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RedMew/map_gen/Diggy/Feature/SetupPlayer.lua

45 lines
1.5 KiB
Lua

local Event = require 'utils.event'
local Game = require 'utils.game'
local SetupPlayer = {}
global.SetupPlayer = {
first_player_spawned = false,
}
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = Game.get_player_by_index(event.player_index)
local force = player.force
local position = {0, 0}
local surface = player.surface
local redmew_player_create = global.config.player_create
if global.SetupPlayer.first_player_spawned then
position = surface.find_non_colliding_position('player', position, 3, 0.1)
else
global.SetupPlayer.first_player_spawned = true
end
if #config.starting_items > 0 then
redmew_player_create.starting_items = config.starting_items
end
force.set_spawn_position(position, surface)
player.teleport(position)
local cheats = config.cheats
local redmew_cheats = redmew_player_create.cheats
redmew_cheats.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
redmew_cheats.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
redmew_cheats.character_running_speed_modifier = cheats.character_running_speed_modifier
redmew_cheats.character_health_bonus = cheats.character_health_bonus
if #cheats.starting_items > 0 then
redmew_cheats.starting_items = cheats.starting_items
end
end)
end
return SetupPlayer