1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/Diggy/Feature/MarketExchange.lua
2018-10-11 22:17:25 +02:00

256 lines
8.7 KiB
Lua

--[[-- info
Provides the ability to purchase items from the market.
]]
-- dependencies
local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Task = require 'utils.Task'
local Gui = require 'utils.gui'
local Debug = require 'map_gen.Diggy.Debug'
local Template = require 'map_gen.Diggy.Template'
local Global = require 'utils.global'
-- this
local MarketExchange = {}
local config = {}
local stone_tracker = {
first_time_market_item = nil,
stone_sent_to_surface = 0,
previous_stone_sent_to_surface = 0,
}
local mining_efficiency = {
active_modifier = 0,
research_modifier = 0,
market_modifier = 0,
}
local inventory_slots = {
active_modifier = 0,
research_modifier = 0,
market_modifier = 0,
}
Global.register({
stone_tracker = stone_tracker,
mining_efficiency = mining_efficiency,
inventory_slots = inventory_slots,
}, function(tbl)
stone_tracker = tbl.stone_tracker
mining_efficiency = tbl.mining_efficiency
inventory_slots = tbl.inventory_slots
end)
local on_market_timeout_finished = Token.register(function(params)
Template.market(params.surface, params.position, params.player_force, params.currency_item, {})
end)
local function update_mining_speed(force)
-- remove the current buff
local old_modifier = force.manual_mining_speed_modifier - mining_efficiency.active_modifier
-- update the active modifier
mining_efficiency.active_modifier = mining_efficiency.research_modifier + mining_efficiency.market_modifier
-- add the new active modifier to the non-buffed modifier
force.manual_mining_speed_modifier = old_modifier + mining_efficiency.active_modifier
end
local function update_inventory_slots(force)
-- remove the current buff
local old_modifier = force.character_inventory_slots_bonus - inventory_slots.active_modifier
-- update the active modifier
inventory_slots.active_modifier = inventory_slots.research_modifier + inventory_slots.market_modifier
-- add the new active modifier to the non-buffed modifier
force.character_inventory_slots_bonus = old_modifier + inventory_slots.active_modifier
end
local function update_market_contents(market)
local should_update_mining_speed = false
local should_update_inventory_slots = false
if (nil ~= stone_tracker.first_time_market_item) then
market.add_market_item(stone_tracker.first_time_market_item)
stone_tracker.first_time_market_item = nil
end
for _, unlockable in pairs(config.unlockables) do
local is_in_range = unlockable.stone > stone_tracker.previous_stone_sent_to_surface and unlockable.stone <= stone_tracker.stone_sent_to_surface
-- only add the item to the market if it's between the old and new stone range
if (is_in_range and unlockable.type == 'market') then
market.add_market_item({
price = {{config.currency_item, unlockable.prototype.price}},
offer = {type = 'give-item', item = unlockable.prototype.name, count = 1}
})
elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
should_update_mining_speed = true
mining_efficiency.market_modifier = mining_efficiency.market_modifier + (unlockable.prototype.value / 100)
elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
should_update_inventory_slots = true
inventory_slots.market_modifier = inventory_slots.market_modifier + unlockable.prototype.value
end
end
local force
if (should_update_mining_speed) then
force = force or game.forces.player
update_mining_speed(force)
end
if (should_update_inventory_slots) then
force = force or game.forces.player
update_inventory_slots(force)
end
end
local function on_research_finished(event)
local force = game.forces.player
local current_modifier = mining_efficiency.research_modifier
local new_modifier = force.mining_drill_productivity_bonus * config.mining_speed_productivity_multiplier / 2
if (current_modifier == new_modifier) then
-- something else was researched
return
end
mining_efficiency.research_modifier = new_modifier
inventory_slots.research_modifier = (force.mining_drill_productivity_bonus / 2) * 100
update_inventory_slots(force)
update_mining_speed(force)
end
local function on_market_item_purchased(event)
if (1 ~= event.offer_index) then
return
end
stone_tracker.previous_stone_sent_to_surface = stone_tracker.stone_sent_to_surface
stone_tracker.stone_sent_to_surface = stone_tracker.stone_sent_to_surface + (config.stone_to_surface_amount * event.count)
update_market_contents(event.market)
end
local function on_placed_entity(event)
if ('market' ~= event.entity.name) then
return
end
update_market_contents(event.entity)
end
function MarketExchange.get_extra_map_info(config)
return 'Market Exchange, trade your stone or send it to the surface'
end
local function redraw_title(data)
data.frame.caption = stone_tracker.stone_sent_to_surface .. ' stone sent to the surface'
end
local function redraw_list(data)
local market_scroll_pane = data.market_scroll_pane
Gui.clear(market_scroll_pane)
for _, unlockable in pairs(config.unlockables) do
local is_unlocked = unlockable.stone <= stone_tracker.stone_sent_to_surface
local message
-- only add the item to the market if it's between the old and new stone range
if (unlockable.type == 'market') then
message = 'Market item: ' .. unlockable.prototype.name
elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
message = 'Manual mining speed: +' .. unlockable.prototype.value .. '%'
elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
message = 'Inventory slot: +' .. unlockable.prototype.value
else
Debug.print('failed getting a message for: ' .. serpent.line(unlockable))
end
message = unlockable.stone .. ' stone: ' .. message
local label = market_scroll_pane.add({type = 'label', caption = message})
if (is_unlocked) then
label.style.font_color = {r = 1, g = 1, b = 1}
else
label.style.font_color = {r = 0.5, g = 0.5, b = 0.5}
end
end
end
local function toggle(event)
local player = event.player
local center = player.gui.center
local frame = center['Diggy.MarketExchange.Frame']
if (frame) then
Gui.destroy(frame)
return
end
frame = center.add({name = 'Diggy.MarketExchange.Frame', type = 'frame', direction = 'vertical'})
local market_scroll_pane = frame.add({type = 'scroll-pane'})
market_scroll_pane.style.maximal_height = 400
frame.add({ type = 'button', name = 'Diggy.MarketExchange.Button', caption = 'Close'})
local data = {
frame = frame,
market_scroll_pane = market_scroll_pane,
}
redraw_title(data)
redraw_list(data)
Gui.set_data(frame, data)
player.opened = frame
end
local function on_player_created(event)
game.players[event.player_index].gui.top.add({
name = 'Diggy.MarketExchange.Button',
type = 'sprite-button',
sprite = 'item/stone',
})
end
Gui.on_click('Diggy.MarketExchange.Button', toggle)
Gui.on_custom_close('Diggy.MarketExchange.Frame', function (event)
event.element.destroy()
end)
function MarketExchange.on_init()
Task.set_timeout_in_ticks(50, on_market_timeout_finished, {
surface = game.surfaces.nauvis,
position = config.market_spawn_position,
player_force = game.forces.player,
currency_item = config.currency_item,
})
update_mining_speed(game.forces.player)
end
--[[--
Registers all event handlers.
]]
function MarketExchange.register(cfg)
config = cfg
stone_tracker.first_time_market_item = {
price = {{config.currency_item, 50}},
offer = {type = 'nothing', effect_description = 'Send ' .. config.stone_to_surface_amount .. ' stone to the surface'}
}
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
Event.add(Template.events.on_placed_entity, on_placed_entity)
Event.add(defines.events.on_player_created, on_player_created)
end
return MarketExchange