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https://github.com/Refactorio/RedMew.git
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23 lines
859 B
Lua
23 lines
859 B
Lua
--[[
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This map removes and adds it's own water, in terrain settings use water frequency = very low and water size = only in starting area.
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]]
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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local pic = require "map_gen.data.presets.misc_stuff"
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pic = decompress(pic)
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local shape = picture_builder(pic)
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local map = single_pattern_builder(shape, pic.width, pic.height)
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map = change_map_gen_collision_tile(map, "water-tile", "grass-1")
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map = change_tile(map, false, "water")
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map = scale(map, 5, 5)
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return map |