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RedMew/map_gen/terrain/worms.lua
2018-05-10 00:21:12 +01:00

30 lines
776 B
Lua

local Task = require "utils.Task"
local worms_per_chunk = 50
local small_worm_spawn_distance = 100
local medium_worm_spawn_distance = 150
local big_worm_spawn_distance = 200
local worm_names = {"small-worm-turret", "medium-worm-turret", "big-worm-turret"}
local chance = worms_per_chunk / (32 * 32)
return function(x, y, world)
local x, y = world.x, world.y
local distance = math.sqrt(x * x + y * y)
if distance > small_worm_spawn_distance - 32 then
local lvl = 1
if distance > medium_worm_spawn_distance then
lvl = 2
end
if distance > big_worm_spawn_distance then
lvl = 3
end
if math.random() < chance then
local worm_id = math.random(1, lvl)
return {name = worm_names[worm_id], position = {x, y}}
end
end
end