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https://github.com/Refactorio/RedMew.git
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26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
48 lines
1.5 KiB
Lua
48 lines
1.5 KiB
Lua
local Poll = {send_poll_result_to_discord = function() end}
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local Rank = require 'features.rank_system'
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local Token = require 'utils.token'
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local Server = require 'features.server'
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local Donator = require 'features.donator'
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if storage.config.poll.enabled then
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local Event = require 'utils.event'
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local function set_poll()
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-- Hack to prevent poll being required before control.lua finishes.
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-- This is so that the top gui buttons are in the order they are
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-- required in control.lua.
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Poll = _G.package.loaded['features.gui.poll'] or Poll
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end
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Event.on_init(set_poll)
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Event.on_load(set_poll)
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end
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--- This module is for the web server to call functions and raise events.
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-- Not intended to be called by scripts.
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-- Needs to be in the _G table so it can be accessed by the web server.
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ServerCommands = {}
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ServerCommands.get_poll_result = Poll.send_poll_result_to_discord
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ServerCommands.regular_sync = Rank.sync_ranks
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ServerCommands.donator_sync = Donator.sync_donators
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function ServerCommands.raise_callback(func_token, data)
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local func = Token.get(func_token)
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func(data)
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end
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ServerCommands.raise_data_set = Server.raise_data_set
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ServerCommands.get_tracked_data_sets = Server.get_tracked_data_sets
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function ServerCommands.server_started()
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script.raise_event(Server.events.on_server_started, {})
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end
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ServerCommands.set_time = Server.set_time
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ServerCommands.set_start_data = Server.set_start_data
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ServerCommands.query_online_players = Server.query_online_players
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return ServerCommands
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