mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
296 lines
10 KiB
Lua
296 lines
10 KiB
Lua
local Gui = require 'utils.gui'
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local Command = require 'utils.command'
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local Ranks = require 'resources.ranks'
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local Scenario_Info = require 'features.gui.info'
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local creators = global.config.map_info
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local gui_frame = Gui.uid_name()
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local generate_tags = Gui.uid_name()
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local template_radio = Gui.uid_name()
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local close_gui = Gui.uid_name()
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local function split(string, delimiter)
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if delimiter == nil then
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delimiter = '%s'
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end
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local t = {}
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for str in string.gmatch(string, '([^' .. delimiter .. ']+)') do
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table.insert(t, str)
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end
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return t
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end
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local max_char_width = 69
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local function generate_spaces(number)
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local return_string = ' '
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for i = 1, number do
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return_string = return_string .. ' '
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end
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return return_string
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end
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local function center_map_description(string)
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local return_string = '\n[font=default-bold]\n'
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local strings = split(string, '\n')
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for _, str in pairs(strings) do
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local chars, num_spaces = string.gsub(str, ' ', '')
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local string_width = #chars + num_spaces * 2
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local remainding_width = (max_char_width - string_width)
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local right, left = math.ceil(remainding_width), math.floor(remainding_width)
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return_string = return_string .. ' ' .. generate_spaces(left) .. str .. generate_spaces(right) .. '\n'
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end
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return return_string .. '[/font]\n'
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end
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local function prepair_tags(string)
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local return_string
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return_string = string.gsub(string, ' ', ' ') -- first is a regular space, second is a non-breaking space
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return_string = string.gsub(return_string, '\n', ' ')
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return return_string
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end
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local desc_header = '[color=1,0.88,0][font=default-bold]├──────┤[/font][img=item.raw-fish][font=default-bold]│[/font][/color][font=default-large-bold][color=red] REDMEW [/color][/font][color=1,0.88,0][font=default-bold]│[/font][img=item.raw-fish][font=default-bold]├──────┤[/font][/color]'
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local desc_devider = '[color=1,0.88,0][font=default-bold]├───────────┤ ├───────────┤[/font][/color]'
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local desc_info = [[
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[virtual-signal=signal-info]│[font=default-large-bold] Information[/font]
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[virtual-signal=signal-dot]│ We are a community dedicated to making great
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[virtual-signal=signal-dot]│ factorio maps and creating a multiplayer server
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[virtual-signal=signal-dot]│ for everyone to enjoy.
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]]
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local desc_community_info = [[
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[entity=programmable-speaker]│[font=default-large-bold] Communities[/font]
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[virtual-signal=signal-dot]│ Join our discord at [color=blue]redmew.com/discord[/color]
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[virtual-signal=signal-dot]│ Download saves at [color=blue]redmew.com/saves[/color]
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]]
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local desc_modded_info = [[
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[img=entity/lab]│[font=default-large-bold] Modded gameplay[/font]
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[virtual-signal=signal-dot]│ This server contains modded gameplay
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[virtual-signal=signal-dot]│ Visit [color=blue]#modded[/color] in our discord to learn more!
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]]
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local function generate_desc_map_primary_credit_info()
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local primary = creators.map_primary_creator_key
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if not primary then
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return ''
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end
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return [[
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[entity=character]│[font=default-large-bold] Map contributions[/font]
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[virtual-signal=signal-dot]│ Map created by ]] .. '[color=orange]' .. primary .. '[/color]\n'
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end
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local function generate_desc_map_secondary_credit_info()
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local primary = creators.map_primary_creator_key
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local secondary = creators.map_secondary_creator_key
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if not primary or not secondary then
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return ''
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end
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return [[
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[virtual-signal=signal-dot]│ Map contributions by ]] .. '[color=orange]' .. secondary .. '[/color]\n'
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end
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local desc_map_primary_credit_info = generate_desc_map_primary_credit_info()
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local desc_map_secondary_credit_info = generate_desc_map_secondary_credit_info()
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local desc_donate_info =
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[[
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[item=coin]│[font=default-large-bold] Donate[/font]
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[virtual-signal=signal-dot]│ Huge thanks to all our donators and patreons!
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[virtual-signal=signal-dot]│ They help us host new experiences for you.
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[virtual-signal=signal-dot]│ Make a pledge at [color=blue]patreon.com/redmew[/color]
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]]
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local desc_contribute_info =
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[[
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[img=entity/compilatron]│ [font=default-large-bold]The RedMew Scenario[/font]
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[virtual-signal=signal-dot]│Want to contribute to the source code?
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[virtual-signal=signal-dot]│Visit our github at [color=blue]github.com/Refactorio/RedMew[/color]
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[virtual-signal=signal-dot]│You are free to setup your own map.
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[virtual-signal=signal-dot]│Go to [color=blue]redmew.com/guide[/color] for more information]]
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local server_prefix = '[color=1][R][/color] '
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local map_name = Scenario_Info.get_map_name()
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local map_desc = Scenario_Info.get_map_description()
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local function draw_gui(event)
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local frame_caption = 'Server browser text generator'
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local player = event.player
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local center = player.gui.center
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local frame = center[gui_frame]
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if frame then
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Gui.remove_data_recursively(frame)
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frame.destroy()
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return
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end
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frame = center.add {type = 'frame', name = gui_frame, caption = frame_caption, direction = 'vertical'}
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local main_table = frame.add {type = 'table', column_count = 1}
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main_table.add {type = 'label', caption = 'Server Name (50 characters limit including prefix)'}
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local server_name = main_table.add {type = 'text-box', text = server_prefix .. string.sub(map_name, 1, 49 - #server_prefix)}
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server_name.read_only = true
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server_name.style.horizontally_stretchable = true
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server_name.word_wrap = false
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server_name.style.width = 250
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main_table.add {type = 'label', caption = 'Server Description'}
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local server_desc = main_table.add {type = 'text-box', text = desc_header .. center_map_description(map_desc) .. desc_devider}
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server_desc.read_only = true
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server_desc.word_wrap = true
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server_desc.style.horizontally_stretchable = true
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server_desc.style.height = 150
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server_desc.style.width = 410
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main_table.add {type = 'label', caption = 'Select a template'}
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local selection_flow = main_table.add {type = 'flow', direction = 'horizontal'}
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local radio =
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selection_flow.add({type = 'flow'}).add {
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type = 'radiobutton',
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name = template_radio,
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caption = 'Vanilla',
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state = false
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}
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Gui.set_data(radio, frame)
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radio =
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selection_flow.add({type = 'flow'}).add {
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type = 'radiobutton',
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name = template_radio,
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caption = 'Modded',
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state = false
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}
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Gui.set_data(radio, frame)
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main_table.add {type = 'label', caption = 'Editable Server Tags'}
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local server_tags = main_table.add {type = 'text-box', text = 'Select a template first'}
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server_tags.read_only = false
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server_tags.word_wrap = false
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server_tags.style.horizontally_stretchable = true
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server_tags.style.height = 250
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server_tags.style.width = 410
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--server_tags.scroll_to_top()
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local button_flow = main_table.add {type = 'flow', direction = 'horizontal'}
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local left_flow = button_flow.add {type = 'flow', direction = 'horizontal'}
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local generate_tag_button = left_flow.add {type = 'button', name = generate_tags, caption = 'Generate Tags'}
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Gui.set_data(generate_tag_button, frame)
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main_table.add {type = 'label', caption = 'Generated Server Tags (Reopen this gui to reset to the template)'}
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local generated_server_tags = main_table.add {type = 'text-box', text = "Press the 'Generate Tags' button to generate the tags"} --prepair_tags(all_desc_info)
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generated_server_tags.read_only = true
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generated_server_tags.word_wrap = false
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generated_server_tags.style.horizontally_stretchable = true
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generated_server_tags.style.height = 40
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generated_server_tags.style.width = 410
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--generated_server_tags.scroll_to_left()
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Gui.set_data(generated_server_tags, frame)
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
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left_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = Gui.make_close_button(left_flow, close_gui)
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Gui.set_data(close_button, frame)
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local data = {
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server_tags = server_tags,
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generated_server_tags = generated_server_tags,
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}
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Gui.set_data(frame, data)
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end
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Gui.on_click(
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template_radio,
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function(event)
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local radio = event.element
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local frame = Gui.get_data(radio)
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local frame_data = Gui.get_data(frame)
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local focus = frame_data.focus
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if focus then
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frame_data.focus.state = false
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end
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radio.state = true
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frame_data.focus = radio
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desc_map_primary_credit_info = generate_desc_map_primary_credit_info()
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desc_map_secondary_credit_info = generate_desc_map_secondary_credit_info()
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if radio.caption == 'Modded' then
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frame_data.server_tags.text = desc_info .. desc_community_info .. desc_modded_info .. desc_map_primary_credit_info .. desc_map_secondary_credit_info .. desc_donate_info .. desc_contribute_info
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elseif radio.caption == 'Vanilla' then
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frame_data.server_tags.text = desc_info .. desc_community_info .. desc_map_primary_credit_info .. desc_map_secondary_credit_info .. desc_donate_info .. desc_contribute_info
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end
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end
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)
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Gui.on_click(
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generate_tags,
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function(event)
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local frame = Gui.get_data(event.element)
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local frame_data = Gui.get_data(frame)
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frame_data.generated_server_tags.text = prepair_tags(frame_data.server_tags.text)
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end
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)
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Gui.on_click(
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close_gui,
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function(event)
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local frame = Gui.get_data(event.element)
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Gui.remove_data_recursively(frame)
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frame.destroy()
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end
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)
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Gui.on_custom_close(
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gui_frame,
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function(event)
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local element = event.element
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Gui.remove_data_recursively(element)
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element.destroy()
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end
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)
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local function generate_desc_command(_, player)
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local event = {player = player}
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draw_gui(event)
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end
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Command.add(
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'generate_desc',
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{
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description = 'Generates server name, description and tags to be pasted into the /config gui',
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capture_excess_arguments = false,
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allowed_by_server = false,
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required_rank = Ranks.admin
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},
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generate_desc_command
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)
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