mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
212 lines
5.5 KiB
Lua
212 lines
5.5 KiB
Lua
local Gui = require 'utils.gui'
|
|
local Command = require 'utils.command'
|
|
|
|
local rich_text_frame = Gui.uid_name()
|
|
local rich_text_choose_image = Gui.uid_name()
|
|
local rich_text_image_type = Gui.uid_name()
|
|
local close_rich_text = Gui.uid_name()
|
|
|
|
local choices = {
|
|
'item',
|
|
'tile',
|
|
'entity',
|
|
'signal',
|
|
'fluid',
|
|
'recipe',
|
|
'decorative',
|
|
'item-group',
|
|
'achievement',
|
|
'equipment',
|
|
'technology'
|
|
}
|
|
local function draw_rich_text(event)
|
|
local sprite_type = choices[1]
|
|
local frame_caption = 'Rich Text'
|
|
local player = event.player
|
|
local center = player.gui.center
|
|
|
|
local frame = center[rich_text_frame]
|
|
if frame then
|
|
Gui.remove_data_recursively(frame)
|
|
frame.destroy()
|
|
return
|
|
end
|
|
|
|
frame = center.add {type = 'frame', name = rich_text_frame, caption = frame_caption, direction = 'vertical'}
|
|
|
|
local main_table = frame.add {type = 'table', column_count = 1}
|
|
|
|
main_table.add {type = 'label', caption = 'Image'}
|
|
local icons_flow = main_table.add {type = 'flow', direction = 'horizontal'}
|
|
local selection_flow = icons_flow.add {type = 'flow'}
|
|
selection_flow.style.top_margin = 7
|
|
|
|
local focus
|
|
local count = 0
|
|
for _, value in ipairs(choices) do
|
|
count = count + 1
|
|
if count > 6 then
|
|
count = 0
|
|
icons_flow = main_table.add {type = 'flow', direction = 'horizontal'}
|
|
selection_flow = icons_flow.add {type = 'flow'}
|
|
selection_flow.style.top_margin = 7
|
|
end
|
|
local radio =
|
|
selection_flow.add({type = 'flow'}).add {
|
|
type = 'radiobutton',
|
|
name = rich_text_image_type,
|
|
caption = value,
|
|
state = value == sprite_type
|
|
}
|
|
|
|
if value == sprite_type then
|
|
focus = radio
|
|
end
|
|
|
|
Gui.set_data(radio, frame)
|
|
end
|
|
|
|
local choose =
|
|
icons_flow.add {
|
|
type = 'choose-elem-button',
|
|
name = rich_text_choose_image,
|
|
elem_type = sprite_type
|
|
}
|
|
|
|
Gui.set_data(choose, frame)
|
|
|
|
local string_flow = main_table.add {type = 'flow', direction = 'horizontal'}
|
|
string_flow.style.width = 352
|
|
string_flow.style.horizontally_stretchable = true
|
|
local string_box = string_flow.add {type = 'text-box', text = 'Pick an image'}
|
|
string_box.read_only = true
|
|
string_box.style.horizontally_stretchable = true
|
|
string_box.word_wrap = false
|
|
string_box.style.width = 352
|
|
|
|
Gui.set_data(string_box, frame)
|
|
|
|
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
|
|
|
|
local left_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
|
|
left_flow.style.horizontal_align = 'left'
|
|
left_flow.style.horizontally_stretchable = true
|
|
|
|
local close_button = Gui.make_close_button(left_flow, close_rich_text)
|
|
Gui.set_data(close_button, frame)
|
|
|
|
local data = {
|
|
focus = focus,
|
|
choose = choose,
|
|
icons_flow = icons_flow,
|
|
string_flow = string_flow,
|
|
string_box = string_box
|
|
}
|
|
Gui.set_data(frame, data)
|
|
|
|
player.opened = frame
|
|
end
|
|
|
|
Gui.on_click(
|
|
rich_text_image_type,
|
|
function(event)
|
|
local radio = event.element
|
|
local frame = Gui.get_data(radio)
|
|
local frame_data = Gui.get_data(frame)
|
|
|
|
frame_data.focus.state = false
|
|
radio.state = true
|
|
frame_data.focus = radio
|
|
|
|
local choose = frame_data.choose
|
|
Gui.remove_data_recursively(choose)
|
|
choose.destroy()
|
|
|
|
choose =
|
|
frame_data.icons_flow.add {
|
|
type = 'choose-elem-button',
|
|
name = rich_text_choose_image,
|
|
elem_type = radio.caption
|
|
}
|
|
Gui.set_data(choose, frame)
|
|
|
|
frame_data.choose = choose
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
close_rich_text,
|
|
function(event)
|
|
local frame = Gui.get_data(event.element)
|
|
|
|
Gui.remove_data_recursively(frame)
|
|
frame.destroy()
|
|
end
|
|
)
|
|
|
|
Gui.on_custom_close(
|
|
rich_text_frame,
|
|
function(event)
|
|
local element = event.element
|
|
Gui.remove_data_recursively(element)
|
|
element.destroy()
|
|
end
|
|
)
|
|
|
|
Gui.on_elem_changed(
|
|
rich_text_choose_image,
|
|
function(event)
|
|
local choose = event.element
|
|
local frame = Gui.get_data(choose)
|
|
local frame_data = Gui.get_data(frame)
|
|
|
|
local type = frame_data.focus.caption
|
|
local sprite = choose.elem_value
|
|
|
|
local path
|
|
local text
|
|
if not sprite or sprite == '' then
|
|
text = 'Pick an image'
|
|
elseif type == 'signal' then
|
|
local name = sprite.name
|
|
if string.sub(name, 1, 6) == 'signal' then
|
|
path = 'virtual-signal/' .. name
|
|
else
|
|
text = 'Pick a signal or another image type'
|
|
end
|
|
else
|
|
path = type .. '/' .. sprite
|
|
end
|
|
|
|
if not text then
|
|
text = '[img=' .. path .. '] | ' .. path
|
|
end
|
|
|
|
local string_box = frame_data.string_box
|
|
Gui.remove_data_recursively(string_box)
|
|
string_box.destroy()
|
|
|
|
string_box = frame_data.string_flow.add {type = 'text-box', text = text}
|
|
string_box.read_only = true
|
|
string_box.word_wrap = false
|
|
string_box.style.width = 352
|
|
|
|
frame_data.string_box = string_box
|
|
end
|
|
)
|
|
|
|
local function rich_text_command(_, player)
|
|
local event = {player = player}
|
|
draw_rich_text(event)
|
|
end
|
|
|
|
Command.add(
|
|
'rich-text',
|
|
{
|
|
description = 'Opens rich text gui',
|
|
capture_excess_arguments = false,
|
|
allowed_by_server = false
|
|
},
|
|
rich_text_command
|
|
)
|