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RedMew/map_gen/Diggy/Feature/ScatteredResources.lua
2018-11-24 17:48:30 +01:00

263 lines
12 KiB
Lua

--[[-- info
Provides the ability to spawn random ores all over the place.
]]
-- dependencies
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local Template = require 'map_gen.Diggy.Template'
local Perlin = require 'map_gen.shared.perlin_noise'
local Simplex = require 'map_gen.shared.simplex_noise'
local random = math.random
local sqrt = math.sqrt
local ceil = math.ceil
local floor = math.floor
-- this
local ScatteredResources = {}
local function get_name_by_weight(collection, sum)
local pre_calculated = random()
local current = 0
local target = pre_calculated * sum
for name, weight in pairs(collection) do
current = current + weight
if (current >= target) then
return name
end
end
Debug.print('Current \'' .. current .. '\' should be higher or equal to random \'' .. target .. '\'')
end
--[[--
Registers all event handlers.
]]
function ScatteredResources.register(config)
-- source of noise for resource generation
-- index determines offset
-- '-1' is reserved for cluster mode
-- compound clusters use as many indexes as needed > 1
local base_seed
local function seeded_noise(surface, x, y, index, sources)
base_seed = base_seed or surface.map_gen_settings.seed + surface.index + 4000
local noise = 0
for _, settings in ipairs(sources) do
settings.type = settings.type or 'perlin'
settings.offset = settings.offset or 0
if settings.type == 'zero' then
noise = noise + 0
elseif settings.type == 'one' then
noise = noise + settings.weight * 1
elseif settings.type == 'perlin' then
noise = noise + settings.weight * Perlin.noise(x/settings.variance, y/settings.variance,
base_seed + 2000*index + settings.offset)
elseif settings.type == 'simplex' then
noise = noise + settings.weight * Simplex.d2(x/settings.variance, y/settings.variance,
base_seed + 2000*index + settings.offset)
else
Debug.print('noise type \'' .. settings.type .. '\' not recognized')
end
end
return noise
end
-- global config values
local resource_richness_weights = config.resource_richness_weights
local resource_richness_weights_sum = 0
for _, weight in pairs(resource_richness_weights) do
resource_richness_weights_sum = resource_richness_weights_sum + weight
end
local resource_richness_values = config.resource_richness_values
local resource_type_scalar = config.resource_type_scalar
-- scattered config values
local s_mode = config.scattered_mode
local s_dist_mod = config.scattered_distance_probability_modifier
local s_min_prob = config.scattered_min_probability
local s_max_prob = config.scattered_max_probability
local s_dist_richness = config.scattered_distance_richness_modifier
local s_cluster_prob = config.scattered_cluster_probability_multiplier
local s_cluster_mult = config.scattered_cluster_yield_multiplier
local s_resource_weights = config.scattered_resource_weights
local s_resource_weights_sum = 0
for _, weight in pairs(s_resource_weights) do
s_resource_weights_sum = s_resource_weights_sum + weight
end
local s_min_dist = config.scattered_minimum_resource_distance
-- cluster config values
local cluster_mode = config.cluster_mode
-- compound cluster spawning
local c_mode = config.cluster_mode
local c_clusters = config.ore_pattern
if 'table' ~= type(c_clusters) then
error('ore_pattern invalid')
end
local c_count = 0
for _, cluster in ipairs(c_clusters) do
c_count = c_count + 1
cluster.weights_sum = 0
-- ensure the cluster colors are valid otherwise it fails silently
-- and breaks things elsewhere
if cluster.color then
local c = cluster.color
if (not c.r) or (not c.g) or (not c.b) then
cluster.color = nil
elseif c.r < 0 or c.r > 1 or c.g < 0 or c.g > 1 or c.b < 0 or c.b > 1 then
cluster.color = nil
end
end
for _, weight in pairs(cluster.weights) do
cluster.weights_sum = cluster.weights_sum + weight
end
end
local function spawn_cluster_resource(surface, x, y, cluster_index, cluster)
local distance = sqrt(x * x + y * y)
local resource_name = get_name_by_weight(cluster.weights, cluster.weights_sum)
if resource_name == 'skip' then
return false
end
if cluster.distances[resource_name] then
if distance < cluster.distances[resource_name] then
return false
end
end
local range = resource_richness_values[get_name_by_weight(resource_richness_weights, resource_richness_weights_sum)]
local amount = random(range[1], range[2])
amount = amount * (1 + ((distance / cluster.distance_richness) * 0.01))
amount = amount * cluster.yield
if resource_type_scalar[resource_name] then
amount = amount * resource_type_scalar[resource_name]
end
Template.resources(surface, {{name = resource_name, position = {x = x, y = y}, amount = ceil(amount)}})
return true
end
-- event registration
Event.add(Template.events.on_void_removed, function (event)
local position = event.position
local x = position.x
local y = position.y
local surface = event.surface
local distance = config.distance(x, y)
if c_mode then
for index,cluster in ipairs(c_clusters) do
if distance >= cluster.min_distance and cluster.noise_settings.type ~= 'skip' then
if cluster.noise_settings.type == "connected_tendril" then
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if -1 * cluster.noise_settings.threshold < noise and noise < cluster.noise_settings.threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
return -- resource spawned
end
end
elseif cluster.noise_settings.type == "fragmented_tendril" then
local noise1 = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
local noise2 = seeded_noise(surface, x, y, index, cluster.noise_settings.discriminator)
if -1 * cluster.noise_settings.threshold < noise1 and noise1 < cluster.noise_settings.threshold
and -1 * cluster.noise_settings.discriminator_threshold < noise2
and noise2 < cluster.noise_settings.discriminator_threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
return -- resource spawned
end
end
else
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if noise >= cluster.noise_settings.threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
return -- resource spawned
end
end
end
end
end
end
if s_mode then
local probability = math.min(s_max_prob, s_min_prob + 0.01 * (distance / s_dist_mod))
if (cluster_mode) then
probability = probability * s_cluster_prob
end
if (probability > random()) then
-- spawn single resource point for scatter mode
local resource_name = get_name_by_weight(s_resource_weights, s_resource_weights_sum)
if resource_name == 'skip' or s_min_dist[resource_name] > distance then
return
end
local range = resource_richness_values[get_name_by_weight(resource_richness_weights, resource_richness_weights_sum)]
local amount = random(range[1], range[2])
amount = amount * (1 + ((distance / s_dist_richness) * 0.01))
if resource_type_scalar[resource_name] then
amount = amount * resource_type_scalar[resource_name]
end
if (cluster_mode) then
amount = amount * s_cluster_mult
end
Template.resources(surface, {{name = resource_name, position={x=x,y=y}, amount = ceil(amount)}})
end
end
end)
if (config.display_ore_clusters) then
local color = {}
Event.add(defines.events.on_chunk_generated, function (event)
local surface = event.surface
local area = event.area
for x = area.left_top.x, area.left_top.x + 31 do
for y = area.left_top.y, area.left_top.y + 31 do
for index,cluster in ipairs(c_clusters) do
if cluster.noise_settings.type == "connected_tendril" then
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if -1 * cluster.noise_settings.threshold < noise and noise < cluster.noise_settings.threshold then
color[index] = color[index] or cluster.color or {r=random(), g=random(), b=random()}
Debug.print_colored_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true, 0, color[index])
end
elseif cluster.noise_settings.type == "fragmented_tendril" then
local noise1 = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
local noise2 = seeded_noise(surface, x, y, index, cluster.noise_settings.discriminator)
if -1 * cluster.noise_settings.threshold < noise1 and noise1 < cluster.noise_settings.threshold
and -1 * cluster.noise_settings.discriminator_threshold < noise2
and noise2 < cluster.noise_settings.discriminator_threshold then
color[index] = color[index] or cluster.color or {r=random(), g=random(), b=random()}
Debug.print_colored_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true, 0, color[index])
end
elseif cluster.noise_settings.type ~= 'skip' then
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if noise >= cluster.noise_settings.threshold then
color[index] = color[index] or cluster.color or {r=random(), g=random(), b=random()}
Debug.print_colored_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true, 0, color[index])
end
end
end
end
end
end)
end
end
function ScatteredResources.get_extra_map_info(config)
return [[Scattered Resources, resources are everywhere!
Scans of the mine have shown greater amounts of resources to be deeper in the mine]]
end
return ScatteredResources