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RedMew/features/player_stats.lua
Lynn bbfcdd4629 Added a basic RedMew configuration setup (#502)
* Added a basic RedMew configuration setup
2018-12-06 12:18:52 +01:00

144 lines
4.0 KiB
Lua

local Event = require 'utils.event'
local Global = require 'utils.global'
local Game = require 'utils.game'
local player_last_position = {}
local player_walk_distances = {}
local player_coin_earned = {}
local player_coin_spent = {}
local player_deaths = {}
local total_players = {0}
Global.register(
{
player_last_position = player_last_position,
player_walk_distances = player_walk_distances,
player_coin_earned = player_coin_earned,
player_coin_spent = player_coin_spent,
player_deaths = player_deaths,
total_players = total_players
},
function(tbl)
player_last_position = tbl.player_last_position
player_walk_distances = tbl.player_walk_distances
player_coin_earned = tbl.player_coin_earned
player_coin_spent = tbl.player_coin_spent
player_deaths = tbl.player_deaths
total_players = tbl.total_players
end
)
local function player_created(event)
local index = event.player_index
player_last_position[index] = Game.get_player_by_index(index).position
player_walk_distances[index] = 0
player_coin_earned[index] = 0
player_coin_spent[index] = 0
player_deaths[index] = {causes = {}, count = 0}
total_players[1] = total_players[1] + 1
end
local function get_cause_name(cause)
if cause then
local name = cause.name
if name == 'player' then
local player = cause.player
if player and player.valid then
return player.name
end
else
return name
end
end
return 'No cause'
end
local function player_died(event)
local player_index = event.player_index
local cause = get_cause_name(event.cause)
local data = player_deaths[player_index]
data.count = data.count + 1
local causes = data.causes
local cause_count = causes[cause] or 0
causes[cause] = cause_count + 1
end
local function picked_up_item(event)
local stack = event.item_stack
if stack.name == 'coin' then
local player_index = event.player_index
player_coin_earned[player_index] = player_coin_earned[player_index] + stack.count
end
end
local function tick()
for _, p in ipairs(game.connected_players) do
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
local index = p.index
local last_pos = player_last_position[index]
local pos = p.position
local d_x = last_pos.x - pos.x
local d_y = last_pos.y - pos.y
player_walk_distances[index] = player_walk_distances[index] + math.sqrt(d_x * d_x + d_y * d_y)
player_last_position[index] = pos
end
end
end
Event.add(defines.events.on_player_created, player_created)
Event.add(defines.events.on_player_died, player_died)
Event.add(defines.events.on_picked_up_item, picked_up_item)
Event.on_nth_tick(62, tick)
local Public = {}
function Public.get_walk_distance(player_index)
return player_walk_distances[player_index]
end
function Public.get_coin_earned(player_index)
return player_coin_earned[player_index]
end
function Public.set_coin_earned(player_index, value)
player_coin_earned[player_index] = value
end
function Public.change_coin_earned(player_index, amount)
player_coin_earned[player_index] = player_coin_earned[player_index] + amount
end
function Public.get_coin_spent(player_index)
return player_coin_spent[player_index]
end
function Public.set_coin_spent(player_index, value)
player_coin_spent[player_index] = value
end
function Public.change_coin_spent(player_index, amount)
player_coin_spent[player_index] = player_coin_spent[player_index] + amount
end
function Public.get_death_count(player_index)
return player_deaths[player_index].count
end
-- Returns a dictionary of cause_name -> count
function Public.get_all_death_counts_by_cause(player_index)
return player_deaths[player_index].causes or {}
end
function Public.get_total_player_count()
return total_players[1]
end
return Public