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54 lines
1.7 KiB
Lua
54 lines
1.7 KiB
Lua
function change_entry(name, position, action)
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game.write_file("privilege_changes.txt", "[" .. format_time(game.tick) .. "] " .. position .. ": " .. action .. " " .. name .. "\n", true)
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end
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function is_mod(player_name)
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return not (global.scenario.variables.mods[player_name] == nil)
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end
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function is_regular(player_name)
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return not (global.scenario.variables.regulars[player_name] == nil)
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end
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function add_regular(player_name)
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if is_regular(player_name) then game.player.print(player_name .. " was already a regular.")
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else
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game.print(game.player.name .. " promoted " .. player_name .. " to regular.")
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change_entry(player_name, "regulars", "add")
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end
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global.scenario.variables.regulars[player_name] = ""
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end
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function add_mod(player_name)
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if is_mod(player_name) then game.player.print(player_name .. " was already a moderator.")
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else
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game.print(game.player.name .. " promoted " .. player_name .. " to moderator.")
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change_entry(player_name, "regulars", "remove")
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end
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global.scenario.variables.mods[player_name] = ""
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end
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function remove_regular(player_name)
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if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. game.player.name .. ".") end
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global.scenario.variables.regulars[player_name] = nil
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change_entry(player_name, "mods ", "add")
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end
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function remove_mod(player_name)
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if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. game.player.name .. ".") end
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global.scenario.variables.mods[player_name] = nil
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change_entry(player_name, "mods ", "remove")
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end
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function print_regulars()
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for k,_ in pairs(global.scenario.variables.regulars) do
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game.player.print(k)
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end
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end
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function print_mods()
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for k,_ in pairs(global.scenario.variables.mods) do
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game.player.print(k)
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end
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end
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