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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
RedMew/map_gen/maps/diggy/feature/cutscene.lua
SimonFlapse 202e4c37b5 Fixed background parameters
Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00

238 lines
9.4 KiB
Lua

local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local Cutscene = require 'features.cutscene.cutscene_controller'
local Rendering = require 'features.cutscene.renderings'
local RS = require 'map_gen.shared.redmew_surface'
local Color = require 'resources.color_presets'
local PC = require 'features.player_create'
local Command = require 'utils.command'
local DiggyCutscene = {}
local play_sound_delayed =
Token.register(
function(params)
params.player.play_sound {path = params.path}
end
)
local function play_sound(player, path, times, delay, initial_delay)
if not game.is_valid_sound_path(path) then
return
end
times = times or 1
if times == 1 and not delay and initial_delay then
delay = initial_delay
end
if times > 1 or delay then
delay = delay or 20
initial_delay = initial_delay or 0
for i = 1, times, 1 do
Task.set_timeout_in_ticks(initial_delay + delay * i, play_sound_delayed, {player = player, path = path})
end
else
player.play_sound {path = path}
end
end
local function cutscene_function(player_index, waypoint_index, params)
local cases = {}
local player = game.players[player_index]
local ttw = params.time_to_wait
local zoom = params.zoom
--game.print('index: ' .. waypoint_index .. ' | position:' .. serpent.block(params.position) .. ' | trans_time: ' .. params.transition_time .. ' | ttw: ' .. ttw .. ' | zoom: ' .. zoom)
if waypoint_index ~= -1 then
play_sound(player, 'utility/list_box_click', 1)
--play_sound(player, 'utility/inventory_move', 1, 10)
end
cases[-1] = function()
play_sound(player, 'utility/game_won')
play_sound(player, 'ambient/first-light', 1, 400)
Cutscene.register_rendering_id(player_index, Rendering.blackout(player, zoom, ttw + 1))
Cutscene.register_rendering_id(player_index, Rendering.draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = -16}, 'Diggy', 10, player, {time_to_live = ttw, color = Color.yellow}, false))
Cutscene.register_rendering_id(
player_index,
Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = -5}, {'Welcome to Diggy', '---------------------', 'This is a custom scenario developed by Redmew', 'Join us at www.redmew.com/discord'}, 5, player, {time_to_live = ttw}, false)
)
Cutscene.register_rendering_id(player_index, Rendering.draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 10}, 'The following introduction will help you get started!', 3, player, {time_to_live = ttw}, false))
Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 13}, {'Use the /skip command if you wish to skip this introduction', 'You can always replay this introduction by using the /replay command'}, 1.5, player, {time_to_live = ttw}, false))
end
cases[0] = function()
Cutscene.register_rendering_id(player_index, Rendering.draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, 'This is the starting area', 2.5, player, {time_to_live = ttw}, true))
local entity = RS.get_surface().find_entities_filtered {position = {0,0}, radius = 20, name = 'stone-wall', limit = 1}
if entity[1] then
--game.print('Found wall')
local position = entity[1].position
local waypoint = {
-- case 1
position = position,
transition_time = 120,
time_to_wait = 300,
zoom = 5
}
Cutscene.inject_waypoint(player_index, waypoint, 3, true)
end
end
cases[1] = function()
play_sound(player, 'utility/build_small', 1, 25)
Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'Expanding the mine is dangerous!', '', 'Walls are used to keep the cave roof from crushing us'}, 2.5, player, {time_to_live = ttw}, true))
end
cases[2] = function()
Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'The market provides extra supplies in exchange of coins', '', 'You unlock new items when you level up'}, 2.5, player, {time_to_live = ttw}, true))
end
cases[3] = function()
Cutscene.register_rendering_id(
player_index,
Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {"Cave ins happens frequently when you don't add supports", '', 'Different types of brick and concrete can reinforce our support pillars!'}, 2.5, player, {time_to_live = ttw}, true)
)
local radius = 25
local entity
repeat
entity = RS.get_surface().find_entities_filtered {position = {0,0}, radius = radius, name = 'rock-big', limit = 1}
radius = radius + 25
until entity[1] or radius >= 200
local position = {0, 3.5}
local way_zoom = 0.4
if entity[1] then
position = entity[1].position
way_zoom = 5
end
local waypoint = {
-- case 4
position = position,
transition_time = 120,
time_to_wait = 300,
zoom = way_zoom
}
Cutscene.inject_waypoint(player_index, waypoint, 6)
end
cases[4] = function()
play_sound(player, 'utility/axe_mining_ore', 3, 35)
Cutscene.register_rendering_id(
player_index,
Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'This world contains brittle rocks', '', 'Our tools are too powerful to preserve any resources from destroying them'}, 2.5, player, {time_to_live = ttw}, true)
)
end
cases[5] = function()
local exp = 2500
local text = {'', '[img=item/automation-science-pack] ', {'diggy.float_xp_gained_research', exp}}
player.create_local_flying_text{position = params.position, text = text, color = Color.light_sky_blue, time_to_live = ttw / 3}
Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'Most actions gives experience!', '', 'The floating text indicates the quantity and cause of the experience'}, 2.5, player, {time_to_live = ttw}, true)
end
cases[6] = function()
play_sound(player, 'utility/axe_fighting', 5, 25, 10)
play_sound(player, 'worm-sends-biters', 1, 70)
Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'The native population is lurking in the dark', '', 'Be wary when digging, always bring along some defences'}, 2.5, player, {time_to_live = ttw}, true))
end
cases[7] = function()
Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'This concludes the introduction', '', 'Have fun and keep digging!'}, 2.5, player, {time_to_live = ttw}, true))
--play_sound(player, 'utility/tutorial_notice', 1)
end
local case = cases[waypoint_index]
if case then
case()
end
end
local waypoints = {
{
-- case -1
position = {x = 0, y = 0},
transition_time = 60,
time_to_wait = 400,
zoom = 0.5
},
{
-- case 0
position = {x = 0, y = 0},
transition_time = 120,
time_to_wait = 300,
zoom = 1
},
{
-- case 1
position = {x = 0, y = 0},
transition_time = 120,
time_to_wait = 300,
zoom = 1.5
},
{
-- case 2
position = {x = 0.5, y = 3.5},
transition_time = 120,
time_to_wait = 300,
zoom = 5
},
{
-- case 3
position = {x = 0, y = 0},
transition_time = 120,
time_to_wait = 300,
zoom = 2
},
-- inserting case 4
{
-- case 5
position = {x = 0, y = -2},
transition_time = 120,
time_to_wait = 300,
zoom = 1.5
},
{
-- case 6
position = {x = 0, y = 0},
transition_time = 120,
time_to_wait = 300,
zoom = 0.3
},
{
-- case 7
position = {x = 0, y = 0},
transition_time = 120,
time_to_wait = 300,
zoom = 0.8
}
}
local function terminate_function(player_index)
PC.show_start_up(game.get_player(player_index))
end
Cutscene.register_cutscene_function('Diggy_Welcome', waypoints, Token.register(cutscene_function), Token.register(terminate_function))
local start_cutscene =
Token.register(
function(params)
Cutscene.register_running_cutscene(params.event.player_index, 'Diggy_Welcome', 120)
end
)
function DiggyCutscene.register()
global.config.player_create.cutscene = true
Event.add(
defines.events.on_player_created,
function(event)
Task.set_timeout_in_ticks(60, start_cutscene, {event = event})
end
)
end
local function replay_handler(_, player)
Token.get(start_cutscene)({event = {player_index = player.index}})
end
Command.add(
'replay',
{
description = 'Replays the introduction cutscene',
capture_excess_arguments = false,
allowed_by_server = false
},
replay_handler
)
return DiggyCutscene