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RedRafe 7cf1361a23 Update April Fools map (#1467)
* Fix crashes

* Fix rocket effects

* Update april fools 2024
2024-12-07 13:54:59 +00:00

72 lines
4.0 KiB
Lua

return {
-- AUX
-- range: [0, 1]
-- determines whether low-moisture tiles become sand or red desert
aux = {
very_low = { aux = { frequency = 1, bias = -0.5 } },
low = { aux = { frequency = 1, bias = -0.3 } },
med = { aux = { frequency = 1, bias = -0.1 } },
high = { aux = { frequency = 1, bias = 0.2 } },
very_high = { aux = { frequency = 1, bias = 0.5 } },
},
-- MOISTURE
-- range: [0, 1]
-- determines whether a tile becomes sandy (low moisture) or grassy (high moisture).
moisture = {
none = { moisture = { frequency = 2, bias = -1 } },
low = { moisture = { frequency = 1, bias = -0.15 } },
med = { moisture = { frequency = 1, bias = 0 } },
high = { moisture = { frequency = 1, bias = 0.15 } },
max = { moisture = { frequency = 2, bias = 0.5 } },
},
temperature = {
-- mixed
bland = { hot = { frequency = 0.5, size = 0 }, cold = { frequency = 0.5, size = 0 } },
temperate = { hot = { frequency = 1, size = 0.25 }, cold = { frequency = 1, size = 0.25 } },
midrange = { hot = { frequency = 1, size = 0.65 }, cold = { frequency = 1, size = 0.65 } },
balanced = { hot = { frequency = 1, size = 1 }, cold = { frequency = 1, size = 1 } },
wild = { hot = { frequency = 1, size = 3 }, cold = { frequency = 1, size = 3 } },
extreme = { hot = { frequency = 1, size = 6 }, cold = { frequency = 1, size = 6 } },
-- cold
cool = { hot = { frequency = 0.75, size = 0 }, cold = { frequency = 0.75, size = 0.5 } },
cold = { hot = { frequency = 0.75, size = 0 }, cold = { frequency = 0.75, size = 1 } },
very_cold = { hot = { frequency = 0.75, size = 0 }, cold = { frequency = 0.75, size = 2.2 } },
frozen = { hot = { frequency = 0.75, size = 0 }, cold = { frequency = 0.75, size = 6 } },
-- hot
warm = { hot = { frequency = 0.75, size = 0.5 }, cold = { frequency = 0.75, size = 0 } },
hot = { hot = { frequency = 0.75, size = 1 }, cold = { frequency = 0.75, size = 0 } },
very_hot = { hot = { frequency = 0.75, size = 2.2 }, cold = { frequency = 0.75, size = 0 } },
volcanic = { hot = { frequency = 0.75, size = 6 }, cold = { frequency = 0.75, size = 0 } },
},
trees = {
none = { trees = { frequency = 0.25, size = 0, richness = 0 } },
low = { trees = { frequency = 0.6, size = 0.35, richness = 0.8 } },
med = { trees = { frequency = 0.8, size = 0.66, richness = 1 } },
high = { trees = { frequency = 1, size = 1, richness = 1 } },
max = { trees = { frequency = 3, size = 1, richness = 1 } },
},
cliff = {
none = { cliff = { frequency = 0.01, richness = 0 } },
low = { cliff = { frequency = 0.3, richness = 0.3 } },
med = { cliff = { frequency = 1, richness = 1 } },
high = { cliff = { frequency = 2, richness = 2 } },
max = { cliff = { frequency = 6, richness = 2 } },
},
water = {
none = { water = { frequency = 1, richness = 1, size = 0 } },
low = { water = { frequency = 0.5, richness = 1, size = 0.3 } },
med = { water = { frequency = 1, richness = 1, size = 1 } },
high = { water = { frequency = 1, richness = 1, size = 4 } },
max = { water = { frequency = 0.5, richness = 1, size = 10 } },
},
enemy = {
none = { ['enemy-base'] = { frequency = 0, size = 0, richness = 0 } },
very_low = { ['enemy-base'] = { frequency = 0.1, size = 0.1, richness = 0.1 } },
low = { ['enemy-base'] = { frequency = 0.2, size = 0.2, richness = 0.2 } },
med = { ['enemy-base'] = { frequency = 0.5, size = 0.5, richness = 0.5 } },
high = { ['enemy-base'] = { frequency = 1, size = 1, richness = 1 } },
very_high = { ['enemy-base'] = { frequency = 1.5, size = 2, richness = 1.5 } },
max = { ['enemy-base'] = { frequency = 2, size = 6, richness = 2 } },
},
}