1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/presets/test.lua
2018-05-29 13:26:48 +01:00

63 lines
1.2 KiB
Lua

local b = require 'map_gen.shared.builders'
local tile_map = {
[1] = false,
[2] = true,
[3] = 'concrete',
[4] = 'deepwater-green',
[5] = 'deepwater',
[6] = 'dirt-1',
[7] = 'dirt-2',
[8] = 'dirt-3',
[9] = 'dirt-4',
[10] = 'dirt-5',
[11] = 'dirt-6',
[12] = 'dirt-7',
[13] = 'dry-dirt',
[14] = 'grass-1',
[15] = 'grass-2',
[16] = 'grass-3',
[17] = 'grass-4',
[18] = 'hazard-concrete-left',
[19] = 'hazard-concrete-right',
[20] = 'lab-dark-1',
[21] = 'lab-dark-2',
[22] = 'lab-white',
[23] = 'out-of-map',
[24] = 'red-desert-0',
[25] = 'red-desert-1',
[26] = 'red-desert-2',
[27] = 'red-desert-3',
[28] = 'sand-1',
[29] = 'sand-2',
[30] = 'sand-3',
[31] = 'stone-path',
[32] = 'water-green',
[33] = 'water'
}
local data = {}
for count = 1, 33 do
local r = count % 10
local row
if r == 1 then
row = {}
table.insert(data, row)
else
row = data[#data]
end
row[#row + 1] = tile_map[count]
end
local tiles = {}
tiles.width = 10
tiles.height = 4
tiles.data = data
local pic = b.picture(tiles)
return b.scale(pic, 4)