1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-04 09:42:30 +02:00
RedMew/utils/command.lua
RedRafe 26e1c28dc0
Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00

347 lines
13 KiB
Lua

-- luacheck: globals commands
local Event = require 'utils.event'
local Utils = require 'utils.core'
local Timestamp = require 'utils.timestamp'
local ErrorLogging = require 'utils.error_logging'
local Rank = require 'features.rank_system'
local Donator = require 'features.donator'
local Server = require 'features.server'
local Ranks = require 'resources.ranks'
local insert = table.insert
local format = string.format
local next = next
local serialize = serpent.line
local gmatch = string.gmatch
local get_rank_name = Rank.get_rank_name
local pairs = pairs
local pcall = pcall
local Command = {}
local deprecated_command_alternatives = {
['dc'] = 'sc',
['tpplayer'] = 'tp <player>',
['tppos'] = 'tp',
['tpmode'] = 'tp mode',
}
local notify_on_commands = {
['version'] = 'RedMew has a version as well, accessible via /redmew-version',
['ban'] = 'In case your forgot: please remember to include a message on how to appeal a ban'
}
local option_names = {
['description'] = 'A description of the command',
['arguments'] = 'A table of arguments, example: {"foo", "bar"} would map the first 2 arguments to foo and bar',
['default_values'] = 'A default value for a given argument when omitted, example: {bar = false}',
['required_rank'] = 'Set this to determins what rank is required to execute a command',
['donator_only'] = 'Set this to true if only donators may execute this command',
['debug_only'] = 'Set this to true if it should be registered when _DEBUG is true',
['cheat_only'] = 'Set this to true if it should be registered when _CHEATS is true',
['allowed_by_server'] = 'Set to true if the server (host) may execute this command',
['allowed_by_player'] = 'Set to false to disable players from executing this command',
['log_command'] = 'Set to true to log commands. Always true when admin is required',
['capture_excess_arguments'] = 'Allows the last argument to be the remaining text in the command',
['custom_help_text'] = 'Sets a custom help text to override the auto-generated help'
}
---Validates if there aren't any wrong fields in the options.
---@param command_name string
---@param options table
local function assert_existing_options(command_name, options)
local invalid = {}
for name, _ in pairs(options) do
if not option_names[name] then
insert(invalid, name)
end
end
if next(invalid) then
error(format("The following options were given to the command '%s' but are invalid: %s", command_name, serialize(invalid))) -- command.error_bad_option when bug fixed
end
end
---Adds a command to be executed.
---
---Options table accepts the following structure: {
--- description = 'A description of the command',
--- arguments = {'foo', 'bar'}, -- maps arguments to these names in the given sequence
--- default_values = {bar = false}, -- gives a default value to 'bar' when omitted
--- required_rank = Ranks.regular, -- defaults to Ranks.guest
--- donator_only = true, -- defaults to false
--- debug_only = true, -- registers the command if _DEBUG is set to true, defaults to false
--- cheat_only = true, -- registers the command if _CHEATS is set to true, defaults to false
--- allowed_by_server = true, -- lets the server execute this, defaults to false
--- allowed_by_player = false, -- lets players execute this, defaults to true
--- log_command = true, -- defaults to false unless admin only, then always true
--- capture_excess_arguments = true, -- defaults to false, captures excess arguments in the last argument, useful for sentences
---}
---
---The callback receives the following arguments:
--- - arguments (indexed by name, value is extracted from the parameters)
--- - the LuaPlayer or nil if it doesn't exist (such as the server player)
--- - the game tick in which the command was executed
---
---@param command_name string
---@param options table
---@param callback function
function Command.add(command_name, options, callback)
local description = options.description or {'command.undocumented_command'}
local arguments = options.arguments or {}
local default_values = options.default_values or {}
local required_rank = options.required_rank or Ranks.guest
local donator_only = options.donator_only or false
local debug_only = options.debug_only or false
local cheat_only = options.cheat_only or false
local capture_excess_arguments = options.capture_excess_arguments or false
local custom_help_text = options.custom_help_text or false
local allowed_by_server = options.allowed_by_server or false
local allowed_by_player = options.allowed_by_player
local log_command = options.log_command or (required_rank >= Ranks.admin) or false
local argument_list_size = table_size(arguments)
local argument_list = ''
assert_existing_options(command_name, options)
if nil == options.allowed_by_player then
allowed_by_player = true
end
if (not _DEBUG and debug_only) and (not _CHEATS and cheat_only) then
return
end
if not allowed_by_player and not allowed_by_server then
error(format("The command %s is not allowed by the server nor player, please enable at least one of them.", command_name)) -- command.error_no_player_no_server when bug fixed
end
for index, argument_name in pairs(arguments) do
local argument_display = argument_name
for default_value_name, _ in pairs(default_values) do
if default_value_name == argument_name then
argument_display = argument_display .. ':optional'
break
end
end
if argument_list_size == index and capture_excess_arguments then
argument_display = argument_display .. ':sentence'
end
argument_list = format('%s<%s> ', argument_list, argument_display)
end
local extra = {''}
if allowed_by_server and not allowed_by_player then
extra = {'command.server_only'}
elseif allowed_by_player and (required_rank > Ranks.guest) then
extra = {'command.required_rank', get_rank_name(required_rank)}
elseif allowed_by_player and donator_only then
extra = {'command.donator_only'}
end
local help_text = {'command.help_text_format', (custom_help_text or argument_list), description, extra}
commands.add_command(
command_name,
help_text,
function(command)
local print -- custom print reference in case no player is present
local player_index = command.player_index
local player = nil
if player_index ~= nil and player_index ~= 0 then
player = game.get_player(player_index)
end
local player_name = player and player.valid and player.name or '<server>'
if not player or not player.valid then
print = log
if not allowed_by_server then
print({'command.not_allowed_by_server', command_name})
return
end
else
print = player.print
if not allowed_by_player then
print({'command.not_allowed_by_players', command_name})
return
end
if Rank.less_than(player_name, required_rank) then
print({'command.higher_rank_needed', command_name, get_rank_name(required_rank)})
return
end
if donator_only and not Donator.is_donator(player_name) then
print({'command.not_allowed_by_non_donators', command_name})
return
end
end
local named_arguments = {}
local from_command = {}
local raw_parameter_index = 1
for param in gmatch(command.parameter or '', '%S+') do
if capture_excess_arguments and raw_parameter_index == argument_list_size then
if not from_command[raw_parameter_index] then
from_command[raw_parameter_index] = param
else
from_command[raw_parameter_index] = from_command[raw_parameter_index] .. ' ' .. param
end
else
from_command[raw_parameter_index] = param
raw_parameter_index = raw_parameter_index + 1
end
end
local errors = {}
for index, argument in pairs(arguments) do
local parameter = from_command[index]
if not parameter then
for default_value_name, default_value in pairs(default_values) do
if default_value_name == argument then
parameter = default_value
break
end
end
end
if parameter == nil then
insert(errors, {'command.fail_missing_argument', argument, command_name})
else
named_arguments[argument] = parameter
end
end
local return_early = false
for _, error in pairs(errors) do
return_early = true
print(error)
end
if return_early then
return
end
if log_command then
local tick = 'pre-game'
if game then
tick = Utils.format_time(game.tick)
end
local server_time = Server.get_current_time()
if server_time then
server_time = format('(Server time: %s)', Timestamp.to_string(server_time))
else
server_time = ''
end
log({'command.log_entry', server_time, tick, (required_rank >= Ranks.admin) and 'Admin' or 'Player', player_name, command_name, serialize(named_arguments)})
end
local success, error =
pcall(
function()
callback(named_arguments, player, command.tick)
end
)
if not success then
local serialized_arguments = serialize(named_arguments)
if _DEBUG then
print({'command.error_while_running_debug', player_name, command_name, serialized_arguments})
print(error)
ErrorLogging.generate_error_report(error)
return
end
print({'command.warn_player_of_error', command_name})
local err = {'command.error_log', command_name, serialized_arguments, error}
log(err)
ErrorLogging.generate_error_report(err)
end
end
)
end
--- Trigger messages on deprecated or defined commands, ignores the server
local function on_command(event)
if not event.player_index then
return
end
local alternative = deprecated_command_alternatives[event.command]
if alternative then
local player = game.get_player(event.player_index)
if player then
player.print({'command.warn_deprecated_command', event.command, alternative})
end
end
local notification = notify_on_commands[event.command]
if notification and event.player_index then
local player = game.get_player(event.player_index)
if player then
player.print(notification)
end
end
end
--- Traps command errors if not in DEBUG.
--[[ FIXME:
if not _DEBUG then
local old_add_command = commands.add_command
commands.add_command =
function(name, desc, func)
old_add_command(
name,
desc,
function(cmd)
local success, error = pcall(func, cmd)
if not success then
log(error)
Game.player_print({'command.failed_command', cmd.name})
end
end
)
end
end
]]
Event.add(defines.events.on_console_command, on_command)
-- Backdoor for testing
--[[ FIXME:
if _DEBUG then
local EventCore = require 'utils.event_core'
local commands_store = {}
_G.commands_store = commands_store
local old_add_command = commands.add_command
commands.add_command = function(name, desc, func)
old_add_command(name, desc, func)
commands_store[name] = func
end
function Command._raise_command(name, player_index, parameter)
local func = commands_store[name] or error('command \'' .. name .. '\' not found.', 2)
func({name = name, tick = game.tick, player_index = player_index, parameter = parameter })
EventCore.on_event({
name = defines.events.on_console_command,
tick = game.tick,
player_index = player_index,
command = name,
parameters = parameter })
end
end
]]
return Command