mirror of
https://github.com/Refactorio/RedMew.git
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3f8be3151a
* Add redmew_surface * Change map_layout to have all maps use redmew_surface * Maps: switch hardcoded nauvis refs to redmew_surface * Features: switch hardcoded nauvis refs to redmew_surface * Per discussion, removal of RSO * Changes to files based on linting warnings/errors * ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining) * borg_planet: ignore linting warnings (88 remaining) * mazes refactored * Changed global.lua so events are run in the order they are registered
73 lines
1.9 KiB
Lua
73 lines
1.9 KiB
Lua
-- technology_difficulty has no effect in vanilla
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return {
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-- the default table is included as a reference but also to give the option of overwriting all user settings
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default = {
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recipe_difficulty = defines.difficulty_settings.recipe_difficulty.normal,
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technology_difficulty = defines.difficulty_settings.technology_difficulty.normal,
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technology_price_multiplier = 1
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},
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-- turns on expensive recipes
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expensive_recipe = {
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recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive
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},
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-- the following are tech cost reducers
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['tech_x0.25'] = {
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technology_price_multiplier = 0.25
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},
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['tech_x0.5'] = {
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technology_price_multiplier = 0.5
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},
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['tech_x0.75'] = {
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technology_price_multiplier = 0.75
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},
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-- the following are all tech cost multipliers
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tech_x2 = {
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technology_price_multiplier = 2
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},
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tech_x3 = {
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technology_price_multiplier = 3
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},
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tech_x4 = {
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technology_price_multiplier = 4
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},
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tech_x5 = {
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technology_price_multiplier = 5
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},
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tech_x6 = {
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technology_price_multiplier = 6
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},
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tech_x8 = {
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technology_price_multiplier = 8
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},
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tech_x10 = {
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technology_price_multiplier = 10
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},
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tech_x12 = {
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technology_price_multiplier = 12
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},
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tech_x14 = {
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technology_price_multiplier = 14
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},
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tech_x16 = {
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technology_price_multiplier = 16
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},
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tech_x20 = {
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technology_price_multiplier = 20
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},
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tech_x50 = {
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technology_price_multiplier = 50
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},
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tech_x100 = {
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technology_price_multiplier = 100
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},
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tech_x250 = {
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technology_price_multiplier = 250
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},
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tech_x500 = {
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technology_price_multiplier = 500
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},
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tech_x1000 = {
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technology_price_multiplier = 1000
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}
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}
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