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67 lines
1.7 KiB
Lua
67 lines
1.7 KiB
Lua
local Event = require 'utils.event'
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global.allowed_entites = {
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['transport-belt'] = true,
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['fast-transport-belt'] = true,
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['express-transport-belt'] = true,
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['underground-belt'] = true,
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['fast-underground-belt'] = true,
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['express-underground-belt'] = true,
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['small-electric-pole'] = true,
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['medium-electric-pole'] = true,
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['big-electric-pole'] = true,
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['substation'] = true,
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['electric-mining-drill'] = true,
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['burner-mining-drill'] = true,
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['pumpjack'] = true
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}
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Event.add(
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defines.events.on_built_entity,
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function(event)
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local entity = event.created_entity
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if not entity or not entity.valid then
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return
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end
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local name = entity.name
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if name == 'tile-ghost' then
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return
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end
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local ghost = false
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if name == 'entity-ghost' then
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name = entity.ghost_name
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ghost = true
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end
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if global.allowed_entites[name] then
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return
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end
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-- Some entities have a bounding_box area of zero, eg robots.
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local area = entity.bounding_box
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local left_top, right_bottom = area.left_top, area.right_bottom
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if left_top.x == right_bottom.x and left_top.y == right_bottom.y then
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return
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end
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local count = entity.surface.count_entities_filtered {area = area, type = 'resource', limit = 1}
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if count == 0 then
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return
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end
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local p = game.players[event.player_index]
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if not p or not p.valid then
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return
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end
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entity.destroy()
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if not ghost then
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p.insert(event.stack)
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end
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end
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)
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