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48 lines
1.7 KiB
Lua
48 lines
1.7 KiB
Lua
require 'map_gen.maps.crash_site.features.sandworms'
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local ScenarioInfo = require 'features.gui.info'
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local MGSP = require 'resources.map_gen_settings'
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local config = {
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scenario_name = 'crashsite-arrakis',
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map_gen_settings = {
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MGSP.sand_only,
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MGSP.water_none,
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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MGSP.enemy_none,
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MGSP.tree_none,
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MGSP.cliff_none,
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{
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property_expression_names = {
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['control-setting:moisture:bias'] = '-0.500000'
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},
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autoplace_controls = {
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trees = {
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frequency = 6,
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richness = 1,
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size = 0.1666666716337204
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}
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}
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}
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}
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}
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local Scenario = require 'map_gen.maps.crash_site.scenario'
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ScenarioInfo.set_map_name('Crashsite Arrakis')
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ScenarioInfo.set_map_description('Capture outposts and defend against the biters. Even drier than desert, sandworms roam the desert and will attack roboports on sight.')
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ScenarioInfo.add_map_extra_info(
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[[
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- Arrakis is even drier than crash site Desert.
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- Sandworms are attracted to the vibration caused by roboports and will spawn intermittently to neutralise this threat to their peace.
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- Cars have repair beams.
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- Outposts have enemy turrets defending them.
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- Outposts have loot and provide a steady stream of resources.
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- Outpost markets to purchase items and outpost upgrades.
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- Capturing outposts increases evolution.\n- Reduced damage by all player weapons, turrets, and ammo.
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- Biters have more health and deal more damage.\n- Biters and spitters spawn on death of entities.
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]]
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)
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return Scenario.init(config)
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