mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
bbfcdd4629
* Added a basic RedMew configuration setup
292 lines
9.6 KiB
Lua
292 lines
9.6 KiB
Lua
--[[
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Hello there script explorer!
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With this you can add a "Fish Market" to your World
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You can earn fish by killing alot of biters or by mining wood, ores, rocks.
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To spawn the market, do "/market" in your chat ingame as the games host.
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It will spawn a few tiles north of the current position where your character is.
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---MewMew---
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--]]
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.Task'
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local PlayerStats = require 'features.player_stats'
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local Game = require 'utils.game'
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local Utils = require 'utils.core'
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local Market_items = require 'resources.market_items'
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local market_item = Market_items.market_item
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local fish_market_bonus_message = require 'resources.fish_messages'
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local function spawn_market(cmd)
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local player = game.player
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if not player or not player.admin then
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Utils.cant_run(cmd.name)
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return
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end
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local surface = player.surface
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local force = player.force
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local pos = player.position
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pos.y = pos.y - 4
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local market = surface.create_entity {name = 'market', position = pos}
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market.destructible = false
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for _, item in ipairs(Market_items) do
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market.add_market_item(item)
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end
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force.add_chart_tag(
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surface,
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{
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icon = {type = 'item', name = market_item},
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position = pos,
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text = ' Market'
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}
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)
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end
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local function fish_earned(event, amount)
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local player_index = event.player_index
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local player = Game.get_player_by_index(player_index)
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local stack = {name = market_item, count = amount}
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local inserted = player.insert(stack)
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local diff = amount - inserted
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if diff > 0 then
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stack.count = diff
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player.surface.spill_item_stack(player.position, stack, true)
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end
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local fish = PlayerStats.get_coin_earned(player_index)
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fish = fish + amount
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PlayerStats.set_coin_earned(player_index, fish)
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if fish % 70 == 0 then
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if player and player.valid then
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local message = table.get_random(fish_market_bonus_message, true)
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player.print(message)
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end
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end
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end
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local function pre_player_mined_item(event)
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if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects
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fish_earned(event, 10)
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return
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end
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if event.entity.type == 'tree' then
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local x = math.random(1, 4)
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if x == 1 then
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fish_earned(event, 4)
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end
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end
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end
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local entity_drop_amount = {
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['biter-spawner'] = {low = 5, high = 15},
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['spitter-spawner'] = {low = 5, high = 15},
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['small-worm-turret'] = {low = 2, high = 8},
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['medium-worm-turret'] = {low = 5, high = 15},
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['big-worm-turret'] = {low = 10, high = 20}
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}
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local spill_items =
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Token.register(
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function(data)
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local stack = {name = market_item, count = data.count}
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data.surface.spill_item_stack(data.position, stack, true)
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end
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)
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local function fish_drop_entity_died(event)
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local entity = event.entity
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if not entity or not entity.valid then
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return
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end
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local bounds = entity_drop_amount[entity.name]
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if not bounds then
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return
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end
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local count = math.random(bounds.low, bounds.high)
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if count > 0 then
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Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
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end
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end
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local function reset_player_running_speed(player)
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player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
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global.player_speed_boost_records[player.index] = nil
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end
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local function boost_player_running_speed(player, market)
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if global.player_speed_boost_records == nil then
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global.player_speed_boost_records = {}
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end
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if global.player_speed_boost_records[player.index] == nil then
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global.player_speed_boost_records[player.index] = {
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start_tick = game.tick,
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pre_boost_modifier = player.character_running_speed_modifier,
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boost_lvl = 0
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}
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end
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local boost_msg = {
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[1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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[2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!',
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[3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!',
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[4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.'
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}
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global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
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game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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reset_player_running_speed(player)
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player.character.die(player.force, market)
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return
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end
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player.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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end
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local function reset_player_mining_speed(player)
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player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
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global.player_mining_boost_records[player.index] = nil
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end
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local function boost_player_mining_speed(player, market)
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if global.player_mining_boost_records == nil then
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global.player_mining_boost_records = {}
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end
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if global.player_mining_boost_records[player.index] == nil then
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global.player_mining_boost_records[player.index] = {
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start_tick = game.tick,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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boost_lvl = 0
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}
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end
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local boost_msg = {
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[1] = '%s is going on a tree harvest!',
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[2] = 'In search of a sharper axe, %s got a lv.2 mining boost!',
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[3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
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[4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.'
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}
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global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
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player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
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if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
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game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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reset_player_mining_speed(player)
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player.character.die(player.force, market)
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return
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end
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player.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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end
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local function market_item_purchased(event)
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local market = event.market
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if not market or not market.valid then
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return
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end
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local offer_index = event.offer_index
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local player_index = event.player_index
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-- cost
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local market_item = market.get_market_items()[offer_index]
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local fish_cost = market_item.price[1].amount * event.count
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PlayerStats.change_coin_spent(player_index, fish_cost)
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if event.offer_index == 1 then -- Temporary speed bonus
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local player = Game.get_player_by_index(player_index)
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boost_player_running_speed(player, market)
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end
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if event.offer_index == 2 then -- Temporary mining bonus
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local player = Game.get_player_by_index(player_index)
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boost_player_mining_speed(player, market)
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end
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if event.offer_index == 3 then -- train saviour item
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local player = Game.get_player_by_index(player_index)
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local train_savior_item = Market_items[offer_index].item
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player.insert {name = train_savior_item, count = event.count}
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end
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end
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if not global.pet_command_rotation then
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global.pet_command_rotation = 1
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end
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local function on_180_ticks()
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local tick = game.tick
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if tick % 900 == 0 then
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if global.player_speed_boost_records then
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for k, v in pairs(global.player_speed_boost_records) do
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if tick - v.start_tick > 3000 then
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local player = Game.get_player_by_index(k)
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if player.connected and player.character then
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reset_player_running_speed(player)
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end
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end
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end
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end
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if global.player_mining_boost_records then
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for k, v in pairs(global.player_mining_boost_records) do
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if tick - v.start_tick > 6000 then
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local player = Game.get_player_by_index(k)
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if player.connected and player.character then
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reset_player_mining_speed(player)
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end
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end
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end
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end
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end
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end
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local function fish_player_crafted_item(event)
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local x = math.random(1, 50)
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if x == 1 then
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fish_earned(event, 1)
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end
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end
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local function player_created(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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player.insert {name = market_item, count = 10}
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end
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local function init()
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commands.add_command('market', 'Places a fish market near you. (Admins only)', spawn_market)
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Event.on_nth_tick(180, on_180_ticks)
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Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
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Event.add(defines.events.on_entity_died, fish_drop_entity_died)
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Event.add(defines.events.on_market_item_purchased, market_item_purchased)
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Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)
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Event.add(defines.events.on_player_created, player_created)
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end
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Event.on_init(init)
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Event.on_load(init)
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