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91 lines
2.1 KiB
Lua
91 lines
2.1 KiB
Lua
local Global = require 'utils.global'
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local random = math.random
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local Game = {}
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local bad_name_players = {}
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Global.register(
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bad_name_players,
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function(tbl)
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bad_name_players = tbl
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end
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)
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--[[
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Due to a bug in the Factorio api the following expression isn't guaranteed to be true.
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game.players[player.index] == player
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get_player_by_index(index) will always return the correct player.
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When looking up players by name or iterating through all players use game.players instead.
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]]
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function Game.get_player_by_index(index)
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local p = game.players[index]
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if not p then
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return nil
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end
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if p.index == index then
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return p
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end
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p = bad_name_players[index]
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if p then
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return p
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end
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for k, v in pairs(game.players) do
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if k == index then
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bad_name_players[index] = v
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return v
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end
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end
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end
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function Game.player_print(str)
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if game.player then
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game.player.print(str)
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else
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print(str)
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end
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end
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--[[
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@param Position String to display at
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@param surface LuaSurface
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@return the created entity
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]]
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function Game.print_floating_text(surface, position, text, color)
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color = color or {r = 1, g = 1, b = 1}
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return surface.create_entity {
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name = 'tutorial-flying-text',
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color = color,
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text = text,
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position = position,
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}
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end
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--[[
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Creates a floating text entity at the player location with the specified color in {r, g, b} format.
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Example: "+10 iron" or "-10 coins"
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@return the created entity
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]]
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function Game.print_player_floating_text(player_index, text, color)
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local player = Game.get_player_by_index(player_index)
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if not player or not player.valid then
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return
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end
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local position = player.position
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return Game.print_floating_text(player.surface, {x = position.x, y = position.y - 1.5}, text, color)
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end
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return Game
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