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RedMew/map_gen/Diggy/StressMap.lua

160 lines
4.5 KiB
Lua

-- dependencies
local Event = require 'utils.event'
-- this
local StressMap = {}
local epsilon = 0.01
-- main block
global.stress_map_storage = {}
local defaultValue = 0
local _mt_y = { __index=function(tbl,key) tbl[key] = defaultValue return tbl[key] end}
local _mt_x = {__index=function(tbl,key) tbl[key] = setmetatable({},_mt_y) return rawget(tbl,key) end}
local function set_metatables()
for _,map in ipairs(global.stress_map_storage) do
for _,quad in pairs(map) do
setmetatable(quad,_mt_x)
for _,stbl in pairs(quad) do
setmetatable(stbl,_mt_y)
end
end
end
end
Event.on_init(set_metatables)
Event.on_load(set_metatables)
StressMap.events = {
--[[--
When stress at certain position changes
- position LuaPosition
- value Number
- old_value Number
- surface LuaSurface
]]
on_stress_changed = script.generate_event_name()
}
--[[--
Adds a fraction to a given location on the stress_map. Returns the new
fraction value of that position.
@param stress_map Table of {@see get_stress_map}
@param position Table with x and y
@param number fraction
@return number sum of old fraction + new fraction
]]
local function add_fraction(stress_map, position, fraction)
local x = position.x
local y = position.y
local quadrant = 1
if x < 0 then
quadrant = quadrant + 1
x = - x
end
if y < 0 then
quadrant = quadrant + 2
y = - y
end
--magic meta tables!
local value = stress_map[quadrant][x][y] + fraction
stress_map[quadrant][x][y] = value
local surface = game.surfaces[stress_map.surface_index]
script.raise_event(StressMap.events.on_stress_changed, {old_value = value - fraction, value = value, position = position, surface = surface})
return value
end
--[[--
Creates a new stress map if it doesn't exist yet and returns it.
@param surface LuaSurface
@return Table [1,2,3,4] containing the quadrants
]]
local function get_stress_map(surface)
if not global.stress_map_storage[surface.index] then
global.stress_map_storage[surface.index] = {}
local map = global.stress_map_storage[surface.index]
map[1] = setmetatable({},_mt_x)
map[2] = setmetatable({},_mt_x)
map[3] = setmetatable({},_mt_x)
map[4] = setmetatable({},_mt_x)
map["surface_index"] = surface.index
end
return global.stress_map_storage[surface.index]
end
--[[--
@param surface LuaSurface
@param position Position with x and y
@param number fraction to add to the given position on the surface increase or decreasing stress
@return boolean
]]
function StressMap.add(surface, position, fraction)
if ('table' ~= type(surface) or nil == surface.name) then
error('StressMap.add argument #1 expects a LuaSurface, ' .. type(surface) .. ' given.')
end
if ('table' ~= type(position) or nil == position.x or nil == position.y) then
error('StressMap.add argument #2 expects a position with x and y, ' .. type(position) .. ' given.')
end
local stress_map = get_stress_map(surface)
local new = add_fraction(stress_map, position, fraction)
if (new >= 1 - epsilon) then
return true
end
end
--[[--
Checks whether a tile's pressure is within a given threshold and calls the handler if not.
@param surface LuaSurface
@param position Position with x and y
@param number threshold
@param callback
]]
function StressMap.check_stress_in_threshold(surface, position, threshold, callback)
if ('table' ~= type(surface) or nil == surface.name) then
error('StressMap.check_stress_in_threshold argument #1 expects a LuaSurface, ' .. type(surface) .. ' given.')
end
if ('table' ~= type(position) or nil == position.x or nil == position.y) then
error('StressMap.check_stress_in_threshold argument #2 expects a position with x and y, ' .. type(position) .. ' given.')
end
if 'number' ~= type(threshold) then
error('StressMap.check_stress_in_threshold argument #3 expects a number, ' .. type(threshold) .. ' given.')
end
local stress_map = get_stress_map(surface)
local value = add_fraction(stress_map, position, 0)
if (value >= 1 - epsilon - threshold) then
callback(surface, position)
end
end
return StressMap