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https://github.com/Refactorio/RedMew.git
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ad16370301
- Also allow force execute if command is rerun. - Fix error in banning players that are not in game.
163 lines
4.9 KiB
Lua
163 lines
4.9 KiB
Lua
-- This feature allows you to turn on anti-hoarding so that X minutes after a player leaves the game
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-- the resources in their inventory are returned to the teams. A corpse will spawn on the player's last
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-- position and remain until they log back in to claim it or someone else mines it.
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local Event = require 'utils.event'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Global = require 'utils.global'
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local CorpseUtil = require 'features.corpse_util'
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local Config = require 'config'
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local set_timeout_in_ticks = Task.set_timeout_in_ticks
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local config = Config.dump_offline_inventories
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local offline_player_queue = {}
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Global.register({offline_player_queue = offline_player_queue}, function(tbl)
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offline_player_queue = tbl.offline_player_queue
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config = Config.dump_offline_inventories
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end)
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local function spawn_player_corpse(player, banned, timeout_minutes)
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local player_index = player.index
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offline_player_queue[player_index] = nil
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if not banned and player.connected then
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return
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end
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local inv_main = player.get_inventory(defines.inventory.character_main)
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local inv_trash = player.get_inventory(defines.inventory.character_trash)
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local inv_main_contents
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if inv_main and inv_main.valid then
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inv_main_contents = inv_main.get_contents()
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end
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local inv_trash_contents
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if inv_trash and inv_trash.valid then
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inv_trash_contents = inv_trash.get_contents()
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end
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local inv_corpse_size = 0
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if inv_main_contents then
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inv_corpse_size = inv_corpse_size + (#inv_main - inv_main.count_empty_stacks())
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end
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if inv_trash_contents then
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inv_corpse_size = inv_corpse_size + (#inv_trash - inv_trash.count_empty_stacks())
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end
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if inv_corpse_size <= 0 then
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return
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end
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local position = player.position
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local corpse = player.surface.create_entity {
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name = "character-corpse",
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position = position,
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inventory_size = inv_corpse_size,
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player_index = player_index
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}
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corpse.active = false
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local inv_corpse = corpse.get_inventory(defines.inventory.character_corpse)
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for item_name, count in pairs(inv_main_contents or {}) do
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inv_corpse.insert({name = item_name, count = count})
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end
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for item_name, count in pairs(inv_trash_contents or {}) do
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inv_corpse.insert({name = item_name, count = count})
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end
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if inv_main_contents then
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inv_main.clear()
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end
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if inv_trash_contents then
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inv_trash.clear()
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end
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local text = player.name .. "'s inventory (offline)"
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local tag = player.force.add_chart_tag(player.surface, {
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icon = {type = 'item', name = 'modular-armor'},
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position = position,
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text = text
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})
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local message
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if banned then
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message = {
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'dump_offline_inventories.banned_inventory_location',
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player.name,
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string.format('%.1f', position.x),
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string.format('%.1f', position.y),
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player.surface.name
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}
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else
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message = {
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'dump_offline_inventories.inventory_location',
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player.name,
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timeout_minutes,
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string.format('%.1f', position.x),
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string.format('%.1f', position.y),
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player.surface.name
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}
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end
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game.print(message)
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if tag then
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CorpseUtil.add_tag(tag, player_index, game.tick, false)
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end
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end
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local spawn_player_corpse_token = Token.register(function(data)
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local player = data.player
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if not player or not player.valid then
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return
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end
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local queue_data = offline_player_queue[player.index]
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if queue_data ~= data.tick then
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return
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end
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spawn_player_corpse(player, false, data.timeout_minutes)
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end)
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local function start_timer(event, timeout_minutes)
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local player_index = event.player_index
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local player = game.get_player(player_index)
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if player and player.valid and player.character then -- if player leaves before respawning they wont have a character and we don't need to add them to the list.
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local tick = game.tick
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local timeout = timeout_minutes * 60 * 60
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offline_player_queue[player_index] = tick -- tick is used to check that the callback happens after X minutes as multiple callbacks may be active if the player logs off and on multiple times
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set_timeout_in_ticks(timeout, spawn_player_corpse_token,
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{player = player, tick = tick, timeout_minutes = timeout_minutes})
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end
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end
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Event.add(defines.events.on_pre_player_left_game, function(event)
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if not config.enabled then
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return
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end
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start_timer(event, config.offline_timout_mins)
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end)
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Event.add(defines.events.on_player_banned, function(event)
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local player_index = event.player_index
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if not player_index then
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return
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end
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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spawn_player_corpse(player, true, 0)
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end)
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