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https://github.com/Refactorio/RedMew.git
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4b040d1048
* Add admin panel
106 lines
3.5 KiB
Lua
106 lines
3.5 KiB
Lua
local Command = require 'utils.command'
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local Ranks = require 'resources.ranks'
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local Global = require 'utils.global'
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local format = string.format
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local Performance = {}
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local mining_efficiency = {
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active_modifier = 0
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}
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local craft_bonus = {
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active_modifier = 0
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}
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local running_bonus = {
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active_modifier = 0
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}
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Global.register(
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{
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mining_efficiency = mining_efficiency,
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craft_bonus = craft_bonus,
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running_bonus = running_bonus
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},
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function(tbl)
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mining_efficiency = tbl.mining_efficiency
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craft_bonus = tbl.craft_bonus
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running_bonus = tbl.running_bonus
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end
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)
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---Sets the scale of performance.
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---1 means the game runs at normal game speed with normal walking speed
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---0.5 means the game runs at half speed, running speed is doubled
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---@param scale <number>
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function Performance.set_time_scale(scale)
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if scale < 0.05 or scale > 1 then
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error(format('Scale must range from 0.05 to 1'))
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end
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game.speed = scale
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local stat_mod = Performance.get_player_stat_modifier()
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for _, force in pairs(game.forces) do
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force.character_running_speed_modifier = force.character_running_speed_modifier - running_bonus.active_modifier + stat_mod - 1
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running_bonus.active_modifier = stat_mod - 1
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force.manual_mining_speed_modifier = force.manual_mining_speed_modifier - mining_efficiency.active_modifier + stat_mod - 1
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mining_efficiency.active_modifier = stat_mod - 1
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force.manual_crafting_speed_modifier = force.manual_crafting_speed_modifier - craft_bonus.active_modifier + stat_mod - 1
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craft_bonus.active_modifier = stat_mod - 1
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end
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end
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---Returns the current game time scale
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function Performance.get_time_scale()
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return game.speed
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end
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---Returns the stat modifier for stats affecting the players
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function Performance.get_player_stat_modifier()
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return 1 / game.speed
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end
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Command.add(
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'performance-scale-set',
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{
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description = {'command_description.performance_scale_set'},
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arguments = {'scale'},
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required_rank = Ranks.admin,
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allowed_by_server = true
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},
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function(arguments, player)
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local scale = tonumber(arguments.scale)
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if scale == nil or scale < 0.05 or scale > 1 then
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player.print({'performance.fail_wrong_argument'})
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return
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end
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Performance.set_time_scale(scale)
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local p = game.print
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local stat_mod = Performance.get_player_stat_modifier()
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p({'performance.stat_preamble'})
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p({'performance.generic_stat', {'performance.game_speed'}, format('%.2f', Performance.get_time_scale())})
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local stat_string = format('%.2f', stat_mod)
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p({'performance.output_formatter', {'performance.running_speed'}, stat_string, {'performance.manual_mining_speed'}, stat_string, {'performance.manual_crafting_speed'}, stat_string})
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end
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)
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Command.add(
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'performance-scale-get',
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{
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description = {'command_description.performance_scale_get'}
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},
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function(_, player)
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local p = player.print
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local stat_mod = Performance.get_player_stat_modifier()
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p({'performance.generic_stat', {'performance.game_speed'}, format('%.2f', Performance.get_time_scale())})
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local stat_string = format('%.2f', stat_mod)
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p({'performance.output_formatter', {'performance.running_speed'}, stat_string, {'performance.manual_mining_speed'}, stat_string, {'performance.manual_crafting_speed'}, stat_string})
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end
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)
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return Performance
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