names = {}
local function setup(tbl)
local map = tbl.drill_radius_map
local max = 0
local fluid_ores = tbl.require_fluid_ores
local pumpjack_map = tbl.pumpjack_resources_map
local names = tbl.drill_names
for name, entity in pairs(prototypes.entity) do
if entity.type == 'mining-drill' and entity.resource_categories['basic-solid'] then
local radius = entity.mining_drill_radius
map[name] = radius
if radius > max then
max = radius
end
elseif entity.type == 'resource' then
local props = entity.mineable_properties
if props.required_fluid then
fluid_ores[name] = true
end
local products = props.products or {}
for i = 1, #products do
local product = products[i]
if product.type == 'fluid' then
pumpjack_map[name] = true
break
end
end
end
end
tbl.max_radius = max
for k, _ in pairs(names) do
names[k] = nil
end
for k, _ in pairs(map) do
names[#names + 1] = k
end
end
Global.register_init(
{
drill_radius_map = drill_radius_map,
require_fluid_ores = require_fluid_ores,
pumpjack_resources_map = pumpjack_resources_map,
drill_names = drill_names
},
setup,
function(tbl)
drill_radius_map = tbl.drill_radius_map
max_radius = tbl.max_radius
require_fluid_ores = tbl.require_fluid_ores
pumpjack_resources_map = tbl.pumpjack_resources_map
drill_names = tbl.drill_names
end
)
Event.on_configuration_changed(function()
setup({
drill_radius_map = drill_radius_map,
require_fluid_ores = require_fluid_ores,
pumpjack_resources_map = pumpjack_resources_map,
drill_names = drill_names
})
end)
local function is_depleted(drill, entity)
local radius = drill_radius_map[drill.name]
if radius == nil then
return false
end
local pos = drill.position
local x, y = pos.x, pos.y
local area = {
{x - radius, y - radius},
{x + radius, y + radius}
}
local resources = drill.surface.find_entities_filtered {type = 'resource', area = area}
for i = 1, #resources do
local resource = resources[i]
if resource ~= entity and not pumpjack_resources_map[resource.name] then
return false
end
end
return true
end
local callback =
Token.register(
function(drill)
if drill.valid then
drill.order_deconstruction(drill.force)
end
end
)
local function on_resource_depleted(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
if require_fluid_ores[entity.name] then
return
end
local pos = entity.position
local x, y = pos.x, pos.y
local radius = max_radius
local area = {
{x - radius, y - radius},
{x + radius, y + radius}
}
local drills = event.entity.surface.find_entities_filtered {area = area, name = drill_names}
for i = 1, #drills do
local drill = drills[i]
if is_depleted(drill, entity) then
Task.set_timeout_in_ticks(5, callback, drill)
end
end
end
Event.add(defines.events.on_resource_depleted, on_resource_depleted)