mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
256 lines
8.7 KiB
Lua
256 lines
8.7 KiB
Lua
--[[-- info
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Provides the ability to purchase items from the market.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Token = require 'utils.global_token'
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local Task = require 'utils.Task'
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local Gui = require 'utils.gui'
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local Debug = require 'map_gen.Diggy.Debug'
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local Template = require 'map_gen.Diggy.Template'
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local Global = require 'utils.global'
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-- this
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local MarketExchange = {}
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local config = {}
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local stone_tracker = {
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first_time_market_item = nil,
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stone_sent_to_surface = 0,
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previous_stone_sent_to_surface = 0,
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}
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local mining_efficiency = {
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active_modifier = 0,
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research_modifier = 0,
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market_modifier = 0,
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}
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local inventory_slots = {
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active_modifier = 0,
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research_modifier = 0,
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market_modifier = 0,
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}
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Global.register({
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stone_tracker = stone_tracker,
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mining_efficiency = mining_efficiency,
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inventory_slots = inventory_slots,
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}, function(tbl)
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stone_tracker = tbl.stone_tracker
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mining_efficiency = tbl.mining_efficiency
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inventory_slots = tbl.inventory_slots
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end)
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local on_market_timeout_finished = Token.register(function(params)
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Template.market(params.surface, params.position, params.player_force, params.currency_item, {})
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end)
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local function update_mining_speed(force)
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-- remove the current buff
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local old_modifier = force.manual_mining_speed_modifier - mining_efficiency.active_modifier
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-- update the active modifier
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mining_efficiency.active_modifier = mining_efficiency.research_modifier + mining_efficiency.market_modifier
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-- add the new active modifier to the non-buffed modifier
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force.manual_mining_speed_modifier = old_modifier + mining_efficiency.active_modifier
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end
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local function update_inventory_slots(force)
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-- remove the current buff
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local old_modifier = force.character_inventory_slots_bonus - inventory_slots.active_modifier
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-- update the active modifier
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inventory_slots.active_modifier = inventory_slots.research_modifier + inventory_slots.market_modifier
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-- add the new active modifier to the non-buffed modifier
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force.character_inventory_slots_bonus = old_modifier + inventory_slots.active_modifier
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end
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local function update_market_contents(market)
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local should_update_mining_speed = false
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local should_update_inventory_slots = false
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if (nil ~= stone_tracker.first_time_market_item) then
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market.add_market_item(stone_tracker.first_time_market_item)
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stone_tracker.first_time_market_item = nil
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end
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for _, unlockable in pairs(config.unlockables) do
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local is_in_range = unlockable.stone > stone_tracker.previous_stone_sent_to_surface and unlockable.stone <= stone_tracker.stone_sent_to_surface
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-- only add the item to the market if it's between the old and new stone range
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if (is_in_range and unlockable.type == 'market') then
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market.add_market_item({
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price = {{config.currency_item, unlockable.prototype.price}},
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offer = {type = 'give-item', item = unlockable.prototype.name, count = 1}
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})
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elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
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should_update_mining_speed = true
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mining_efficiency.market_modifier = mining_efficiency.market_modifier + (unlockable.prototype.value / 100)
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elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
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should_update_inventory_slots = true
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inventory_slots.market_modifier = inventory_slots.market_modifier + unlockable.prototype.value
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end
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end
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local force
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if (should_update_mining_speed) then
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force = force or game.forces.player
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update_mining_speed(force)
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end
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if (should_update_inventory_slots) then
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force = force or game.forces.player
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update_inventory_slots(force)
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end
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end
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local function on_research_finished(event)
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local force = game.forces.player
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local current_modifier = mining_efficiency.research_modifier
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local new_modifier = force.mining_drill_productivity_bonus * config.mining_speed_productivity_multiplier / 2
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if (current_modifier == new_modifier) then
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-- something else was researched
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return
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end
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mining_efficiency.research_modifier = new_modifier
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inventory_slots.research_modifier = (force.mining_drill_productivity_bonus / 2) * 100
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update_inventory_slots(force)
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update_mining_speed(force)
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end
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local function on_market_item_purchased(event)
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if (1 ~= event.offer_index) then
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return
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end
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stone_tracker.previous_stone_sent_to_surface = stone_tracker.stone_sent_to_surface
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stone_tracker.stone_sent_to_surface = stone_tracker.stone_sent_to_surface + (config.stone_to_surface_amount * event.count)
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update_market_contents(event.market)
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end
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local function on_placed_entity(event)
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if ('market' ~= event.entity.name) then
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return
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end
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update_market_contents(event.entity)
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end
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function MarketExchange.get_extra_map_info(config)
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return 'Market Exchange, trade your stone or send it to the surface'
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end
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local function redraw_title(data)
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data.frame.caption = stone_tracker.stone_sent_to_surface .. ' stone sent to the surface'
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end
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local function redraw_list(data)
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local market_scroll_pane = data.market_scroll_pane
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Gui.clear(market_scroll_pane)
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for _, unlockable in pairs(config.unlockables) do
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local is_unlocked = unlockable.stone <= stone_tracker.stone_sent_to_surface
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local message
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-- only add the item to the market if it's between the old and new stone range
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if (unlockable.type == 'market') then
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message = 'Market item: ' .. unlockable.prototype.name
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
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message = 'Manual mining speed: +' .. unlockable.prototype.value .. '%'
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
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message = 'Inventory slot: +' .. unlockable.prototype.value
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else
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Debug.print('failed getting a message for: ' .. serpent.line(unlockable))
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end
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message = unlockable.stone .. ' stone: ' .. message
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local label = market_scroll_pane.add({type = 'label', caption = message})
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if (is_unlocked) then
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label.style.font_color = {r = 1, g = 1, b = 1}
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else
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label.style.font_color = {r = 0.5, g = 0.5, b = 0.5}
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end
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end
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end
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local function toggle(event)
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local player = event.player
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local center = player.gui.center
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local frame = center['Diggy.MarketExchange.Frame']
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if (frame) then
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Gui.destroy(frame)
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return
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end
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frame = center.add({name = 'Diggy.MarketExchange.Frame', type = 'frame', direction = 'vertical'})
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local market_scroll_pane = frame.add({type = 'scroll-pane'})
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market_scroll_pane.style.maximal_height = 400
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frame.add({ type = 'button', name = 'Diggy.MarketExchange.Button', caption = 'Close'})
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local data = {
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frame = frame,
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market_scroll_pane = market_scroll_pane,
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}
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redraw_title(data)
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redraw_list(data)
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Gui.set_data(frame, data)
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player.opened = frame
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end
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local function on_player_created(event)
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game.players[event.player_index].gui.top.add({
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name = 'Diggy.MarketExchange.Button',
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type = 'sprite-button',
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sprite = 'item/stone',
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})
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end
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Gui.on_click('Diggy.MarketExchange.Button', toggle)
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Gui.on_custom_close('Diggy.MarketExchange.Frame', function (event)
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event.element.destroy()
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end)
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function MarketExchange.on_init()
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Task.set_timeout_in_ticks(50, on_market_timeout_finished, {
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surface = game.surfaces.nauvis,
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position = config.market_spawn_position,
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player_force = game.forces.player,
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currency_item = config.currency_item,
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})
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update_mining_speed(game.forces.player)
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end
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--[[--
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Registers all event handlers.
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]]
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function MarketExchange.register(cfg)
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config = cfg
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stone_tracker.first_time_market_item = {
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price = {{config.currency_item, 50}},
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offer = {type = 'nothing', effect_description = 'Send ' .. config.stone_to_surface_amount .. ' stone to the surface'}
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}
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
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Event.add(Template.events.on_placed_entity, on_placed_entity)
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Event.add(defines.events.on_player_created, on_player_created)
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end
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return MarketExchange
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