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https://github.com/Refactorio/RedMew.git
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417 lines
13 KiB
Lua
417 lines
13 KiB
Lua
-- Give players the option to set their preferred role as a tag
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-- Version 0.1.6
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-- https://github.com/Befzz/factorio_random/tree/master/scenarios/befzz_test
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local Event = require "utils.event"
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-- SETTINGS
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local option_band_change_interval = 60 * 3 -- in ticks
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if not global.band_last_change then global.band_last_change = {} end
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local band_roles = require "resources.band_roles"
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local to_print, roles = band_roles.to_print, band_roles.roles
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do
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local i = 1
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for _, roledata in pairs(roles) do
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roledata.index = i
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i = i + 1
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end
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end
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local custom_roles = {}
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local expand_band_gui
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-- store current role
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local local_role
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local function create_band_gui(event)
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local player = game.players[event.player_index]
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global.band_last_change[event.player_index] = game.tick
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if player.gui.top.band_toggle_btn == nil then
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local button = player.gui.top.add { name = "band_toggle_btn", type = "sprite-button", caption = "Tag" }
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button.style.font = "default-bold"
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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-- expand_band_gui(player)
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end
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end
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-- Make a list of random names with roles
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local function test_fake_players( t )
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local limit = math.random(20,120)
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local roles_ind = {}
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for role in pairs(roles) do
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table.insert( roles_ind, role)
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end
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for i = 1,limit do
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local rolei = math.random(1, #roles_ind)
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local role = roles_ind[rolei]
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table.insert(t[role],
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{
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"Fake#" .. (tostring(math.random())):sub(3,-math.random(1,10)),
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{
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r=math.random(),
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g=math.random(),
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b=math.random()
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}
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}
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)
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end
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end
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local function get_random_from_table(tbl)
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return tbl[math.random(1,#tbl)]
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end
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local function subgui_update_role_counter(gui_parent, count_diff)
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local count_label
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if gui_parent["role_counter"] then
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count_label = gui_parent["role_counter"]
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else
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count_label = gui_parent.add {type = "label", caption = 0, name = "role_counter", single_line = false}
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count_label.style.font = "default-small-bold"
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count_label.style.maximal_height = 10
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count_label.style.top_padding = 0
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count_label.style.left_padding = 0
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count_label.style.right_padding = 0
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count_label.style.bottom_padding = 0
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count_label.style.font_color = {r=.55,g=.55,b=.55}
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end
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local new_count = tonumber(count_label.caption) + count_diff
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count_label.caption = new_count
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if new_count == 0 then
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count_label.style.visible = false
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else
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count_label.style.visible = true
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end
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end
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local function subgui_add_player_label(gui_parent, pname, pcolor)
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local color_k = 0.6
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local name_label = gui_parent.add {type = "label", name = "list_players_"..pname, caption = pname, want_ellipsis = true, single_line = false}
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name_label.style.font = "default"
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name_label.style.top_padding = 0
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name_label.style.right_padding = 4
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name_label.style.left_padding = 2
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name_label.style.bottom_padding = 0
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name_label.style.maximal_height = 11
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name_label.style.minimal_height = 11
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name_label.style.maximal_width = 120
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name_label.style.minimal_width = 120
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name_label.style.font_color = {
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r = .4 + pcolor.r * color_k,
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g = .4 + pcolor.g * color_k,
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b = .4 + pcolor.b * color_k,
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}
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end
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-- dev_icons(ctrl + click): show icon-choose buttons
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-- dev_addfakes(alt + click): add random number of player names w/ color
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expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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local frame = player.gui.left["band_panel"]
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if (frame) then
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frame.destroy()
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if player.gui.center["textfield_item_icon_frame"] then
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player.gui.center["textfield_item_icon_frame"].destroy()
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end
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if player.tag ~= "" then
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player.gui.top.band_toggle_btn.tooltip = "Tag: "..player.tag.."\n Right Click to show offline players with tags."
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if player.admin then
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player.gui.top.band_toggle_btn.tooltip = player.gui.top.band_toggle_btn.tooltip.."\n CTRL + Click to explore icons.\n ALT + Click to add fake names"
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end
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end
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return
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end
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local player_role = player.tag:sub(2,-2)
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-- Will be filled: { roleN = {{name,color},...} , ...}
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local players_by_role = {}
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for role in pairs(roles) do
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players_by_role[role] = {}
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end
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for _,role in pairs(custom_roles) do
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roles[role] = nil
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end
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for _,cplayer in pairs(game.players) do
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local role = cplayer.tag:sub(2,-2)
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if role ~= "" and roles[role] == nil then
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players_by_role[role] = {}
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table.insert(custom_roles, role)
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roles[role] = {"item/iron-stick",tooltip = {"I'm sure he does something"},verbs = {"enlarged"}}
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end
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end
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if right_click then
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for _, oplayer in pairs(game.players) do
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local prole = oplayer.tag:sub(2,-2)
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if prole ~= "" then
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if oplayer.connected then
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table.insert( players_by_role[prole], {oplayer.name, oplayer.color})
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else
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table.insert( players_by_role[prole], {oplayer.name, {r=0,g=0,b=0}})
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end
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end
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end
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else
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for _, oplayer in pairs(game.connected_players) do
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local prole = oplayer.tag:sub(2,-2)
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if prole ~= "" then
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table.insert( players_by_role[prole], {oplayer.name, oplayer.color})
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end
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end
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end
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if dev_addfakes then
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test_fake_players(players_by_role)
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end
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player.gui.top.band_toggle_btn.tooltip = ""
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local button--reusable variable :D
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local frame = player.gui.left.add { type = "frame", direction = "vertical", name = "band_panel", caption = "Choose your role:"}
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frame.style.font_color = { r=0.98, g=0.66, b=0.22}
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if dev_icons then
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local choose
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local chooselist = frame.add { type = "flow", direction = "horizontal" }
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-- ["signal"] = {type = "virtual", name = "signal-A"}
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for itype, ivalue in pairs({["item"] = "green-wire", ["entity"] = "medium-spitter", ["tile"] = "concrete"}) do
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choose = chooselist.add { type = "choose-elem-button", elem_type = itype, [itype] = ivalue, name = "help_item_icon_choose_"..itype }
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choose.style.minimal_height = 36
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choose.style.minimal_width = 36
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choose.style.top_padding = 2
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choose.style.left_padding = 2
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choose.style.right_padding = 2
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choose.style.bottom_padding = 2
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end
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end
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local scroll = frame.add{type = "scroll-pane", name = "scroll", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto"}
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scroll.style.maximal_height = 600
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scroll.style.minimal_width = 250
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scroll.style.bottom_padding = 10
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local table_roles = scroll.add{type = "table", name = "table_roles", column_count = 2}
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table_roles.style.horizontal_spacing = 15
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table_roles.style.vertical_spacing = 4
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local name_label
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local pname
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local pcolor
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local show_role_tooltip = math.random() > .5
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for role, role_icons in pairs(roles) do
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local role_line = table_roles.add { type = "flow", direction = "horizontal" }
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button = role_line.add { type = "sprite-button", sprite = get_random_from_table(role_icons), name = "band_role_"..role}
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button.style.top_padding = 4
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 4
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button.style.width = 40
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button.style.height = 40
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if show_role_tooltip and role_icons.tooltip then
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button.tooltip = get_random_from_table( role_icons.tooltip )
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end
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local role_cap_line = role_line.add { type = "flow", name = "role_cap_line", direction = "horizontal" }
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-- role_cap_line.style.max_on_row = 1
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local role_label = role_cap_line.add { type = "label", caption = role, single_line = true}
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-- role_label.style.minimal_width = 0
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role_label.style.minimal_height = 0
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role_label.style.maximal_height = 12
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role_label.style.top_padding = 0
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role_label.style.left_padding = 0
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role_label.style.right_padding = 0
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role_label.style.bottom_padding = 0
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role_label.style.font = "default-bold"
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if role == player_role then
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role_label.style.font_color = {r=.7,g=1,b=.7}
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end
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subgui_update_role_counter(role_cap_line, #players_by_role[role])
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local list_players = table_roles.add { type = "flow", direction = "horizontal" }
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-- list_players.style.max_on_row = 3
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list_players.style.top_padding = 0
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list_players.style.bottom_padding = 7
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if players_by_role[role] then
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for _,pdata in pairs(players_by_role[role]) do
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pname = pdata[1]
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pcolor = pdata[2]
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subgui_add_player_label(list_players, pname, pcolor)
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end
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end
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end
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local close_btn_flow = frame.add { type = "flow", direction = "horizontal" }
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button = close_btn_flow.add { type = "button", caption = "Close", name = "band_close" }
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button.style.font = "default-bold"
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button.style.minimal_width = 80
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button.style.maximal_height = 26
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button.style.top_padding = 0
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button.style.left_padding = 2
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button.style.right_padding = 2
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button.style.bottom_padding = 0
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button = close_btn_flow.add { type = "button", caption = "Clear tag", name = "band_clear" }
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button.style.font = "default-bold"
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button.style.font_color = {r=1, g=.7, b=.7}
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button.style.minimal_width = 80
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button.style.maximal_height = 28
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button.style.top_padding = 0
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button.style.left_padding = 2
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button.style.right_padding = 2
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button.style.bottom_padding = 0
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end
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local function print_role_change(name, role)
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local str = nil
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if role then
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if roles[role].verbs and math.random() > 0.7 then
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str = (get_random_from_table(to_print))
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else
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str = ("[%band] squad has `" .. get_random_from_table(roles[role].verbs) .. "` with %name.")
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end
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str = str:gsub('%%band', role)
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--[[elseif local_role then
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str = "%name is not in a squad anymore"
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if math.random() > .9 then
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str = str .. " (["..local_role.."] squad will miss you)."
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end]]--
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end
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if str then
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str = str:gsub('%%name', name)
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game.print(str)
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end
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end
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-- messy (bcs WIP)
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local function update_player_role(player, role)
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global.update_player_name = player
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global.update_player_role_name = role
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if global.update_player_role_name then
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global.update_player_name.tag = "[" .. global.update_player_role_name .. "]"
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else
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global.update_player_name.tag = ""
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end
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print_role_change(global.update_player_name.name, global.update_player_role_name)
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expand_band_gui(player)
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expand_band_gui(player)
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local_role = role
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end
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local function on_gui_click(event)
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if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if (name == "band_toggle_btn") then
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--player, dev_icons, dev_addfakes
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expand_band_gui(player,
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player.admin and event.control,
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player.admin and event.alt,
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event.button == defines.mouse_button_type.right)
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end
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if (name == "band_close") then
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expand_band_gui(player)
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return
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end
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if (name == "band_clear") then
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update_player_role(player, nil)
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player.gui.top.band_toggle_btn.caption = "Tag"
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player.gui.top.band_toggle_btn.tooltip = ""
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player.gui.top.band_toggle_btn.sprite = ""
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return
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end
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--role button clicked
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if name:find("band_role_") == 1 then
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if not player.admin and event.tick - global.band_last_change[event.player_index] < option_band_change_interval then
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player.print("Too fast! Please wait... " .. math.floor(1+(global.band_last_change[event.player_index] + option_band_change_interval - event.tick)/60).." s.")
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return
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end
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local _,role_ind_start = name:find("band_role_")
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local name_role = name:sub(role_ind_start + 1)
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if player.tag:find(name_role) then
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-- current tag = new tag
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return
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end
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for role, role_icons in pairs(roles) do
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if (name_role == role) then
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global.band_last_change[event.player_index] = event.tick
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player.gui.top.band_toggle_btn.caption = ""
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player.gui.top.band_toggle_btn.sprite = event.element.sprite --get_random_from_table(role_icons)
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update_player_role(player, role)
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-- expand_band_gui(player)
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end
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end
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end
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end
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--handle choose-item button
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local function on_gui_elem_changed(event)
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if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if name:find("help_item_icon_choose") then
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if player.gui.center["textfield_item_icon_frame"] then
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player.gui.center["textfield_item_icon_frame"].destroy()
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end
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if event.element.elem_type and event.element.elem_value then
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local frame = player.gui.center.add{ type = "frame", name = "textfield_item_icon_frame", caption = "SpritePath"}
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frame.style.minimal_width = 310
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local textfield
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-- if type(event.element.elem_value ) == 'table' then
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-- textfield = frame.add { name = "textfield_item_icon", type = "textfield", text = "virtual-signal/" .. event.element.elem_value.name }
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-- else
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textfield = frame.add { name = "textfield_item_icon", type = "textfield", text = event.element.elem_type .. "/" .. event.element.elem_value }
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-- end
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--buggy
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textfield.style.minimal_width = 300
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end
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end
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end
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Event.add(defines.events.on_gui_elem_changed, on_gui_elem_changed)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, create_band_gui)
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