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RedMew/features/dump_offline_inventories.lua
grilledham ad16370301
Check regular/probation against know players. (#1316)
- Also allow force execute if command is rerun.
- Fix error in banning players that are not in game.
2022-05-01 15:51:17 +01:00

163 lines
4.9 KiB
Lua

-- This feature allows you to turn on anti-hoarding so that X minutes after a player leaves the game
-- the resources in their inventory are returned to the teams. A corpse will spawn on the player's last
-- position and remain until they log back in to claim it or someone else mines it.
local Event = require 'utils.event'
local Task = require 'utils.task'
local Token = require 'utils.token'
local Global = require 'utils.global'
local CorpseUtil = require 'features.corpse_util'
local Config = require 'config'
local set_timeout_in_ticks = Task.set_timeout_in_ticks
local config = Config.dump_offline_inventories
local offline_player_queue = {}
Global.register({offline_player_queue = offline_player_queue}, function(tbl)
offline_player_queue = tbl.offline_player_queue
config = Config.dump_offline_inventories
end)
local function spawn_player_corpse(player, banned, timeout_minutes)
local player_index = player.index
offline_player_queue[player_index] = nil
if not banned and player.connected then
return
end
local inv_main = player.get_inventory(defines.inventory.character_main)
local inv_trash = player.get_inventory(defines.inventory.character_trash)
local inv_main_contents
if inv_main and inv_main.valid then
inv_main_contents = inv_main.get_contents()
end
local inv_trash_contents
if inv_trash and inv_trash.valid then
inv_trash_contents = inv_trash.get_contents()
end
local inv_corpse_size = 0
if inv_main_contents then
inv_corpse_size = inv_corpse_size + (#inv_main - inv_main.count_empty_stacks())
end
if inv_trash_contents then
inv_corpse_size = inv_corpse_size + (#inv_trash - inv_trash.count_empty_stacks())
end
if inv_corpse_size <= 0 then
return
end
local position = player.position
local corpse = player.surface.create_entity {
name = "character-corpse",
position = position,
inventory_size = inv_corpse_size,
player_index = player_index
}
corpse.active = false
local inv_corpse = corpse.get_inventory(defines.inventory.character_corpse)
for item_name, count in pairs(inv_main_contents or {}) do
inv_corpse.insert({name = item_name, count = count})
end
for item_name, count in pairs(inv_trash_contents or {}) do
inv_corpse.insert({name = item_name, count = count})
end
if inv_main_contents then
inv_main.clear()
end
if inv_trash_contents then
inv_trash.clear()
end
local text = player.name .. "'s inventory (offline)"
local tag = player.force.add_chart_tag(player.surface, {
icon = {type = 'item', name = 'modular-armor'},
position = position,
text = text
})
local message
if banned then
message = {
'dump_offline_inventories.banned_inventory_location',
player.name,
string.format('%.1f', position.x),
string.format('%.1f', position.y),
player.surface.name
}
else
message = {
'dump_offline_inventories.inventory_location',
player.name,
timeout_minutes,
string.format('%.1f', position.x),
string.format('%.1f', position.y),
player.surface.name
}
end
game.print(message)
if tag then
CorpseUtil.add_tag(tag, player_index, game.tick, false)
end
end
local spawn_player_corpse_token = Token.register(function(data)
local player = data.player
if not player or not player.valid then
return
end
local queue_data = offline_player_queue[player.index]
if queue_data ~= data.tick then
return
end
spawn_player_corpse(player, false, data.timeout_minutes)
end)
local function start_timer(event, timeout_minutes)
local player_index = event.player_index
local player = game.get_player(player_index)
if player and player.valid and player.character then -- if player leaves before respawning they wont have a character and we don't need to add them to the list.
local tick = game.tick
local timeout = timeout_minutes * 60 * 60
offline_player_queue[player_index] = tick -- tick is used to check that the callback happens after X minutes as multiple callbacks may be active if the player logs off and on multiple times
set_timeout_in_ticks(timeout, spawn_player_corpse_token,
{player = player, tick = tick, timeout_minutes = timeout_minutes})
end
end
Event.add(defines.events.on_pre_player_left_game, function(event)
if not config.enabled then
return
end
start_timer(event, config.offline_timout_mins)
end)
Event.add(defines.events.on_player_banned, function(event)
local player_index = event.player_index
if not player_index then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
spawn_player_corpse(player, true, 0)
end)