mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
197 lines
7.4 KiB
Lua
197 lines
7.4 KiB
Lua
_DEBUG = false
|
|
_CHEATS = false
|
|
|
|
global.config = {
|
|
map_info = {
|
|
-- The title of the map
|
|
map_name_key = 'This Map has no name',
|
|
-- The long description of the map, typically 1 paragraph
|
|
map_description_key = "By default this section is blank as it's supposed to be filled out on a per map basis. (If you're seeing this message, ping the admin team to get a description added for this map)",
|
|
-- The feature list of the map
|
|
map_extra_info_key = 'This map has no extra information',
|
|
-- New Scenario Features, appears in the "What's new" tab
|
|
new_info_key = 'Nothing is new. The world is at peace',
|
|
},
|
|
-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
|
|
performance = {
|
|
enabled = true,
|
|
},
|
|
-- adds a player list icon and keeps track of data.
|
|
player_list = {
|
|
enabled = true,
|
|
show_coin_column = true,
|
|
},
|
|
-- enables the poll system
|
|
poll = {
|
|
enabled = true,
|
|
},
|
|
-- enables players to create and join tags
|
|
tag_group = {
|
|
enabled = true,
|
|
},
|
|
-- enables players to create and prioritize tasks
|
|
tasklist = {
|
|
enabled = true,
|
|
},
|
|
-- enables the blueprint helper
|
|
blueprint_helper = {
|
|
enabled = true,
|
|
},
|
|
-- enables score and tracking thereof
|
|
score = {
|
|
enabled = true,
|
|
},
|
|
-- adds a paint brush
|
|
paint = {
|
|
enabled = true,
|
|
},
|
|
-- adds a fish market
|
|
fish_market = {
|
|
enabled = true,
|
|
market_item = 'coin',
|
|
},
|
|
-- adds anti-nuke griefing
|
|
nuke_control = {
|
|
enabled = true,
|
|
enable_autokick = true,
|
|
enable_autoban = true,
|
|
-- how long a player must be on the server to be allowed to use the nuke
|
|
nuke_min_time_hours = 3,
|
|
},
|
|
-- adds a meltdown feature, requiring precise management
|
|
reactor_meltdown = {
|
|
enabled = true,
|
|
-- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command.
|
|
on_by_default = false,
|
|
},
|
|
-- adds hodor responses to messages
|
|
hodor = {
|
|
enabled = true,
|
|
},
|
|
-- enable RedMew auto respond messages
|
|
auto_respond = {
|
|
enabled = true,
|
|
},
|
|
-- enable the mentioning system, which notifies a player when their name is mentioned
|
|
mentions = {
|
|
enabled = true,
|
|
},
|
|
player_create = {
|
|
enabled = true,
|
|
-- items automatically inserted into the player inventory
|
|
starting_items = {
|
|
{name = 'iron-gear-wheel', count = 8},
|
|
{name = 'iron-plate', count = 16},
|
|
},
|
|
-- opens the scenario popup when the player joins
|
|
show_info_at_start = true,
|
|
-- prints messages when the player joins
|
|
join_messages = {
|
|
'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord',
|
|
'Click the question mark in the top left corner for server information and map details.',
|
|
},
|
|
-- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown
|
|
random_join_message_set = require 'resources.join_messages',
|
|
-- applied when cheat_mode is set to true
|
|
cheats = {
|
|
-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
|
|
-- to 0.5 would make it 50% faster than the base speed.
|
|
manual_mining_speed_modifier = 1000,
|
|
-- increase the amount of inventory slots for the player force
|
|
character_inventory_slots_bonus = 0,
|
|
-- increases the run speed of all characters for the player force
|
|
character_running_speed_modifier = 5,
|
|
-- a flat health bonus to the player force
|
|
character_health_bonus = 1000000,
|
|
-- starts with a fully slotted power armor mk2
|
|
start_with_power_armor = true,
|
|
-- adds additional items to the player when _CHEATS is true
|
|
starting_items = {
|
|
{name = 'steel-axe', count = 10},
|
|
{name = 'submachine-gun', count = 1},
|
|
{name = 'uranium-rounds-magazine', count = 200},
|
|
{name = 'construction-robot', count = 250},
|
|
{name = 'electric-energy-interface', count = 50},
|
|
{name = 'substation', count = 50},
|
|
{name = 'roboport', count = 10},
|
|
{name = 'infinity-chest', count = 10},
|
|
{name = 'small-plane', count = 2},
|
|
{name = 'coin', count = 20000},
|
|
{name = 'rocket-part', count = 2},
|
|
{name = 'computer', count = 2},
|
|
},
|
|
},
|
|
},
|
|
-- spawns more units when one dies
|
|
hail_hydra = {
|
|
enabled = false,
|
|
-- at which scale the evolution will increase the additional hydra spawns
|
|
-- to disable scaling with evolution, set to 0.
|
|
-- the formula: chance = hydra_chance + (evolution_factor * evolution_scale)
|
|
-- example: small spitter has 0.2, which is 20% at 0% and 120% at an evolution_factor of 1
|
|
evolution_scale = 1,
|
|
-- any non-rounded number will turn into a chance to spawn an additional alien
|
|
-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
|
|
hydras = {
|
|
-- spitters
|
|
['small-spitter'] = {['small-worm-turret'] = 0.2},
|
|
['medium-spitter'] = {['medium-worm-turret'] = 0.2},
|
|
['big-spitter'] = {['big-worm-turret'] = 0.2},
|
|
['behemoth-spitter'] = {['big-worm-turret'] = 0.4},
|
|
-- biters
|
|
['medium-biter'] = {['small-biter'] = 1.2},
|
|
['big-biter'] = {['medium-biter'] = 1.2},
|
|
['behemoth-biter'] = {['big-biter'] = 1.2},
|
|
-- worms
|
|
['small-worm-turret'] = {['small-biter'] = 2.5},
|
|
['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6},
|
|
['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1},
|
|
},
|
|
},
|
|
-- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners)
|
|
autodeconstruct = {
|
|
enabled = true,
|
|
},
|
|
-- when a player dies, leaves a map marker until the corpse expires or is looted
|
|
corpse_util = {
|
|
enabled = true,
|
|
},
|
|
-- adds many commands for users and admins alike
|
|
custom_commands = {
|
|
enabled = true,
|
|
},
|
|
-- enables donators' on-join messages
|
|
donator_messages = {
|
|
enabled = true,
|
|
},
|
|
-- saves players' lives if they have a small-plane in their inventory, also adds the small-plan to the market
|
|
train_saviour = {
|
|
enabled = true,
|
|
},
|
|
-- logs when commands are used and when items are spawned in
|
|
free_item_loggin = {
|
|
enabled = true,
|
|
},
|
|
player_colors = {
|
|
enabled = true,
|
|
},
|
|
-- checks the list of players for train station names
|
|
train_station_names = {
|
|
enabled = true,
|
|
},
|
|
-- adds a command that switches a player to the enemy force and teleports them far away for some time to calm down
|
|
walkabout = {
|
|
enabled = true,
|
|
},
|
|
-- adds a command to generate a popup dialog box for players to see, useful for important announcements
|
|
popup = {
|
|
enabled = true,
|
|
},
|
|
-- adds a camera to watch another player
|
|
camera = {
|
|
enabled = true,
|
|
},
|
|
}
|
|
|
|
return global.config
|