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RedMew/control.lua
2018-05-26 13:31:23 +01:00

142 lines
3.6 KiB
Lua

require 'config'
require 'utils.utils'
require 'utils.list_utils'
require 'user_groups'
require 'custom_commands'
require 'base_data'
require 'train_station_names'
require 'nuke_control'
require 'walk_distance'
require 'follow'
require 'autodeconstruct'
require 'corpse_util'
require 'fish_market'
require 'reactor_meltdown'
require 'map_layout'
require 'bot'
-- GUIs the order determines the order they appear at the top.
require 'info'
require 'player_list'
require 'poll'
require 'band'
require 'tasklist'
require 'blueprint_helper'
require 'score'
require 'popup'
local Event = require 'utils.event'
local function player_joined(event)
local player = game.players[event.player_index]
player.insert {name = 'raw-fish', count = 4}
player.insert {name = 'iron-gear-wheel', count = 8}
player.insert {name = 'iron-plate', count = 16}
player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
player.print('And remember.. Keep Calm And Spaghetti!')
end
function walkabout(player_name, distance)
game.player.print('This command moved to /walkabout.')
end
local hodor_messages = {
{'Hodor.', 16},
{'Hodor?', 16},
{'Hodor!', 16},
{'Hodor! Hodor! Hodor! Hodor!', 4},
{'Hodor :(', 4},
{'Hodor :)', 4},
{'HOOOODOOOR!', 4},
{'( ͡° ͜ʖ ͡°)', 1},
{'☉ ‿ ⚆', 1}
}
local message_weight_sum = 0
for _, w in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + w[2]
end
global.naughty_words_enabled = true
global.naughty_words = {
['ass'] = true,
['bugger'] = true,
['christ'] = true,
['crikey'] = true,
['darn'] = true,
['dam'] = true,
['damn'] = true,
['dang'] = true,
['dagnabit'] = true,
['dagnabbit'] = true,
['drat'] = true,
['feck'] = true,
['frack'] = true,
['frick'] = true,
['gee'] = true,
['geez'] = true,
['git'] = true,
['god'] = true,
['golly'] = true,
['gosh'] = true,
['heavens'] = true,
['heck'] = true,
['hell'] = true,
['holy'] = true,
['jerk'] = true,
['jesus'] = true,
['petes'] = true,
["pete's"] = true,
['poo'] = true,
['willy'] = true,
['wee'] = true,
['yikes'] = true
}
local function hodor(event)
local message = event.message:lower()
if message:match('hodor') then
local index = math.random(1, message_weight_sum)
local message_weight_sum = 0
for _, m in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + m[2]
if message_weight_sum >= index then
game.print('Hodor: ' .. m[1])
break
end
end
end
local player = game.players[event.player_index]
if not player or not player.valid then
return
end
if message:match('discord') then
player.print('Did you ask about our discord server?')
player.print('You can find it here: redmew/discord')
end
if global.naughty_words_enabled then
local naughty_words = global.naughty_words
for word in message:gmatch('%S+') do
if naughty_words[word] then
game.print(player.name .. ' this is a Christian Factorio server, no swearing please!')
break
end
end
end
end
Event.add(defines.events.on_player_created, player_joined)
Event.add(defines.events.on_console_chat, hodor)
Event.add(
defines.events.on_player_joined_game,
function(event)
local gui = game.players[event.player_index].gui
gui.top.style = 'slot_table_spacing_horizontal_flow'
gui.left.style = 'slot_table_spacing_vertical_flow'
end
)