mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-16 10:19:27 +02:00
202e4c37b5
Also added a new waypoint to Diggy with floating text
238 lines
9.4 KiB
Lua
238 lines
9.4 KiB
Lua
local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Cutscene = require 'features.cutscene.cutscene_controller'
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local Rendering = require 'features.cutscene.renderings'
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local RS = require 'map_gen.shared.redmew_surface'
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local Color = require 'resources.color_presets'
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local PC = require 'features.player_create'
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local Command = require 'utils.command'
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local DiggyCutscene = {}
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local play_sound_delayed =
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Token.register(
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function(params)
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params.player.play_sound {path = params.path}
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end
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)
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local function play_sound(player, path, times, delay, initial_delay)
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if not game.is_valid_sound_path(path) then
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return
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end
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times = times or 1
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if times == 1 and not delay and initial_delay then
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delay = initial_delay
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end
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if times > 1 or delay then
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delay = delay or 20
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initial_delay = initial_delay or 0
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for i = 1, times, 1 do
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Task.set_timeout_in_ticks(initial_delay + delay * i, play_sound_delayed, {player = player, path = path})
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end
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else
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player.play_sound {path = path}
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end
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end
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local function cutscene_function(player_index, waypoint_index, params)
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local cases = {}
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local player = game.players[player_index]
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local ttw = params.time_to_wait
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local zoom = params.zoom
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--game.print('index: ' .. waypoint_index .. ' | position:' .. serpent.block(params.position) .. ' | trans_time: ' .. params.transition_time .. ' | ttw: ' .. ttw .. ' | zoom: ' .. zoom)
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if waypoint_index ~= -1 then
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play_sound(player, 'utility/list_box_click', 1)
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--play_sound(player, 'utility/inventory_move', 1, 10)
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end
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cases[-1] = function()
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play_sound(player, 'utility/game_won')
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play_sound(player, 'ambient/first-light', 1, 400)
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Cutscene.register_rendering_id(player_index, Rendering.blackout(player, zoom, ttw + 1))
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Cutscene.register_rendering_id(player_index, Rendering.draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = -16}, 'Diggy', 10, player, {time_to_live = ttw, color = Color.yellow}, false))
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Cutscene.register_rendering_id(
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player_index,
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Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = -5}, {'Welcome to Diggy', '---------------------', 'This is a custom scenario developed by Redmew', 'Join us at www.redmew.com/discord'}, 5, player, {time_to_live = ttw}, false)
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)
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Cutscene.register_rendering_id(player_index, Rendering.draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 10}, 'The following introduction will help you get started!', 3, player, {time_to_live = ttw}, false))
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Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 13}, {'Use the /skip command if you wish to skip this introduction', 'You can always replay this introduction by using the /replay command'}, 1.5, player, {time_to_live = ttw}, false))
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end
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cases[0] = function()
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Cutscene.register_rendering_id(player_index, Rendering.draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, 'This is the starting area', 2.5, player, {time_to_live = ttw}, true))
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local entity = RS.get_surface().find_entities_filtered {position = {0,0}, radius = 20, name = 'stone-wall', limit = 1}
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if entity[1] then
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--game.print('Found wall')
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local position = entity[1].position
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local waypoint = {
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-- case 1
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position = position,
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transition_time = 120,
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time_to_wait = 300,
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zoom = 5
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}
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Cutscene.inject_waypoint(player_index, waypoint, 3, true)
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end
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end
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cases[1] = function()
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play_sound(player, 'utility/build_small', 1, 25)
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Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'Expanding the mine is dangerous!', '', 'Walls are used to keep the cave roof from crushing us'}, 2.5, player, {time_to_live = ttw}, true))
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end
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cases[2] = function()
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Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'The market provides extra supplies in exchange of coins', '', 'You unlock new items when you level up'}, 2.5, player, {time_to_live = ttw}, true))
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end
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cases[3] = function()
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Cutscene.register_rendering_id(
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player_index,
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Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {"Cave ins happens frequently when you don't add supports", '', 'Different types of brick and concrete can reinforce our support pillars!'}, 2.5, player, {time_to_live = ttw}, true)
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)
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local radius = 25
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local entity
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repeat
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entity = RS.get_surface().find_entities_filtered {position = {0,0}, radius = radius, name = 'rock-big', limit = 1}
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radius = radius + 25
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until entity[1] or radius >= 200
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local position = {0, 3.5}
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local way_zoom = 0.4
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if entity[1] then
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position = entity[1].position
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way_zoom = 5
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end
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local waypoint = {
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-- case 4
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position = position,
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transition_time = 120,
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time_to_wait = 300,
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zoom = way_zoom
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}
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Cutscene.inject_waypoint(player_index, waypoint, 6)
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end
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cases[4] = function()
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play_sound(player, 'utility/axe_mining_ore', 3, 35)
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Cutscene.register_rendering_id(
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player_index,
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Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'This world contains brittle rocks', '', 'Our tools are too powerful to preserve any resources from destroying them'}, 2.5, player, {time_to_live = ttw}, true)
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)
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end
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cases[5] = function()
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local exp = 2500
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local text = {'', '[img=item/automation-science-pack] ', {'diggy.float_xp_gained_research', exp}}
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player.create_local_flying_text{position = params.position, text = text, color = Color.light_sky_blue, time_to_live = ttw / 3}
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Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'Most actions gives experience!', '', 'The floating text indicates the quantity and cause of the experience'}, 2.5, player, {time_to_live = ttw}, true)
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end
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cases[6] = function()
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play_sound(player, 'utility/axe_fighting', 5, 25, 10)
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play_sound(player, 'worm-sends-biters', 1, 70)
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Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'The native population is lurking in the dark', '', 'Be wary when digging, always bring along some defences'}, 2.5, player, {time_to_live = ttw}, true))
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end
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cases[7] = function()
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Cutscene.register_rendering_id(player_index, Rendering.draw_multi_line_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'This concludes the introduction', '', 'Have fun and keep digging!'}, 2.5, player, {time_to_live = ttw}, true))
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--play_sound(player, 'utility/tutorial_notice', 1)
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end
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local case = cases[waypoint_index]
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if case then
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case()
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end
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end
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local waypoints = {
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{
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-- case -1
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position = {x = 0, y = 0},
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transition_time = 60,
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time_to_wait = 400,
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zoom = 0.5
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},
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{
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-- case 0
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 1
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},
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{
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-- case 1
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 1.5
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},
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{
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-- case 2
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position = {x = 0.5, y = 3.5},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 5
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},
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{
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-- case 3
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 2
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},
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-- inserting case 4
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{
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-- case 5
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position = {x = 0, y = -2},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 1.5
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},
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{
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-- case 6
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 0.3
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},
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{
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-- case 7
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 0.8
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}
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}
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local function terminate_function(player_index)
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PC.show_start_up(game.get_player(player_index))
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end
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Cutscene.register_cutscene_function('Diggy_Welcome', waypoints, Token.register(cutscene_function), Token.register(terminate_function))
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local start_cutscene =
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Token.register(
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function(params)
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Cutscene.register_running_cutscene(params.event.player_index, 'Diggy_Welcome', 120)
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end
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)
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function DiggyCutscene.register()
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global.config.player_create.cutscene = true
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Event.add(
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defines.events.on_player_created,
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function(event)
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Task.set_timeout_in_ticks(60, start_cutscene, {event = event})
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end
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)
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end
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local function replay_handler(_, player)
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Token.get(start_cutscene)({event = {player_index = player.index}})
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end
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Command.add(
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'replay',
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{
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description = 'Replays the introduction cutscene',
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capture_excess_arguments = false,
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allowed_by_server = false
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},
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replay_handler
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)
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return DiggyCutscene
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