mirror of
https://github.com/Refactorio/RedMew.git
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8f36ca0ef5
* Update water settings in map gen settings * Remove water_segmented preset
87 lines
2.3 KiB
Lua
87 lines
2.3 KiB
Lua
local settings = {
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features = {
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-- handles item to chests for players when the cross rails
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train_crossings = {
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enabled = false
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},
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-- places rails across the gaps
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train_rails = {
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enabled = true
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},
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-- creates a perimeter of walls around the four quadrants
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walls = {
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enabled = true
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}
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},
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map = {
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enemy_debuff = {
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enemy_evolution = {
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enabled = true,
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time_factor = 0.000002,
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destroy_factor = 0.001,
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pollution_factor = 0.0000006
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},
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enemy_expansion = {
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enabled = true,
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max_expansion_distance = 5,
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settler_group_min_size = 5,
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settler_group_max_size = 20,
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min_expansion_cooldown = 10 * 3600,
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max_expansion_cooldown = 90 * 3600
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}
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}
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},
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mapgen = {
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ores = {
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autoplace_controls = {
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coal = {
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frequency = 2,
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richness = 0.25,
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size = 0.66
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},
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['copper-ore'] = {
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frequency = 4,
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richness = 0.25,
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size = 0.5
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},
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['crude-oil'] = {
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frequency = 0.5,
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richness = 0.75,
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size = 0.66
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},
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['iron-ore'] = {
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frequency = 4,
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richness = 0.25,
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size = 0.5
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},
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stone = {
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frequency = 1,
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richness = 0.25,
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size = 0.5
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},
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['uranium-ore'] = {
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frequency = 0.5,
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richness = 0.25,
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size = 0.5
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},
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water = {
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frequency = 2,
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richness = 1,
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size = 0.5
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}
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}
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},
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enemy = {
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autoplace_controls = {
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['enemy-base'] = {
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frequency = 2,
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richness = 1.2,
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size = 1.2
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}
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}
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}
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}
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}
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return settings
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