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d3aa8f18e0
My plan is to make a harder crash site version where getting free resources from outposts creates pollution. My intention is to balance it so it's still better to get items from outposts, but this commit is intended to give me a way to take saved games and test different amounts of pollution to check for balance. I don't intend to test this on live for a while but want to test it offline, this will give me the ability to turn it on half way through a game. Need to consider how it doesn't take into account what the item is so it will be better to get free end-game items and probably limit how much iron we let into base later in the game. Might also create interesting meta where we are careful about what resources we take from outposts depending upon the pollution making setting. |
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.. | ||
redmew_command_text.cfg | ||
redmew_common.cfg | ||
redmew_features.cfg | ||
redmew_gui.cfg | ||
redmew_map_gen.cfg | ||
redmew_maps.cfg | ||
redmew_resources.cfg | ||
redmew_utils.cfg | ||
redmew.cfg |