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RedMew/map_gen/shared/entity_placement_restriction.lua
SimonFlapse a9836b31f2 Moved containers to tier 1, new logic to prevent chest spilling
Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00

385 lines
14 KiB
Lua

--[[
This module restricts the placement of entities and ghosts based on an allowed and banned list,
as well as by the (optionally) provided function.
The table of allowed_entities are *always* allowed to be placed.
The table of banned_entities are *never* allowed to be placed, and are destroyed.
For anything not in either of those lists, you can use the set_keep_alive_callback function to set a keep_alive_callback function.
This means you can use any custom logic you want to determine whether an entity should be destroyed or not.
The callback function is supplied a valid LuaEntity as an argument.
A return of true indicates the entity should be kept alive, while false or nil indicate it should be destroyed.
This function must be a registered with the Token module and the keep_alive_callback function will take the Token-id as parameter
This is to prevent upvalue errors
Refunds for items that were placed can be toggled on or off via the enable and disable_refund functions
Lastly, this module raises 2 events: on_pre_restricted_entity_destroyed and on_restricted_entity_destroyed events.
They are fully defined below.
Examples (only the first example will include the require):
-- A map which allows no roboports:
local RestrictEntities = require 'map_gen.shared.entity_placement_restriction'
RestrictEntities.add_banned({'roboport'})
-- A map which allows only belts (for a foot race map, of course)
-- The function provided does nothing but return nil
-- every entity will be destroyed except those on the allowed list
RestrictEntities.add_allowed({'transport-belt'})
RestrictEntities.set_keep_alive_callback(Token.register(function() end))
-- Danger ores (a lot of important code omitted for the sake of a brief example)
RestrictEntities.add_allowed({belts, power_poles, mining_drills, 'pumpjack'})
RestrictEntities.set_keep_alive_callback(
Token.register(
function(entity)
if entity.surface.count_entities_filtered {area = entity.bounding_box, type = 'resource', limit = 1} == 0 then
return true
end
end
)
)
]]
local Event = require 'utils.event'
local Global = require 'utils.global'
local Token = require 'utils.token'
local table = require 'utils.table'
-- Localized functions
local raise_event = script.raise_event
local Public = {
events = {
--[[
on_pre_restricted_entity_destroyed
Called before an entity is destroyed by this script
Contains
name :: defines.events: Identifier of the event
tick :: uint: Tick the event was generated.
player_index :: uint
created_entity :: LuaEntity
ghost :: boolean indicating if the entity was a ghost
stack :: LuaItemStack
]]
on_pre_restricted_entity_destroyed = Event.generate_event_name('on_pre_restricted_entity_destroyed'),
--[[
on_restricted_entity_destroyed
Called when an entity is destroyed by this script
Contains
name :: defines.events: Identifier of the event
tick :: uint: Tick the event was generated.
player_index :: uint
player :: LuaPlayer The player who was refunded (optional)
ghost :: boolean indicating if the entity was a ghost
item_returned :: boolean indicating if a refund of the item was attempted
]]
on_restricted_entity_destroyed = Event.generate_event_name('on_restricted_entity_destroyed')
}
}
-- Global-registered locals
local allowed_entities = {}
local banned_entities = {}
local primitives = {
event = nil, -- if the event is registered or not
refund = true, -- if we issue a refund or not
prevent_tile_bp = false, -- prevents players from placing blueprints with tiles
spill = false, -- spills items from entities with inventories to prevent destroying items when upgrading
keep_alive_callback = nil, -- the token registered function to process entities through
anti_grief_callback = nil -- the token registered function to process anti griefing through
}
Global.register(
{
allowed_entities = allowed_entities,
banned_entities = banned_entities,
primitives = primitives
},
function(tbl)
allowed_entities = tbl.allowed_entities
banned_entities = tbl.banned_entities
primitives = tbl.primitives
end
)
-- Local functions
--- Spill items stacks
-- @param entity <LuaEntity> the entity from which the items should be spilled
-- @param item <ItemStackSpecification> the item stack that should be spilled
local function spill_item_stack(entity, item)
entity.surface.spill_item_stack(entity.position, item, true, entity.force, false)
end
local Task = require 'utils.task'
--- Cleans the players cursor to prevent from spam replacing entities with inventory
-- Somehow required to have a 1 tick delay before cleaning the players cursor
local delay_clean_cursor = Token.register(function(param)
param.player.clean_cursor()
end)
--- Checks if entity has an inventory with items inside, and spills them on the ground
local function entities_with_inventory(entity, player)
if primitives.spill and entity.has_items_inside() then
Task.set_timeout_in_ticks(1, delay_clean_cursor, {player = player})
local type = entity.type
if type == 'container' then
for item, count in pairs(entity.get_inventory(defines.inventory.chest).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
elseif type == 'logistic-container' then
entity.surface.create_entity{name = 'steel-chest', position = entity.position, direction = entity.direction, force = entity.force, fast_replace = true, spill = false}
if player and player.valid and primitives.refund then -- refunding materials required to make a logistic container minus the "free" steel-chest generated above
player.insert({name='electronic-circuit', count = 3})
player.insert({name='advanced-circuit', count = 1})
end
return true
elseif type == 'furnace' then
for item, count in pairs(entity.get_inventory(defines.inventory.fuel).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
for item, count in pairs(entity.get_inventory(defines.inventory.furnace_result).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
for item, count in pairs(entity.get_inventory(defines.inventory.furnace_source).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
elseif type == 'assembling-machine' then
for item, count in pairs(entity.get_inventory(defines.inventory.assembling_machine_input).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
for item, count in pairs(entity.get_inventory(defines.inventory.assembling_machine_modules).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
for item, count in pairs(entity.get_inventory(defines.inventory.assembling_machine_output).get_contents()) do
spill_item_stack(entity, {name = item, count = count})
end
end
Token.get(primitives.anti_grief_callback)(entity, player)
end
return false
end
--- Token for the on_built event callback, checks if an entity should be destroyed.
local on_built_token =
Token.register(
function(event)
local entity = event.created_entity
if not entity or not entity.valid then
return
end
local name = entity.name
if name == 'tile-ghost' then
if entity.ghost_name ~= 'landfill' and primitives.prevent_tile_bp and entity.valid then
entity.destroy()
end
return
end
local ghost = false
if name == 'entity-ghost' then
name = entity.ghost_name
ghost = true
end
if allowed_entities[name] then
return
end
-- Takes the keep_alive_callback function and runs it with the entity as an argument
-- If true is returned, we exit. If false, we destroy the entity.
local keep_alive_callback = primitives.keep_alive_callback
-- return in these cases:
-- not banned and no callback function
-- not banned and callback function and saved by callback
-- destroy in these cases:
-- all banned ents
-- not banned and callback function and not saved by callback
if not banned_entities[name] and (not keep_alive_callback or Token.get(keep_alive_callback)(entity)) then
return
end
local index = event.player_index
local stack = event.stack
raise_event(
Public.events.on_pre_restricted_entity_destroyed,
{
player_index = index,
created_entity = entity,
ghost = ghost,
stack = stack
}
)
local player = game.get_player(index)
-- Need to revalidate the entity since we sent it to the raised event
if entity.valid then
-- Checking if the entity has an inventory and spills the content on the ground to prevent destroying those too
if entities_with_inventory(entity, player) then
ghost = true -- Cheating to prevent refunds
else
entity.destroy()
end
end
-- Check if we issue a refund: make sure refund is enabled, make sure we're not refunding a ghost,
-- and revalidate the stack since we sent it to the raised event
local item_returned
if player and player.valid and primitives.refund and not ghost and stack.valid then
player.insert(stack)
item_returned = true
else
item_returned = false
end
raise_event(
Public.events.on_restricted_entity_destroyed,
{
player_index = index,
player = player,
ghost = ghost,
item_returned = item_returned
}
)
end
)
--- Registers and unregisters the event hook
local function check_event_status()
-- First we check if the event hook is in place or not
if primitives.event then
-- If there are no items in either list and no function is present, unhook the event
if not next(allowed_entities) and not next(banned_entities) and not primitives.keep_alive_callback then
Event.remove_removable(defines.events.on_built_entity, on_built_token)
primitives.event = nil
end
else
-- If either of the lists have an entry or there is a function present, hook the event
if next(allowed_entities) or next(banned_entities) or primitives.keep_alive_callback then
Event.add_removable(defines.events.on_built_entity, on_built_token)
primitives.event = true
end
end
end
-- Public functions
--- Sets the keep_alive_callback function. This function is used to provide
-- logic on what entities should and should not be destroyed.
-- @param keep_alive_callback <function>
function Public.set_keep_alive_callback(keep_alive_callback)
if type(keep_alive_callback) ~= 'number' then
error('Sending a non-token function')
end
primitives.keep_alive_callback = keep_alive_callback
check_event_status()
end
--- Removes the keep_alive_callback function
function Public.remove_keep_alive_callback()
primitives.keep_alive_callback = nil
check_event_status()
end
--- Sets the anti_grief_callback function. This function is used to provide
-- logic on what entities should and should not be destroyed.
-- @param anti_grief_callback <function>
function Public.set_anti_grief_callback(anti_grief_callback)
if type(anti_grief_callback) ~= 'number' then
error('Sending a non-token function')
end
primitives.anti_grief_callback = anti_grief_callback
end
--- Removes the anti_grief_callback function
function Public.remove_anti_grief_callback()
primitives.anti_grief_callback = nil
end
--- Adds to the list of allowed entities
-- @param ents <table> array of string entity names
function Public.add_allowed(ents)
for _, v in pairs(ents) do
allowed_entities[v] = true
end
check_event_status()
end
--- Removes from the list of allowed entities
-- @param ents <table> array of string entity names
function Public.remove_allowed(ents)
for _, v in pairs(ents) do
allowed_entities[v] = nil
end
check_event_status()
end
--- Resets the list of allowed entities
function Public.reset_allowed()
table.clear_table(allowed_entities)
check_event_status()
end
--- Adds to the list of banned entities
-- @param ents <table> array of string entity names
function Public.add_banned(ents)
for _, v in pairs(ents) do
banned_entities[v] = true
end
check_event_status()
end
--- Removes from the list of banned entities
-- @param ents <table> array of string entity names
function Public.remove_banned(ents)
for _, v in pairs(ents) do
banned_entities[v] = nil
end
check_event_status()
end
--- Resets the list of banned entities
function Public.reset_banned()
table.clear_table(banned_entities)
check_event_status()
end
--- Enables the returning of items that are destroyed by this module
function Public.enable_refund()
primitives.refund = true
end
--- Disables the returning of items that are destroyed by this module
function Public.set_refund()
primitives.refund = false
end
--- Enables the ability to blueprint tiles (Landfill always enabled)
function Public.enable_tile_bp()
primitives.prevent_tile_bp = false
end
--- Disables the ability to blueprint tiles (Landfill always enabled)
function Public.set_tile_bp()
primitives.prevent_tile_bp = true
end
--- Enables the spill function
function Public.enable_spill()
primitives.spill = true
end
--- Disables the spill function
function Public.set_spill()
primitives.spill = false
end
return Public