mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
163 lines
4.4 KiB
Lua
163 lines
4.4 KiB
Lua
local Event = require 'utils.event'
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local Utils = require 'utils.utils'
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local Server = require 'server'
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local Donators = require 'resources.donators'
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global.regulars = {}
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global.donators = Donators.donators
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global.donator_welcome_messages = {}
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local Game = require 'utils.game'
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local Module = {}
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local function update_file()
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local data = {'{\n'}
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for player_name, _ in pairs(global.regulars) do
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table.insert(data, '["')
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table.insert(data, player_name)
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table.insert(data, '"] = true,\n')
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end
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table.insert(data, '}')
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game.write_file('regulars.lua', table.concat(data), false, 0)
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end
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Module.is_regular =
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function(player_name)
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return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible
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end
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Module.add_regular =
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function(player_name)
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local actor = Utils.get_actor()
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--[[
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if Module.is_regular(player_name) then
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Game.player_print(player_name .. ' is already a regular.')
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else
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if game.players[player_name] then
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player_name = game.players[player_name].name
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game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
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global.regulars[player_name] = true
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update_file()
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else
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Game.player_print(player_name .. ' does not exist.')
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end
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end ]]
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global.regulars[player_name] = true
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game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
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Server.regular_promote(player_name, actor)
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end
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Module.remove_regular =
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function(player_name)
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local actor = Utils.get_actor()
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--[[ if game.players[player_name] then
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player_name = game.players[player_name].name
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if Module.is_regular(player_name) then
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game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
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end
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global.regulars[player_name] = nil
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global.regulars[player_name:lower()] = nil --backwards compatible
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update_file()
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end ]]
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global.regulars[player_name] = nil
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game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
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Server.regular_deomote(player_name, actor)
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end
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function Module.server_add_regular(player_name)
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global.regulars[player_name] = true
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end
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function Module.server_remove_regular(player_name)
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global.regulars[player_name] = nil
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end
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function Module.sync_regulars(names)
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local r = {}
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for _, name in ipairs(names) do
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r[name] = true
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end
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global.regulars = r
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end
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Module.print_regulars = function()
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local result = {}
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for k, _ in pairs(global.regulars) do
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table.insert(result, k)
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end
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result = table.concat(result, ', ')
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game.print(result)
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end
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function Module.get_rank(player)
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if player.admin then
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return 'Admin'
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elseif Module.is_regular(player.name) then
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return 'Regular'
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else
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return 'Guest'
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end
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end
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function Module.is_donator(player_name)
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return global.donators[player_name]
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end
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function Module.player_has_donator_perk(player_name, perk_flag)
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local d = global.donators[player_name]
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if not d then
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return false
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end
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return bit32.band(d, perk_flag) == perk_flag
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end
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function Module.get_donator_welcome_message(player_name)
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return global.donator_welcome_messages[player_name]
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end
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function Module.set_donator(player_name, perks)
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global.donators[player_name] = perks
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Server.donator_set(player_name, perks)
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end
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function Module.sync_donators(donators, messages)
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global.donators = donators
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global.donator_welcome_messages = messages
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end
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function Module.server_set_donator(player_name, perks)
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global.donators[player_name] = perks
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end
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function Module.print_donators()
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local result = {}
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for k, v in pairs(global.donators) do
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table.insert(result, k)
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table.insert(result, ' : ')
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table.insert(result, v)
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table.insert(result, ', ')
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end
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table.remove(result)
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result = table.concat(result)
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game.print(result)
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end
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local correctCaseName = Game.get_player_by_index(event.player_index).name
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if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
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global.regulars[correctCaseName:lower()] = nil
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global.regulars[correctCaseName] = true
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update_file()
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end
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end
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)
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return Module
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