mirror of
https://github.com/Refactorio/RedMew.git
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70 lines
1.6 KiB
Lua
70 lines
1.6 KiB
Lua
return {
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autoplace_settings = {
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tile = {
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treat_missing_as_default = false,
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settings = {
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['grass-1'] = {frequency = 1, size = 1, richness = 1},
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['grass-2'] = {frequency = 1, size = 1, richness = 1},
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['grass-3'] = {frequency = 1, size = 1, richness = 1},
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['grass-4'] = {frequency = 1, size = 1, richness = 1}
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}
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}
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},
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autoplace_controls = {
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['enemy-base'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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trees = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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coal = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['copper-ore'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['crude-oil'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['iron-ore'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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stone = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['uranium-ore'] = {
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frequency = 1,
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richness = 1,
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size = 0
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}
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},
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cliff_settings = {
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cliff_elevation_0 = 1024,
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cliff_elevation_interval = 10,
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name = 'cliff'
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},
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height = 256,
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width = 256,
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peaceful_mode = false,
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seed = 1,
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starting_points = {
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{x = 0, y = 0}
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},
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terrain_segmentation = 1,
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water = 1
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}
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