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https://github.com/Refactorio/RedMew.git
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146 lines
4.7 KiB
Lua
146 lines
4.7 KiB
Lua
local Token = require 'utils.global_token'
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local Event = require 'utils.event'
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local Gui = {}
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global.Gui_data = {}
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function Gui.uid_name()
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if _DEBUG then
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-- https://stackoverflow.com/questions/48402876/getting-current-file-name-in-lua
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local filename = debug.getinfo(2, 'S').source:match('^.+/(.+)$'):sub(1, -5)
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return filename .. ',' .. Token.uid()
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else
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return tostring(Token.uid())
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end
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end
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
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function Gui.set_data(element, data)
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global.Gui_data[element.player_index * 0x100000000 + element.index] = data
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Gui.get_data(element)
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return global.Gui_data[element.player_index * 0x100000000 + element.index]
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end
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-- Removes data associated with LuaGuiElement and its children recursivly.
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function Gui.remove_data_recursivly(element)
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Gui.set_data(element, nil)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.remove_data_recursivly(child)
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end
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end
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end
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function Gui.remove_children_data(element)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.set_data(child, nil)
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Gui.remove_children_data(child)
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end
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end
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end
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function Gui.destroy(element)
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Gui.remove_data_recursivly(element)
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element.destroy()
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end
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function Gui.clear(element)
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Gui.remove_children_data(element)
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element.clear()
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end
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local function handler_factory(event_id)
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local handlers
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local function on_event(event)
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local element = event.element
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if not element or not element.valid then
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return
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end
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local handler = handlers[element.name]
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if not handler then
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return
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end
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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event.player = player
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handler(event)
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end
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return function(element_name, handler)
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if not handlers then
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handlers = {}
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Event.add(event_id, on_event)
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end
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handlers[element_name] = handler
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end
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end
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-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_checked_state_changed = handler_factory(defines.events.on_gui_checked_state_changed)
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-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_click = handler_factory(defines.events.on_gui_click)
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-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_custom_close = handler_factory(defines.events.on_gui_closed)
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-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_elem_changed = handler_factory(defines.events.on_gui_elem_changed)
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-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_selection_state_changed = handler_factory(defines.events.on_gui_selection_state_changed)
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-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
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-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
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return Gui
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