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RedMew/user_groups.lua
2017-07-12 02:48:16 +02:00

54 lines
1.7 KiB
Lua

function change_entry(name, position, action)
game.write_file("privilege_changes.txt", "[" .. format_time(game.tick) .. "] " .. position .. ": " .. action .. " " .. name .. "\n", true)
end
function is_mod(player_name)
return not (global.scenario.variables.mods[player_name] == nil)
end
function is_regular(player_name)
return not (global.scenario.variables.regulars[player_name] == nil)
end
function add_regular(player_name)
if is_regular(player_name) then game.player.print(player_name .. " was already a regular.")
else
game.print(game.player.name .. " promoted " .. player_name .. " to regular.")
change_entry(player_name, "regulars", "add")
end
global.scenario.variables.regulars[player_name] = ""
end
function add_mod(player_name)
if is_mod(player_name) then game.player.print(player_name .. " was already a moderator.")
else
game.print(game.player.name .. " promoted " .. player_name .. " to moderator.")
change_entry(player_name, "regulars", "remove")
end
global.scenario.variables.mods[player_name] = ""
end
function remove_regular(player_name)
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. game.player.name .. ".") end
global.scenario.variables.regulars[player_name] = nil
change_entry(player_name, "mods ", "add")
end
function remove_mod(player_name)
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. game.player.name .. ".") end
global.scenario.variables.mods[player_name] = nil
change_entry(player_name, "mods ", "remove")
end
function print_regulars()
for k,_ in pairs(global.scenario.variables.regulars) do
game.player.print(k)
end
end
function print_mods()
for k,_ in pairs(global.scenario.variables.mods) do
game.player.print(k)
end
end